From mboxrd@z Thu Jan 1 00:00:00 1970 From: Christoph Hellwig Subject: Re: [BK updates] fbdev changes updates. Date: Tue, 29 Oct 2002 21:18:00 +0000 Sender: linux-kernel-owner@vger.kernel.org Message-ID: <20021029211800.A2806@infradead.org> References: <20021029205529.A2145@infradead.org> Mime-Version: 1.0 Return-path: Content-Disposition: inline In-Reply-To: ; from jsimmons@infradead.org on Tue, Oct 29, 2002 at 02:08:37PM -0800 List-Id: Cc: Christoph Hellwig , Linus Torvalds , Linux Kernel Mailing List , Linux Fbdev development list On Tue, Oct 29, 2002 at 02:08:37PM -0800, James Simmons wrote: > > > On Tue, Oct 29, 2002 at 12:46:16PM -0800, James Simmons wrote: > > > > > > OOps. Forgot the link. > > > > > > bk://fbdev.bkbits.net/fbdev-2.5 > > > > Does it still contain the random file movearounds? > > The reason I did this was to prevent adding another chuck of agp code. The > current work around for AGP fbdev drivers to have there OWN AGP code. So > we can leave the agp drivers where they are at or the framebuffer layer > can have its own AGP code for itself. Which way do you think it should be > done? > > 1) Fbdev layer has it own AGP layer > > 2) Use already existing AGP layer code. Well, I'd be very happy if you could separate different things abit. Everyone wants the console fixes in, but code placement is a bit more of a policy issue and wants more discussion.. Even when they are in different directories the drm drivers can always call into the fbdev drivers as "base modules", like sis currently does.