From mboxrd@z Thu Jan 1 00:00:00 1970 From: Bernardo Innocenti Subject: Re: [Linux-fbdev-devel] How to mmap a shadow framebuffer in virtual memory Date: Mon, 15 Jan 2007 07:04:27 +0100 Message-ID: <45AB196B.7090409@develer.com> References: <45A97832.2040206@develer.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: Sender: linux-kernel-owner@vger.kernel.org List-Id: Cc: Linux Frame Buffer Device Development , lkml , aleph Geert Uytterhoeven wrote: > It's known to work for the PS3 frame buffer device driver, which copies the > virtual frame buffer to the GPU on every vsync. Check out ps3fb_mmap() in > http://www.kernel.org/git/?p=linux/kernel/git/geoff/ps3-linux.git;a=blob_plain;f=drivers/video/ps3fb.c;hb=HEAD I still couldn't solve my problem, but thanks for helping. The way you map memory in ps3fb_mmap() is basically the same. In my case, memory is allocated with __get_free_pages() instead of being at an absolute physical address, but I can't see how it could make any difference. -- // Bernardo Innocenti - Develer S.r.l., R&D dept. \X/ http://www.develer.com/