[PATCH v2 22/43] drm/arm/komeda: Use fbdev-dma

Thomas Zimmermann
2024-04-10T13:06:07Z

Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by komeda. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Liviu Dudau <liviu.dudau@arm.com>
Acked-by: Liviu Dudau <liviu.dudau@arm.com>
---
drivers/gpu/drm/arm/display/komeda/komeda_drv.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
index cc57ea4e13ae6..ffdeec3b3f2ea 100644
--- a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
+++ b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
@@ -9,7 +9,7 @@
#include <linux/of.h>
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
#include <drm/drm_module.h>
#include <drm/drm_of.h>
#include "komeda_dev.h"
@@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev)
}

dev_set_drvdata(dev, mdrv);
- drm_fbdev_generic_setup(&mdrv->kms->base, 32);
+ drm_fbdev_dma_setup(&mdrv->kms->base, 32);

return 0;

--
2.44.0