From mboxrd@z Thu Jan 1 00:00:00 1970 From: Christoph Hellwig Subject: Re: [PATCH 8/9] ps3: cleanup ps3fb before clearing HPTE Date: Fri, 26 Jan 2007 04:14:38 +0100 Message-ID: <20070126031438.GH18537@lst.de> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Content-Disposition: inline In-Reply-To: List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: linuxppc-dev-bounces+glppd-linuxppc64-dev=m.gmane.org@ozlabs.org Errors-To: linuxppc-dev-bounces+glppd-linuxppc64-dev=m.gmane.org@ozlabs.org To: Geert Uytterhoeven Cc: Paul Mackerras , James Simmons , Linux Frame Buffer Device Development , Linux/PPC Development On Thu, Jan 25, 2007 at 06:51:50PM +0100, Geert Uytterhoeven wrote: > PS3: Cleanup the frame buffer device before clearing the HPTE mapping > > Signed-off-by: Geert Uytterhoeven > --- > arch/powerpc/platforms/ps3/htab.c | 5 +++++ > 1 files changed, 5 insertions(+) > > --- ps3-linux.orig/arch/powerpc/platforms/ps3/htab.c > +++ ps3-linux/arch/powerpc/platforms/ps3/htab.c > @@ -234,6 +234,11 @@ static void ps3_hpte_invalidate(unsigned > > static void ps3_hpte_clear(void) > { > + extern void ps3fb_cleanup(void); Externs belong into headers. > + > +#ifdef CONFIG_FB_PS3 > + ps3fb_cleanup(); > +#endif And well, adding framebuffer calls into the mmu code is rather fucked. This at least needs a big comment explaning the hypervisor braindamage that is responsible for this in colourfull language.