From: "Antonino A. Daplas" <adaplas@hotpop.com>
To: linux-fbdev-devel@lists.sourceforge.net,
feedback@linux-fbdev.sourceforge.net
Subject: Re: nvidia: how to use overlay
Date: Fri, 21 Jan 2005 06:00:20 +0800 [thread overview]
Message-ID: <200501210600.20625.adaplas@hotpop.com> (raw)
In-Reply-To: <E1CrbGV-0000Lj-Mi@sc8-pr-web1.sourceforge.net>
On Thursday 20 January 2005 20:18, feedback@linux-fbdev.sourceforge.net wrote:
> gongpu (gongp03@hotmail.com) has submitted this feedback
> for nvidia
>
> In my project which I\'m working on, I want to display two layer. One is
> for some video information. The other is for some symbols. I know how to
> use frame buffer to write directly to the video ram. But how to implement
> these two layers? SDL sdk gives some overlay functions, but I think it was
> implemented in software. How to use hardware overlay? Of course, I\'m sure
> that my video card surpport this kind of overlay. I\'ll be very appreciated
> if you can tell me how to do it or where I can find relative information.
> Thanks for reading. Waiting for your answer.
Try DirectFB (www.directfb.org). They have an nvidia driver that supports
multiple layers (usually primary + overlay). You can use SDL on DirectFB by
the way.
Note: I don't know the status of the DirectFB nvidia driver, but it seems
there is a flurry of development recently.
Tony
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prev parent reply other threads:[~2005-01-20 22:00 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-01-20 12:18 nvidia: how to use overlay feedback
2005-01-20 22:00 ` Antonino A. Daplas [this message]
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