* [PATCH -next] fbdev: nvidia: use for_each_child_of_node() macro
@ 2020-09-16 6:21 Qinglang Miao
2020-10-16 21:44 ` Sam Ravnborg
0 siblings, 1 reply; 3+ messages in thread
From: Qinglang Miao @ 2020-09-16 6:21 UTC (permalink / raw)
To: Antonino Daplas, Bartlomiej Zolnierkiewicz
Cc: linux-fbdev, Qinglang Miao, linux-kernel, dri-devel
Use for_each_child_of_node() macro instead of open coding it.
Signed-off-by: Qinglang Miao <miaoqinglang@huawei.com>
---
drivers/video/fbdev/nvidia/nv_of.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/drivers/video/fbdev/nvidia/nv_of.c b/drivers/video/fbdev/nvidia/nv_of.c
index 5f3e5179c..d20b8779b 100644
--- a/drivers/video/fbdev/nvidia/nv_of.c
+++ b/drivers/video/fbdev/nvidia/nv_of.c
@@ -42,8 +42,7 @@ int nvidia_probe_of_connector(struct fb_info *info, int conn, u8 **out_edid)
const char *pname;
int len;
- for (dp = NULL;
- (dp = of_get_next_child(parent, dp)) != NULL;) {
+ for_each_child_of_node(parent, dp) {
pname = of_get_property(dp, "name", NULL);
if (!pname)
continue;
--
2.23.0
^ permalink raw reply related [flat|nested] 3+ messages in thread* Re: [PATCH -next] fbdev: nvidia: use for_each_child_of_node() macro
2020-09-16 6:21 [PATCH -next] fbdev: nvidia: use for_each_child_of_node() macro Qinglang Miao
@ 2020-10-16 21:44 ` Sam Ravnborg
2020-10-16 21:44 ` Sam Ravnborg
0 siblings, 1 reply; 3+ messages in thread
From: Sam Ravnborg @ 2020-10-16 21:44 UTC (permalink / raw)
To: Qinglang Miao
Cc: dri-devel, linux-fbdev, linux-kernel, Bartlomiej Zolnierkiewicz
Hi Qinglang Miao
On Wed, Sep 16, 2020 at 02:21:23PM +0800, Qinglang Miao wrote:
> Use for_each_child_of_node() macro instead of open coding it.
>
> Signed-off-by: Qinglang Miao <miaoqinglang@huawei.com>
Applied to drm-misc-next.
Sam
> ---
> drivers/video/fbdev/nvidia/nv_of.c | 3 +--
> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/drivers/video/fbdev/nvidia/nv_of.c b/drivers/video/fbdev/nvidia/nv_of.c
> index 5f3e5179c..d20b8779b 100644
> --- a/drivers/video/fbdev/nvidia/nv_of.c
> +++ b/drivers/video/fbdev/nvidia/nv_of.c
> @@ -42,8 +42,7 @@ int nvidia_probe_of_connector(struct fb_info *info, int conn, u8 **out_edid)
> const char *pname;
> int len;
>
> - for (dp = NULL;
> - (dp = of_get_next_child(parent, dp)) != NULL;) {
> + for_each_child_of_node(parent, dp) {
> pname = of_get_property(dp, "name", NULL);
> if (!pname)
> continue;
> --
> 2.23.0
>
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 3+ messages in thread* Re: [PATCH -next] fbdev: nvidia: use for_each_child_of_node() macro
2020-10-16 21:44 ` Sam Ravnborg
@ 2020-10-16 21:44 ` Sam Ravnborg
0 siblings, 0 replies; 3+ messages in thread
From: Sam Ravnborg @ 2020-10-16 21:44 UTC (permalink / raw)
To: Qinglang Miao
Cc: Antonino Daplas, Bartlomiej Zolnierkiewicz, linux-fbdev,
linux-kernel, dri-devel
Hi Qinglang Miao
On Wed, Sep 16, 2020 at 02:21:23PM +0800, Qinglang Miao wrote:
> Use for_each_child_of_node() macro instead of open coding it.
>
> Signed-off-by: Qinglang Miao <miaoqinglang@huawei.com>
Applied to drm-misc-next.
Sam
> ---
> drivers/video/fbdev/nvidia/nv_of.c | 3 +--
> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/drivers/video/fbdev/nvidia/nv_of.c b/drivers/video/fbdev/nvidia/nv_of.c
> index 5f3e5179c..d20b8779b 100644
> --- a/drivers/video/fbdev/nvidia/nv_of.c
> +++ b/drivers/video/fbdev/nvidia/nv_of.c
> @@ -42,8 +42,7 @@ int nvidia_probe_of_connector(struct fb_info *info, int conn, u8 **out_edid)
> const char *pname;
> int len;
>
> - for (dp = NULL;
> - (dp = of_get_next_child(parent, dp)) != NULL;) {
> + for_each_child_of_node(parent, dp) {
> pname = of_get_property(dp, "name", NULL);
> if (!pname)
> continue;
> --
> 2.23.0
>
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 3+ messages in thread
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2020-09-16 6:21 [PATCH -next] fbdev: nvidia: use for_each_child_of_node() macro Qinglang Miao
2020-10-16 21:44 ` Sam Ravnborg
2020-10-16 21:44 ` Sam Ravnborg
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