From mboxrd@z Thu Jan 1 00:00:00 1970 From: Andrew Morton Subject: Re: [patch 0/4] Cell SPE logos Date: Thu, 12 Jul 2007 16:06:21 -0700 Message-ID: <20070712160621.644d78d2.akpm@linux-foundation.org> References: <20070710122702.765654000@pademelon.sonytel.be> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <20070710122702.765654000@pademelon.sonytel.be> Sender: linux-kernel-owner@vger.kernel.org List-Id: Cc: "Antonino A. Daplas" , Arnd Bergmann , James Simmons , linux-fbdev-devel@lists.sourceforge.net, cbe-oss-dev@ozlabs.org, linux-kernel@vger.kernel.org, Paul Mackerras , Benjamin Herrenschmidt On Tue, 10 Jul 2007 14:27:02 +0200 Geert Uytterhoeven wrote: > The Cell Broadband Engine contains a 64-bit PowerPC core with 2 hardware > threads (called PPEs) and 8 Synergistic Processing Engines (called SPEs). > When booting Linux, 2 penguins logos are shown on the graphical console by > the standard frame buffer console logo code. > > To emphasize the existence of the SPEs (which can be used under Linux), we > added a second row of (smaller) helper penguin logos, one for each SPE. > > A sample screenshot can be found at > http://www.kernel.org/pub/linux/kernel/people/geoff/cell/debian-penguin-shot.png > (or on the ps3linux T-shirts we wore at OLS :-) Does this mean I'll get penguins on my PS3 now? > Summaries: > [1] fbdev: extract fb_show_logo_line() > [2] fbdev: Add fb_append_extra_logo() This one does give additional code and data to all fbdev users while only being useful to cell machines. Should we fix that? > [3] fbdev: SPE helper penguin logo > [4] Cell: Draw SPE helper penguin logos I queued #4 up along with the fbdev patches, even though it isn't really an fbdev patch.