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From: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
To: Liu Ying <liu.y.victor@gmail.com>
Cc: Liu Ying <Ying.Liu@freescale.com>,
	Florian Tobias Schandinat <FlorianSchandinat@gmx.de>,
	linux-fbdev@vger.kernel.org,
	linux-kernel <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH] backlight: Turn backlight on/off when necessary
Date: Fri, 31 May 2013 05:02:51 +0000	[thread overview]
Message-ID: <20130531050251.GP19468@game.jcrosoft.org> (raw)
In-Reply-To: <CA+8Hj80pF_zNqr8DC70FV0=NU39QbZOZm=2YeJSGEnr4aEFT4g@mail.gmail.com>

On 10:31 Fri 31 May     , Liu Ying wrote:
>    2013/5/30 Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
> 
>      On 16:13 Thu 30 May     , Liu Ying wrote:
>      > We don't have to turn backlight on/off everytime a blanking
>      > or unblanking event comes because the backlight status may have
>      > already been what we want. Another thought is that one backlight
>      > device may be shared by multiple framebuffers. We don't hope that
>      > blanking one of the framebuffers would turn the backlight off for
>      > all the other framebuffers, since they are likely active to show
>      > display content. This patch adds logic to record each framebuffer's
>      > backlight status to determine the backlight device use count and
>      > whether the backlight should be turned on or off.
>      >
>      > Signed-off-by: Liu Ying <Ying.Liu@freescale.com>
>      > ---
>      >  drivers/video/backlight/backlight.c |   23 +++++++++++++++++------
>      >  include/linux/backlight.h           |    6 ++++++
>      >  2 files changed, 23 insertions(+), 6 deletions(-)
>      >
>      > diff --git a/drivers/video/backlight/backlight.c
>      b/drivers/video/backlight/backlight.c
>      > index c74e7aa..97ea2b8 100644
>      > --- a/drivers/video/backlight/backlight.c
>      > +++ b/drivers/video/backlight/backlight.c
>      > @@ -31,13 +31,14 @@ static const char *const backlight_types[] = {
>      >                        
>       defined(CONFIG_BACKLIGHT_CLASS_DEVICE_MODULE))
>      >  /* This callback gets called when something important happens inside
>      a
>      >   * framebuffer driver. We're looking if that important event is
>      blanking,
>      > - * and if it is, we're switching backlight power as well ...
>      > + * and if it is and necessary, we're switching backlight power as
>      well ...
>      >   */
>      >  static int fb_notifier_callback(struct notifier_block *self,
>      >                               unsigned long event, void *data)
>      >  {
>      >       struct backlight_device *bd;
>      >       struct fb_event *evdata = data;
>      > +     int node = evdata->info->node;
>      >
>      >       /* If we aren't interested in this event, skip it immediately
>      ... */
>      >       if (event != FB_EVENT_BLANK && event != FB_EVENT_CONBLANK)
>      > @@ -49,11 +50,21 @@ static int fb_notifier_callback(struct
>      notifier_block *self,
>      >               if (!bd->ops->check_fb ||
>      >                   bd->ops->check_fb(bd, evdata->info)) {
>      >                       bd->props.fb_blank = *(int *)evdata->data;
>      > -                     if (bd->props.fb_blank = FB_BLANK_UNBLANK)
>      > -                             bd->props.state &= ~BL_CORE_FBBLANK;
>      > -                     else
>      > -                             bd->props.state |= BL_CORE_FBBLANK;
>      > -                     backlight_update_status(bd);
>      > +                     if (bd->props.fb_blank = FB_BLANK_UNBLANK &&
>      > +                         !bd->fb_bl_on[node]) {
>      > +                             bd->fb_bl_on[node] = true;
>      > +                             if (!bd->use_count++) {
>      > +                                     bd->props.state &>      ~BL_CORE_FBBLANK;
>      > +                                     backlight_update_status(bd);
>      > +                             }
>      > +                     } else if (bd->props.fb_blank !>      FB_BLANK_UNBLANK &&
>      > +                                bd->fb_bl_on[node]) {
>      > +                             bd->fb_bl_on[node] = false;
>      > +                             if (!(--bd->use_count)) {
>      > +                                     bd->props.state |>      BL_CORE_FBBLANK;
>      > +                                     backlight_update_status(bd);
>      > +                             }
>      > +                     }
>      >               }
>      >       mutex_unlock(&bd->ops_lock);
>      >       return 0;
>      > diff --git a/include/linux/backlight.h b/include/linux/backlight.h
>      > index da9a082..5de71a0 100644
>      > --- a/include/linux/backlight.h
>      > +++ b/include/linux/backlight.h
>      > @@ -9,6 +9,7 @@
>      >  #define _LINUX_BACKLIGHT_H
>      >
>      >  #include <linux/device.h>
>      > +#include <linux/fb.h>
>      >  #include <linux/mutex.h>
>      >  #include <linux/notifier.h>
>      >
>      > @@ -101,6 +102,11 @@ struct backlight_device {
>      >       struct notifier_block fb_notif;
>      >
>      >       struct device dev;
>      > +
>      > +     /* Multiple framebuffers may share one backlight device */
>      > +     bool fb_bl_on[FB_MAX];
> 
>      I don't like such array at all
> 
>      I understand the fact you will have only on hw backlight for x fb or
>      overlay
>      but have a static on no
> 
>     
>    My board has two LVDS display panels. They share one PWM backlight.
>    The framebuffer HW engine may drive a background framebuffer and an
>    overlay framebuffer on one panel, and only one background framebuffer on
>    the other panel. The three framebuffers may be active simultaneously.
>     
> 
>      if you want to track all user create a strcut and register it or do more
>      simple just as a int to count the number of user and shut down it if 0
>      and
>      enable it otherwise
> 
>    Users may unblank a framebuffer for multiple times continuously and then
>    trigger a blanking operation.
>    If that framebuffer is the only user of the backlight, the backlight will
>    be turned off after the blanking operation.
>    This is the behavior before this patch is applied to kernel. And, this
>    patch doesn't change the behavior here.
>    So, it seems that it is reasonable to record backlight status(on or off)
>    for framebuffers. And, I use a straightforward array for the recording. 
>    I thought about changing to use a list instead for the recording, but it
>    appears to me it would take more CPU cycles to search and update entries.
>    It is basically a kind of space-against-speed trade-off.
>    You probably have already provided me a better way to do this, but it
>    looks I didn't catch it. If this is the case, would you please shed more
>    light on this? Thanks!

so just use a int

check who we do for clk_enable/disable on at91

arch/arm/mach-at91/clock.c

Best Regards,
J.
> 
>      Best Regards,
>      J.
>      > +
>      > +     int use_count;
>      >  };
>      >
>      >  static inline void backlight_update_status(struct backlight_device
>      *bd)
>      > --
>      > 1.7.1
>      >
>      >
>      > --
>      > To unsubscribe from this list: send the line "unsubscribe linux-fbdev"
>      in
>      > the body of a message to majordomo@vger.kernel.org
>      > More majordomo info at  http://vger.kernel.org/majordomo-info.html
> 
>    --
>    Best Regards,
>    Liu Ying

      parent reply	other threads:[~2013-05-31  5:02 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-05-30  8:13 [PATCH] backlight: Turn backlight on/off when necessary Liu Ying
2013-05-30 11:03 ` Jean-Christophe PLAGNIOL-VILLARD
     [not found]   ` <CA+8Hj80pF_zNqr8DC70FV0=NU39QbZOZm=2YeJSGEnr4aEFT4g@mail.gmail.com>
2013-05-31  5:02     ` Jean-Christophe PLAGNIOL-VILLARD [this message]

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