From mboxrd@z Thu Jan 1 00:00:00 1970 From: Axel Lin Subject: [PATCH 1/2] gameport: Add helper macro for gameport_driver boilerplate Date: Wed, 04 Apr 2012 11:32:30 +0800 Message-ID: <1333510350.15318.10.camel@phoenix> Mime-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: 7bit Return-path: Sender: linux-kernel-owner@vger.kernel.org To: linux-kernel@vger.kernel.org Cc: Dmitry Torokhov , Lars-Peter Clausen , linux-input@vger.kernel.org List-Id: linux-input@vger.kernel.org This patch introduces the module_gameport_driver macro which is a convenience macro for gameport driver modules similar to module_platform_driver. It is intended to be used by drivers which init/exit section does nothing but register/unregister the serio driver. By using this macro it is possible to eliminate a few lines of boilerplate code per serio driver. Based on work done by Lars-Peter Clausen for other busses (i2c and spi). Signed-off-by: Axel Lin Cc: Lars-Peter Clausen --- include/linux/gameport.h | 12 ++++++++++++ 1 files changed, 12 insertions(+), 0 deletions(-) diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b456b08..7f51b54 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -153,6 +153,18 @@ int __must_check __gameport_register_driver(struct gameport_driver *drv, void gameport_unregister_driver(struct gameport_driver *drv); +/** + * module_gameport_driver() - Helper macro for registering a gameport driver + * @__gameport_driver: gameport_driver struct + * + * Helper macro for gameport drivers which do not do anything special in module + * init/exit. This eliminates a lot of boilerplate. Each module may only + * use this macro once, and calling it replaces module_init() and module_exit() + */ +#define module_gameport_driver(__gameport_driver) \ + module_driver(__gameport_driver, gameport_register_driver, \ + gameport_unregister_driver) + #endif /* __KERNEL__ */ #define GAMEPORT_MODE_DISABLED 0 -- 1.7.5.4