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From: "Ville Syrjälä" <syrjala@sci.fi>
To: Krzysztof Helt <krzysztof.h1@poczta.fm>
Cc: linux-fbdev-devel@lists.sourceforge.net
Subject: Re: Enabling Hardware acceleration in existing	framebuffer driver
Date: Fri, 4 Jul 2008 21:21:23 +0300	[thread overview]
Message-ID: <20080704182123.GE7132@sci.fi> (raw)
In-Reply-To: <20080704193226.a1750cf8.krzysztof.h1@poczta.fm>

On Fri, Jul 04, 2008 at 07:32:26PM +0200, Krzysztof Helt wrote:
> On Fri, 04 Jul 2008 12:33:57 -0400
> Keith Williams <espian@linuxinstruments.com> wrote:
> 
> > The fillrect was the simplest to implement.  I agree that the others
> > will be much higher value.
> > 
> > In DirectFB there are a set of benchmarks that run through all of the
> > different drawing types including filled rectangles.  That is what I am
> > using as my baseline.
> > 
> 
> I don't know DirectFB. I am not sure if the DirectFB uses the frame buffer
> acceleration or its own. 

DirectFB has it's own low level gfx drivers. It can use fbdev for mode
switching but that's all.

In fact there is no way to call fbdev accel code from userspace.

-- 
Ville Syrjälä
syrjala@sci.fi
http://www.sci.fi/~syrjala/

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  reply	other threads:[~2008-07-04 18:21 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-07-04 15:56 Enabling Hardware acceleration in existing framebuffer driver Keith Williams
2008-07-04 16:22 ` Krzysztof Helt
2008-07-04 16:33   ` Keith Williams
2008-07-04 17:32     ` Krzysztof Helt
2008-07-04 18:21       ` Ville Syrjälä [this message]
2008-07-04 19:09         ` Robert Reif

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