* how to handle MSB framebuffer in LSB kernel?
@ 2007-08-13 19:41 Krzysztof Helt
2007-08-13 20:15 ` Antonino A. Daplas
0 siblings, 1 reply; 3+ messages in thread
From: Krzysztof Helt @ 2007-08-13 19:41 UTC (permalink / raw)
To: linux-fbdev-devel
Hi,
I have a problem how to handle MSB framebuffer (s3c2410fb) in LSB
kernel (typical ARM kernel).
It is not a problem in 8+ bpp (bits per pixel) modes.
The problem is how to reverse pixel order in 1, 2 and 4 bpp
modes, because it does not work otherwise. Is there any fb flag
or something?
Regards,
Krzysztof
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^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: how to handle MSB framebuffer in LSB kernel?
2007-08-13 19:41 how to handle MSB framebuffer in LSB kernel? Krzysztof Helt
@ 2007-08-13 20:15 ` Antonino A. Daplas
2007-08-14 16:21 ` how to handle MSB framebuffer in LSBkernel? Krzysztof Helt
0 siblings, 1 reply; 3+ messages in thread
From: Antonino A. Daplas @ 2007-08-13 20:15 UTC (permalink / raw)
To: linux-fbdev-devel
On Mon, 2007-08-13 at 21:41 +0200, Krzysztof Helt wrote:
> Hi,
>
> I have a problem how to handle MSB framebuffer (s3c2410fb) in LSB
> kernel (typical ARM kernel).
>
> It is not a problem in 8+ bpp (bits per pixel) modes.
> The problem is how to reverse pixel order in 1, 2 and 4 bpp
> modes, because it does not work otherwise. Is there any fb flag
> or something?
If 4bpp, ab|cd|ef is reversed as ba|dc|ef? I don't think the drawing
libraries do not support pixel reversal. Either the hardware does it, or
we create a library for this.
Tony
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* Re: how to handle MSB framebuffer in LSBkernel?
2007-08-13 20:15 ` Antonino A. Daplas
@ 2007-08-14 16:21 ` Krzysztof Helt
0 siblings, 0 replies; 3+ messages in thread
From: Krzysztof Helt @ 2007-08-14 16:21 UTC (permalink / raw)
To: Antonino A.Daplas; +Cc: linux-fbdev-devel
Dnia 13-08-2007 o godz. 22:15 Antonino A. Daplas napisa³(a):
> On Mon, 2007-08-13 at 21:41 +0200, Krzysztof Helt wrote:
> > Hi,
> >
> > I have a problem how to handle MSB framebuffer (s3c2410fb) in
LSB
> > kernel (typical ARM kernel).
> >
> > It is not a problem in 8+ bpp (bits per pixel) modes.
> > The problem is how to reverse pixel order in 1, 2 and 4 bpp
> > modes, because it does not work otherwise. Is there any fb
flag
> > or something?
>
> If 4bpp, ab|cd|ef is reversed as ba|dc|ef?
Yes.
> I don't think the drawing
> libraries do not support pixel reversal. Either the hardware
does it, or
> we create a library for this.
>
It may be not so important if it is difficult/slow. Most PDAs
uses TFT so support 8+ bpp modes. If it is not easy, this may
stay as it is (mean still broken) or these modes (1-4bpp) can be
removed than added fixed and tested if someone needs them.
Regards,
Krzysztof
>
>
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^ permalink raw reply [flat|nested] 3+ messages in thread
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2007-08-13 19:41 how to handle MSB framebuffer in LSB kernel? Krzysztof Helt
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2007-08-14 16:21 ` how to handle MSB framebuffer in LSBkernel? Krzysztof Helt
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