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From: Daniel Thompson <daniel.thompson@linaro.org>
To: Ilia Mirkin <imirkin@alum.mit.edu>,
	Rasmus Villemoes <linux@rasmusvillemoes.dk>
Cc: linux-fbdev@vger.kernel.org,
	Tomi Valkeinen <tomi.valkeinen@ti.com>,
	Ben Skeggs <bskeggs@redhat.com>,
	"dri-devel@lists.freedesktop.org"
	<dri-devel@lists.freedesktop.org>
Subject: Re: likely signedness bug in drm and nvidia drivers
Date: Tue, 21 Jul 2015 08:56:07 +0000	[thread overview]
Message-ID: <55AE0927.1060604@linaro.org> (raw)
In-Reply-To: <CAKb7UvhLp=G6yH7MgivOPp9kDDdH2Y2q4v0YDjt8vHewLzzy=w@mail.gmail.com>

On 21/07/15 03:44, Ilia Mirkin wrote:
 > I think you're right. The intent is to mask off the bits above> 
bits_per_pixel. So if bits_per_pixel is 24, the mask would be> 
0xff000000. If it's 16, then the mask would be 0xffff0000. If it's 32,> 
then the mask is 0.> > In reality, bits_per_pixel is almost exclusively 
32, which will end up> with a mask of 0 (note that the shift result is 
inverted at the end).> So for the majority case, there's not bug... just 
a useless operation.> > I took a look at linux/bitops.h, and there's 
nothing particularly> great there. GENMASK, I guess, but it's not quite 
right. Just> switching to 0U should be fine there.
I really don't see GENMASK() isn't quite right.

Try:

uint32_t mask = GENMASK(32, info->var.bits_per_pixel);

Versus:

uint32_t mask = ~(~0u >> (32 - info->var.bits_per_pixel));

For me, the GENMASK() is obvious whilst the later takes a good bit of 
mental decoding.


Daniel.

      reply	other threads:[~2015-07-21  8:56 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-07-20 20:46 likely signedness bug in drm and nvidia drivers Rasmus Villemoes
2015-07-21  2:44 ` Ilia Mirkin
2015-07-21  8:56   ` Daniel Thompson [this message]

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