From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jon Smirl Subject: Re: framebuffer ioctl Date: Mon, 6 Sep 2004 17:02:20 -0400 Sender: linux-fbdev-devel-admin@lists.sourceforge.net Message-ID: <9e4733910409061402372095b1@mail.gmail.com> References: <413A3735.9E7D2F11@orpatec.ch> <413B4925.5000706@comcast.net> <200409060926.07163.adaplas@hotpop.com> <413CC0EA.8070709@comcast.net> Reply-To: linux-fbdev-devel@lists.sourceforge.net Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: Received: from sc8-sf-mx1-b.sourceforge.net ([10.3.1.11] helo=sc8-sf-mx1.sourceforge.net) by sc8-sf-list1.sourceforge.net with esmtp (Exim 4.30) id 1C4Qd3-0003w9-Oq for linux-fbdev-devel@lists.sourceforge.net; Mon, 06 Sep 2004 14:02:21 -0700 Received: from rproxy.gmail.com ([64.233.170.206] helo=mproxy.gmail.com) by sc8-sf-mx1.sourceforge.net with esmtp (Exim 4.34) id 1C4Qd3-00016s-6V for linux-fbdev-devel@lists.sourceforge.net; Mon, 06 Sep 2004 14:02:21 -0700 Received: by mproxy.gmail.com with SMTP id 76so144301rnl for ; Mon, 06 Sep 2004 14:02:20 -0700 (PDT) In-Reply-To: <413CC0EA.8070709@comcast.net> Errors-To: linux-fbdev-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="us-ascii" To: linux-fbdev-devel@lists.sourceforge.net On Mon, 06 Sep 2004 12:56:26 -0700, Zack wrote: > I think you may be misinterpreting my intent. I am strictly anti-bloat, > so I don't want a larger kernel. By the same token, I don't use > X because it is bloated--X uses 16 megs minimum on my system, > and that is very much not to my taste. Mesa-solo is not X it is the OpenGL layer. mesa-solo runs standalone without needing X. Using mesa-solo will give you access the full acceleration capabilities of many chip families - i810, i830, i915, radeon, r128, mga, sis, ffb, tdfx. Nvidia is not supported because the hardware documentation is secret. There is also a mode for building an embedded version of mesa-solo which removes about 50% of the OpenGL functions and makes it smaller if that is really a problem. Check out the Cairo benchmarks. The OpenGL drivers can beat the performance of 2D drivers 100:1 and some cases 400:1. OpenGL uses the GPU to do the drawing instead of the main CPU. Writing fully accelerated drivers is very complicated and it takes years of work. -- Jon Smirl jonsmirl@gmail.com ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click