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From: Andrew Walrond <andrew@walrond.org>
To: linux-fbdev-devel@lists.sourceforge.net
Subject: I want to use fb device for my 3D game. Can it do what I need?
Date: Fri, 9 Jan 2004 22:00:10 +0000	[thread overview]
Message-ID: <200401092200.10820.andrew@walrond.org> (raw)

Hello list!

I have developed a software library for rendering 3D scenes.
It would be very cool if I could use the fb device so that X needn't be 
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware 
acceleration, just a means of copying/bliting frames to the screen as fast as 
possible, and a double buffering facility

So what I need is an api allowing me to

- Set the screen resolution/colour depth. (16bit colour depth or better is 
required)

- Allocate front and back buffers

- Copy scene to back buffer

- Swap buffers synced with vertical refresh

Does fbdev have the facilities I need?

Andrew Walrond



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             reply	other threads:[~2004-01-09 22:00 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-01-09 22:00 Andrew Walrond [this message]
2004-01-09 22:34 ` I want to use fb device for my 3D game. Can it do what I need? Otto Solares
2004-01-10  0:03   ` Andrew Walrond

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