From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jon Smirl Subject: Re: framebuffer ioctl Date: Wed, 8 Sep 2004 01:43:42 -0400 Sender: linux-fbdev-devel-admin@lists.sourceforge.net Message-ID: <9e47339104090722437b81b373@mail.gmail.com> References: <413A3735.9E7D2F11@orpatec.ch> <413B4925.5000706@comcast.net> <200409060926.07163.adaplas@hotpop.com> <413CC0EA.8070709@comcast.net> <9e4733910409061402372095b1@mail.gmail.com> <1094505860.31465.211.camel@admin.tel.thor.asgaard.local> <9e47339104090707172cdc258d@mail.gmail.com> <1094572321.6095.10.camel@admin.tel.thor.asgaard.local> Reply-To: linux-fbdev-devel@lists.sourceforge.net Mime-Version: 1.0 Content-Transfer-Encoding: quoted-printable Return-path: Received: from sc8-sf-mx1-b.sourceforge.net ([10.3.1.11] helo=sc8-sf-mx1.sourceforge.net) by sc8-sf-list1.sourceforge.net with esmtp (Exim 4.30) id 1C4vFA-0003Lp-4a for linux-fbdev-devel@lists.sourceforge.net; Tue, 07 Sep 2004 22:43:44 -0700 Received: from rproxy.gmail.com ([64.233.170.194] helo=mproxy.gmail.com) by sc8-sf-mx1.sourceforge.net with esmtp (Exim 4.34) id 1C4vF9-00007h-DX for linux-fbdev-devel@lists.sourceforge.net; Tue, 07 Sep 2004 22:43:44 -0700 Received: by mproxy.gmail.com with SMTP id 77so243341rnl for ; Tue, 07 Sep 2004 22:43:42 -0700 (PDT) In-Reply-To: <1094572321.6095.10.camel@admin.tel.thor.asgaard.local> Errors-To: linux-fbdev-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Id: List-Post: List-Help: List-Subscribe: , List-Archive: Content-Type: text/plain; charset="iso-8859-1" To: linux-fbdev-devel@lists.sourceforge.net On Tue, 07 Sep 2004 11:52:00 -0400, Michel D=E4nzer wr= ote: > All I'm saying is that it reflects badly on you if you need to resort to > skewed numbers. I don't think they are skewed. Most desktops today have hardware OpenGL and software Render. The ratios are an accurate reflection of what a normal user would see when comparing Cairo on X vs Cairo on OpenGL. You may try to change the platform in the future but hardware Render is not deployed anywhere currently. Even KeithP says he would rather be on OpenGL than to continue accelerating Render functions and he designed Render. The argument is not about the technical merits of Render vs OpenGL, it's about the fact that OpenGL is a widely available standard that is well documented. Thousands of people can program to the OpenGL APL while only very few know about Render. Let's stand on the shoulders of other programmers (you're one of them since you helped with mesa) rather than build everything again. --=20 Jon Smirl jonsmirl@gmail.com ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click