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* locking inconsistency, when calling fb_ops::fb_release()
@ 2010-09-13  7:17 Guennadi Liakhovetski
  2010-09-13 15:30 ` Greg KH
                   ` (3 more replies)
  0 siblings, 4 replies; 5+ messages in thread
From: Guennadi Liakhovetski @ 2010-09-13  7:17 UTC (permalink / raw)
  To: linux-fbdev

Hi

I do not know, whether this can be a problem for any existing driver, but 
such an inconsistency seems like a bad idea to me anyway. The struct 
fb_ops::fb_release() method can be called in following ways:

fbmem.c::fb_release() under the info->lock mutex (file.close("/dev/fbX") 
							operation)
fbcon.c::con2fb_release_oldinfo() under console semaphore
fbcon.c::fbcon_exit() from
	fbcon_deinit() from
		vt.c::vc_deallocate() under console semaphore (has 
			WARN_CONSOLE_UNLOCKED())
		bind_con_driver() under console semaphore
	fb_console_exit() under console semaphore

I.e., it can be either called within an acquire_console_sem() / 
release_console_sem() block, or within a mutex_lock(&info->lock) / 
mutex_unlock(&info->lock) block, which looks inconsistent to me.

The problem, this is causing me is, that I'd like to call the framebuffer 
notifier chain from my driver's fb_release() method. That chain has to be 
called under a console semaphore. So, I either have to rely on the caller 
holding the semaphore, or take it myself, none of which is possible due to 
the above inconsistency. Same holds for the info->lock mutex - you cannot 
rely on it being help and you cannot take it yourself... I believe, the 
same holds for fb_ops::fb_open(). Is this a featuer or a bug? If the 
latter - how best to fix it? If the former - how do I solve my problem?

Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
Freelance Open-Source Software Developer
http://www.open-technology.de/

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: locking inconsistency, when calling fb_ops::fb_release()
  2010-09-13  7:17 locking inconsistency, when calling fb_ops::fb_release() Guennadi Liakhovetski
@ 2010-09-13 15:30 ` Greg KH
  2010-09-13 16:06 ` Guennadi Liakhovetski
                   ` (2 subsequent siblings)
  3 siblings, 0 replies; 5+ messages in thread
From: Greg KH @ 2010-09-13 15:30 UTC (permalink / raw)
  To: linux-fbdev

On Mon, Sep 13, 2010 at 09:17:04AM +0200, Guennadi Liakhovetski wrote:
> Hi
> 
> I do not know, whether this can be a problem for any existing driver, but 
> such an inconsistency seems like a bad idea to me anyway. The struct 
> fb_ops::fb_release() method can be called in following ways:
> 
> fbmem.c::fb_release() under the info->lock mutex (file.close("/dev/fbX") 
> 							operation)
> fbcon.c::con2fb_release_oldinfo() under console semaphore
> fbcon.c::fbcon_exit() from
> 	fbcon_deinit() from
> 		vt.c::vc_deallocate() under console semaphore (has 
> 			WARN_CONSOLE_UNLOCKED())
> 		bind_con_driver() under console semaphore
> 	fb_console_exit() under console semaphore
> 
> I.e., it can be either called within an acquire_console_sem() / 
> release_console_sem() block, or within a mutex_lock(&info->lock) / 
> mutex_unlock(&info->lock) block, which looks inconsistent to me.
> 
> The problem, this is causing me is, that I'd like to call the framebuffer 
> notifier chain from my driver's fb_release() method.

Why would you need/want to do this?  If you don't do that, all should be
fine, right?

thanks,

greg k-h

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: locking inconsistency, when calling fb_ops::fb_release()
  2010-09-13  7:17 locking inconsistency, when calling fb_ops::fb_release() Guennadi Liakhovetski
  2010-09-13 15:30 ` Greg KH
@ 2010-09-13 16:06 ` Guennadi Liakhovetski
  2010-09-13 17:13 ` Greg KH
  2010-09-14 13:08 ` Guennadi Liakhovetski
  3 siblings, 0 replies; 5+ messages in thread
From: Guennadi Liakhovetski @ 2010-09-13 16:06 UTC (permalink / raw)
  To: linux-fbdev

On Mon, 13 Sep 2010, Greg KH wrote:

> On Mon, Sep 13, 2010 at 09:17:04AM +0200, Guennadi Liakhovetski wrote:
> > Hi
> > 
> > I do not know, whether this can be a problem for any existing driver, but 
> > such an inconsistency seems like a bad idea to me anyway. The struct 
> > fb_ops::fb_release() method can be called in following ways:
> > 
> > fbmem.c::fb_release() under the info->lock mutex (file.close("/dev/fbX") 
> > 							operation)
> > fbcon.c::con2fb_release_oldinfo() under console semaphore
> > fbcon.c::fbcon_exit() from
> > 	fbcon_deinit() from
> > 		vt.c::vc_deallocate() under console semaphore (has 
> > 			WARN_CONSOLE_UNLOCKED())
> > 		bind_con_driver() under console semaphore
> > 	fb_console_exit() under console semaphore
> > 
> > I.e., it can be either called within an acquire_console_sem() / 
> > release_console_sem() block, or within a mutex_lock(&info->lock) / 
> > mutex_unlock(&info->lock) block, which looks inconsistent to me.
> > 
> > The problem, this is causing me is, that I'd like to call the framebuffer 
> > notifier chain from my driver's fb_release() method.
> 
> Why would you need/want to do this?  If you don't do that, all should be
> fine, right?

I am implementing HDMI hot-plug support. When a new monitor is plugged in, 
I configure its physical resolution, but keep the framebuffer parameters, 
as long as there are user-space applications, using it. I have to do this, 
because currently there is no way to inform users about a changed 
geometry. Then, when the last non-console user releases the framebuffer, I 
reconfigure the framebuffer and issue a notification to inform the 
console, which then redraws the screen.

Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
Freelance Open-Source Software Developer
http://www.open-technology.de/

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: locking inconsistency, when calling fb_ops::fb_release()
  2010-09-13  7:17 locking inconsistency, when calling fb_ops::fb_release() Guennadi Liakhovetski
  2010-09-13 15:30 ` Greg KH
  2010-09-13 16:06 ` Guennadi Liakhovetski
@ 2010-09-13 17:13 ` Greg KH
  2010-09-14 13:08 ` Guennadi Liakhovetski
  3 siblings, 0 replies; 5+ messages in thread
From: Greg KH @ 2010-09-13 17:13 UTC (permalink / raw)
  To: linux-fbdev

On Mon, Sep 13, 2010 at 06:06:03PM +0200, Guennadi Liakhovetski wrote:
> On Mon, 13 Sep 2010, Greg KH wrote:
> 
> > On Mon, Sep 13, 2010 at 09:17:04AM +0200, Guennadi Liakhovetski wrote:
> > > Hi
> > > 
> > > I do not know, whether this can be a problem for any existing driver, but 
> > > such an inconsistency seems like a bad idea to me anyway. The struct 
> > > fb_ops::fb_release() method can be called in following ways:
> > > 
> > > fbmem.c::fb_release() under the info->lock mutex (file.close("/dev/fbX") 
> > > 							operation)
> > > fbcon.c::con2fb_release_oldinfo() under console semaphore
> > > fbcon.c::fbcon_exit() from
> > > 	fbcon_deinit() from
> > > 		vt.c::vc_deallocate() under console semaphore (has 
> > > 			WARN_CONSOLE_UNLOCKED())
> > > 		bind_con_driver() under console semaphore
> > > 	fb_console_exit() under console semaphore
> > > 
> > > I.e., it can be either called within an acquire_console_sem() / 
> > > release_console_sem() block, or within a mutex_lock(&info->lock) / 
> > > mutex_unlock(&info->lock) block, which looks inconsistent to me.
> > > 
> > > The problem, this is causing me is, that I'd like to call the framebuffer 
> > > notifier chain from my driver's fb_release() method.
> > 
> > Why would you need/want to do this?  If you don't do that, all should be
> > fine, right?
> 
> I am implementing HDMI hot-plug support. When a new monitor is plugged in, 
> I configure its physical resolution, but keep the framebuffer parameters, 
> as long as there are user-space applications, using it. I have to do this, 
> because currently there is no way to inform users about a changed 
> geometry. Then, when the last non-console user releases the framebuffer, I 
> reconfigure the framebuffer and issue a notification to inform the 
> console, which then redraws the screen.

Hm, sounds valid.  I really don't know the fb layer at all, sorry,
someone else is going to have to help you.

good luck,

greg k-h

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: locking inconsistency, when calling fb_ops::fb_release()
  2010-09-13  7:17 locking inconsistency, when calling fb_ops::fb_release() Guennadi Liakhovetski
                   ` (2 preceding siblings ...)
  2010-09-13 17:13 ` Greg KH
@ 2010-09-14 13:08 ` Guennadi Liakhovetski
  3 siblings, 0 replies; 5+ messages in thread
From: Guennadi Liakhovetski @ 2010-09-14 13:08 UTC (permalink / raw)
  To: linux-fbdev

On Mon, 13 Sep 2010, Greg KH wrote:

> On Mon, Sep 13, 2010 at 06:06:03PM +0200, Guennadi Liakhovetski wrote:
> > On Mon, 13 Sep 2010, Greg KH wrote:
> > 
> > > On Mon, Sep 13, 2010 at 09:17:04AM +0200, Guennadi Liakhovetski wrote:
> > > > Hi
> > > > 
> > > > I do not know, whether this can be a problem for any existing driver, but 
> > > > such an inconsistency seems like a bad idea to me anyway. The struct 
> > > > fb_ops::fb_release() method can be called in following ways:
> > > > 
> > > > fbmem.c::fb_release() under the info->lock mutex (file.close("/dev/fbX") 
> > > > 							operation)
> > > > fbcon.c::con2fb_release_oldinfo() under console semaphore
> > > > fbcon.c::fbcon_exit() from
> > > > 	fbcon_deinit() from
> > > > 		vt.c::vc_deallocate() under console semaphore (has 
> > > > 			WARN_CONSOLE_UNLOCKED())
> > > > 		bind_con_driver() under console semaphore
> > > > 	fb_console_exit() under console semaphore
> > > > 
> > > > I.e., it can be either called within an acquire_console_sem() / 
> > > > release_console_sem() block, or within a mutex_lock(&info->lock) / 
> > > > mutex_unlock(&info->lock) block, which looks inconsistent to me.
> > > > 
> > > > The problem, this is causing me is, that I'd like to call the framebuffer 
> > > > notifier chain from my driver's fb_release() method.
> > > 
> > > Why would you need/want to do this?  If you don't do that, all should be
> > > fine, right?
> > 
> > I am implementing HDMI hot-plug support. When a new monitor is plugged in, 
> > I configure its physical resolution, but keep the framebuffer parameters, 
> > as long as there are user-space applications, using it. I have to do this, 
> > because currently there is no way to inform users about a changed 
> > geometry. Then, when the last non-console user releases the framebuffer, I 
> > reconfigure the framebuffer and issue a notification to inform the 
> > console, which then redraws the screen.
> 
> Hm, sounds valid.  I really don't know the fb layer at all, sorry,
> someone else is going to have to help you.

Ic, well, there is a "solution:" .fb_release() has a second parameter - 
"user." When it is called from fbcon (with console sem held) user = 0, 
when from fbmem (info->lock held, but not console sem) user = 1... Very 
elegant indeed...

In fb.h there is a comment:

/*
 * Frame buffer operations
 *
 * LOCKING NOTE: those functions must _ALL_ be called with the console
 * semaphore held, this is the only suitable locking mechanism we have
 * in 2.6. Some may be called at interrupt time at this point though.
...
 */

So, someone might want to rethink either this comment or a few places in 
fbmem.c.

(OT) I was amused to see, that the i810 fb driver also uses a use_count in 
their open and release methods, and use an "open_lock" mutex to protect 
the counter - exactly like I did in my patch without seeing their driver - 
honestly!:) Hope, they don't have a patent on that name;)

Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
Freelance Open-Source Software Developer
http://www.open-technology.de/

^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2010-09-14 13:08 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
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2010-09-13  7:17 locking inconsistency, when calling fb_ops::fb_release() Guennadi Liakhovetski
2010-09-13 15:30 ` Greg KH
2010-09-13 16:06 ` Guennadi Liakhovetski
2010-09-13 17:13 ` Greg KH
2010-09-14 13:08 ` Guennadi Liakhovetski

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