* I want to use fb device for my 3D game. Can it do what I need?
@ 2004-01-09 22:00 Andrew Walrond
2004-01-09 22:34 ` Otto Solares
0 siblings, 1 reply; 3+ messages in thread
From: Andrew Walrond @ 2004-01-09 22:00 UTC (permalink / raw)
To: linux-fbdev-devel
Hello list!
I have developed a software library for rendering 3D scenes.
It would be very cool if I could use the fb device so that X needn't be
running, freeing considerable resources for the application
Note that it is a _software_ renderer, I don't need access to 3D hardware
acceleration, just a means of copying/bliting frames to the screen as fast as
possible, and a double buffering facility
So what I need is an api allowing me to
- Set the screen resolution/colour depth. (16bit colour depth or better is
required)
- Allocate front and back buffers
- Copy scene to back buffer
- Swap buffers synced with vertical refresh
Does fbdev have the facilities I need?
Andrew Walrond
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^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: I want to use fb device for my 3D game. Can it do what I need?
2004-01-09 22:00 I want to use fb device for my 3D game. Can it do what I need? Andrew Walrond
@ 2004-01-09 22:34 ` Otto Solares
2004-01-10 0:03 ` Andrew Walrond
0 siblings, 1 reply; 3+ messages in thread
From: Otto Solares @ 2004-01-09 22:34 UTC (permalink / raw)
To: Andrew Walrond; +Cc: linux-fbdev-devel
On Fri, Jan 09, 2004 at 10:00:10PM +0000, Andrew Walrond wrote:
> Hello list!
>
> I have developed a software library for rendering 3D scenes.
Hmm.. cool! how you construct the 3D scenes?
> It would be very cool if I could use the fb device so that X needn't be
> running, freeing considerable resources for the application
> Note that it is a _software_ renderer, I don't need access to 3D hardware
> acceleration, just a means of copying/bliting frames to the screen as fast as
> possible, and a double buffering facility
>
> So what I need is an api allowing me to
>
> - Set the screen resolution/colour depth. (16bit colour depth or better is
> required)
Already part of fbdev.
> - Allocate front and back buffers
>
> - Copy scene to back buffer
>
> - Swap buffers synced with vertical refresh
>
> Does fbdev have the facilities I need?
You would probably want to look at SDL's fbdev backend.
-solca
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^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: I want to use fb device for my 3D game. Can it do what I need?
2004-01-09 22:34 ` Otto Solares
@ 2004-01-10 0:03 ` Andrew Walrond
0 siblings, 0 replies; 3+ messages in thread
From: Andrew Walrond @ 2004-01-10 0:03 UTC (permalink / raw)
To: Otto Solares; +Cc: linux-fbdev-devel
On Friday 09 Jan 2004 10:34 pm, Otto Solares wrote:
>
> Hmm.. cool! how you construct the 3D scenes?
>
Big question in ... 8 words!
Quick answer - custom 3D renderer :)
>
> You would probably want to look at SDL's fbdev backend.
>
Good hint. I've just checked out SDL and it looks useful.
Andrew
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^ permalink raw reply [flat|nested] 3+ messages in thread
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2004-01-09 22:00 I want to use fb device for my 3D game. Can it do what I need? Andrew Walrond
2004-01-09 22:34 ` Otto Solares
2004-01-10 0:03 ` Andrew Walrond
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