From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jon Smirl Subject: Re: Re: [wx-dev] Linux GUI considerations Date: Wed, 5 Feb 2003 14:03:33 -0800 (PST) Sender: linux-fbdev-devel-admin@lists.sourceforge.net Message-ID: <20030205220333.34483.qmail@web14914.mail.yahoo.com> References: <3E416980.2B2F85@bluewin.ch> Mime-Version: 1.0 Return-path: Received: from web14914.mail.yahoo.com ([216.136.225.241]) by sc8-sf-list1.sourceforge.net with smtp (Exim 3.31-VA-mm2 #1 (Debian)) id 18gXdl-0000kr-00 for ; Wed, 05 Feb 2003 14:03:33 -0800 In-Reply-To: <3E416980.2B2F85@bluewin.ch> Errors-To: linux-fbdev-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Id: List-Unsubscribe: , List-Archive: Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: otto.wyss@bluewin.ch Cc: fbdev --- Otto Wyss wrote: > What alternatives are there? Use OpenGL as your base API. http://fbdri.sourceforge.net/ Framebuffer would be used to initialize the hardware and handle VT switches. DRM would coordinate with FB on the VT swtiches so that X could also be run if you want it. OpenGL contains a fine 2D API in addition to the 3D one everyone knows about. ===== Jon Smirl jonsmirl@yahoo.com __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com