From: "Krzysztof Helt" <krzysztof.h1@wp.pl>
To: "Antonino A.Daplas" <adaplas@gmail.com>
Cc: linux-fbdev-devel <linux-fbdev-devel@lists.sourceforge.net>
Subject: Re: how to handle MSB framebuffer in LSBkernel?
Date: Tue, 14 Aug 2007 18:21:40 +0200 [thread overview]
Message-ID: <46c1d694f0253@wp.pl> (raw)
In-Reply-To: <46c0b3de5046e@wp.pl> <1187036133.5058.3.camel@daplas>
Dnia 13-08-2007 o godz. 22:15 Antonino A. Daplas napisa³(a):
> On Mon, 2007-08-13 at 21:41 +0200, Krzysztof Helt wrote:
> > Hi,
> >
> > I have a problem how to handle MSB framebuffer (s3c2410fb) in
LSB
> > kernel (typical ARM kernel).
> >
> > It is not a problem in 8+ bpp (bits per pixel) modes.
> > The problem is how to reverse pixel order in 1, 2 and 4 bpp
> > modes, because it does not work otherwise. Is there any fb
flag
> > or something?
>
> If 4bpp, ab|cd|ef is reversed as ba|dc|ef?
Yes.
> I don't think the drawing
> libraries do not support pixel reversal. Either the hardware
does it, or
> we create a library for this.
>
It may be not so important if it is difficult/slow. Most PDAs
uses TFT so support 8+ bpp modes. If it is not easy, this may
stay as it is (mean still broken) or these modes (1-4bpp) can be
removed than added fixed and tested if someone needs them.
Regards,
Krzysztof
>
>
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prev parent reply other threads:[~2007-08-14 16:21 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-08-13 19:41 how to handle MSB framebuffer in LSB kernel? Krzysztof Helt
2007-08-13 20:15 ` Antonino A. Daplas
2007-08-14 16:21 ` Krzysztof Helt [this message]
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