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* I want to use fb device for my 3D game. Can it do what I need?
@ 2004-01-09 22:00 Andrew Walrond
  2004-01-09 22:34 ` Otto Solares
  0 siblings, 1 reply; 3+ messages in thread
From: Andrew Walrond @ 2004-01-09 22:00 UTC (permalink / raw)
  To: linux-fbdev-devel

Hello list!

I have developed a software library for rendering 3D scenes.
It would be very cool if I could use the fb device so that X needn't be 
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware 
acceleration, just a means of copying/bliting frames to the screen as fast as 
possible, and a double buffering facility

So what I need is an api allowing me to

- Set the screen resolution/colour depth. (16bit colour depth or better is 
required)

- Allocate front and back buffers

- Copy scene to back buffer

- Swap buffers synced with vertical refresh

Does fbdev have the facilities I need?

Andrew Walrond



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^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2004-01-10  0:03 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
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2004-01-09 22:00 I want to use fb device for my 3D game. Can it do what I need? Andrew Walrond
2004-01-09 22:34 ` Otto Solares
2004-01-10  0:03   ` Andrew Walrond

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