* Re: xbox 360 wireless controller xpad360 driver
2010-08-09 9:36 ` xbox 360 wireless controller xpad360 driver Jiri Kosina
@ 2010-08-09 12:16 ` Christoph Fritz
0 siblings, 0 replies; 2+ messages in thread
From: Christoph Fritz @ 2010-08-09 12:16 UTC (permalink / raw)
To: Jiri Kosina
Cc: Kenneth Ray Smith II, georg, Oliver.Schwartz, gentoox, franz,
blackhawk, niklas, pyry.haulos, linux-input, Dmitry Torokhov,
anssi.hannula
On Mon, 2010-08-09 at 11:36 +0200, Jiri Kosina wrote:
> On Fri, 6 Aug 2010, Kenneth Ray Smith II wrote:
>
> > https://bugs.launchpad.net/ubuntu/+bug/365435
> >
> > http://art.ubuntuforums.org/showthread.php?p=7412807
>
> Hi,
>
> as this is related to xpad driver, I am adding some relevant CCs. For the
> future, please always send some short summary of the problem ... just
> sending URLs with no explanation whatsoever makes it likely to be lost in
> other noise.
Hi,
as I can see from https://bugs.launchpad.net/ubuntu/+bug/365435 it's
subject is: "xbox 360 wireless controller acts like curser or mouse."
But xpad.c doesn't use any relative axes. What it used were mouse
buttons, but this was fixed with following commit:
commit 7beae7028acec3bb235fa079fd7e45cc289c0fd7
Author: Christoph Fritz <chf.fritz@googlemail.com>
Date: Tue Jul 13 09:42:33 2010 -0700
Input: xpad - remove mouse buttons and axes for dance pads
Dance pads don't have any axes/sticks, only buttons for directions. For
example buttons like left+right will get triggered at once, an axis
can't handle this anyway. So this patch adds a module parameter named
"sticks_to_null" for unknown devices. A known dance pad makes use of
it by changing to a new mapping-option named DANCEPAD_MAP_CONFIG. Other
tested devices may follow by adding this mapping-option too.
Some buttons of xpad-devices are addressing mouse-buttons instead of
gamepad-buttons. This gets fixed too.
And maybe we should make module param dpad_to_buttons work for known
pads too, so that a user can decide if the pressure should get measured
in simple key_events (0 or 1) or as an axis with "analog" values.
Because all programs (games) I know of don't like buttons reported as
axes. Even further, I was told that most xbox games don't make use of
this pressure-hitting-button-feature.
So if it would be up to me - I would remove the whole analog-button
thing or make option dpad_to_buttons default. Should I go for it?
thanks,
chf
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