From mboxrd@z Thu Jan 1 00:00:00 1970 From: Nicolas Souchu Subject: Re: [Dri-devel] Re: [Linux-fbdev-devel] Redesign of kernel graphics interface Date: Mon, 10 May 2004 22:42:43 +0000 Sender: mesa3d-dev-admin@lists.sourceforge.net Message-ID: <20040510224243.C2268@armor.freesurf.fr> References: <1084150645.2909.4.camel@gaston> <20040510162837.GA7544@sci.fi> Mime-Version: 1.0 Content-Transfer-Encoding: quoted-printable Return-path: Content-Disposition: inline In-Reply-To: <20040510162837.GA7544@sci.fi>; from syrjala@sci.fi on Mon, May 10, 2004 at 07:28:37PM +0300 Errors-To: mesa3d-dev-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="iso-8859-1" To: dri-devel , mesa3d-dev , fb-devel On Mon, May 10, 2004 at 07:28:37PM +0300, Ville Syrj=E4l=E4 wrote: [...] >=20 > Rendering and mode switching are completely separate issues. Indeed and I guess we can even use the VESA mode setting and the HW engine of recent graphic boards "concurrently". The console system is responsible for modesetting regarding the needs of text apps vs graphic apps vs kernel and the current focus. --=20 Nicholas Souchu - nsouch@free.fr - nsouch@FreeBSD.org http://www.freebsd.org/~nsouch/kgi4BSD ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3