From mboxrd@z Thu Jan 1 00:00:00 1970 From: Otto Solares Subject: Re: Re: [Dri-devel] Re: [Linux-fbdev-devel] Redesign of kernel graphics interface Date: Mon, 10 May 2004 14:47:42 -0600 Sender: mesa3d-dev-admin@lists.sourceforge.net Message-ID: <20040510204742.GA12863@guug.org> References: <20040510182940.14049.qmail@web14924.mail.yahoo.com> <20040510223950.B2268@armor.freesurf.fr> Mime-Version: 1.0 Return-path: Content-Disposition: inline In-Reply-To: <20040510223950.B2268@armor.freesurf.fr> Errors-To: mesa3d-dev-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: Nicolas Souchu Cc: Jon Smirl , James Simmons , Benjamin Herrenschmidt , dri-devel , mesa3d-dev , fb-devel On Mon, May 10, 2004 at 10:39:50PM +0000, Nicolas Souchu wrote: > Do apps manage their swap? No. I think the OS should be responsible for > placing the data (vertices, textures, commands) at the right/best place > for the HW 3D engine and the client should only fill virtual memory. > http://www.freebsd.org/~nsouch/kgi4BSD Browsing through kgi.sf.net I found that they have proper multihead and DDC2 support. They just lack DRI integrated into KGI and it will rock from my user perspective. Is true that the BSDs are adopting KGI as their unified kernel graphics layer? -otto ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3