From: David Herrmann <dh.herrmann@gmail.com>
To: linux-input@vger.kernel.org
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>,
Jiri Kosina <jkosina@suse.cz>,
Peter Hutterer <peter.hutterer@who-t.net>,
Benjamin Tissoires <benjamin.tissoires@gmail.com>,
David Herrmann <dh.herrmann@gmail.com>
Subject: [PATCH 11/13] Input: introduce BTN/ABS bits for drums and guitars
Date: Fri, 1 Nov 2013 21:16:22 +0100 [thread overview]
Message-ID: <1383336984-26601-12-git-send-email-dh.herrmann@gmail.com> (raw)
In-Reply-To: <1383336984-26601-1-git-send-email-dh.herrmann@gmail.com>
There are a bunch of guitar and drums devices out there that all report
similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we
allocate some proper namespace for them. Note that most of these devices
are toys and we cannot report any sophisticated physics via this API.
I did some google-images research and tried to provide definitions that
work with all common devices. That's why I went with 4 toms, 4 cymbals,
one bass, one hi-hat. I haven't seen other drums and I doubt that we need
any additions to that. Anyway, the naming-scheme is intentionally done in
an extensible way.
For guitars, we support 5 frets (normally aligned vertically, compared to
the real horizontal layouts), a single strum-bar with up/down directions,
an optional fret-board and a whammy-bar.
Most of the devices provide pressure values so I went with ABS_* bits. If
we ever support devices which only provide digital input, we have to
decide whether to emulate pressure data or add additional BTN_* bits.
If someone is not familiar with these devices, here are two pictures which
provide almost all introduced interfaces (or try the given keywords
with a google-image search):
Guitar: ("guitar hero world tour guitar")
http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg
Drums: ("guitar hero drums")
http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
---
include/linux/mod_devicetable.h | 2 +-
include/uapi/linux/input.h | 24 +++++++++++++++++++++++-
2 files changed, 24 insertions(+), 2 deletions(-)
diff --git a/include/linux/mod_devicetable.h b/include/linux/mod_devicetable.h
index 329aa30..61f358a 100644
--- a/include/linux/mod_devicetable.h
+++ b/include/linux/mod_devicetable.h
@@ -277,7 +277,7 @@ struct pcmcia_device_id {
#define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71
#define INPUT_DEVICE_ID_KEY_MAX 0x2ff
#define INPUT_DEVICE_ID_REL_MAX 0x0f
-#define INPUT_DEVICE_ID_ABS_MAX 0x4f
+#define INPUT_DEVICE_ID_ABS_MAX 0x5f
#define INPUT_DEVICE_ID_MSC_MAX 0x07
#define INPUT_DEVICE_ID_LED_MAX 0x0f
#define INPUT_DEVICE_ID_SND_MAX 0x07
diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h
index f347498..3aac45a 100644
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -742,6 +742,14 @@ struct input_keymap_entry {
#define BTN_DPAD_LEFT 0x222
#define BTN_DPAD_RIGHT 0x223
+#define BTN_FRET_FAR_UP 0x224
+#define BTN_FRET_UP 0x225
+#define BTN_FRET_MID 0x226
+#define BTN_FRET_LOW 0x227
+#define BTN_FRET_FAR_LOW 0x228
+#define BTN_STRUM_BAR_UP 0x229
+#define BTN_STRUM_BAR_DOWN 0x22a
+
#define BTN_TRIGGER_HAPPY 0x2c0
#define BTN_TRIGGER_HAPPY1 0x2c0
#define BTN_TRIGGER_HAPPY2 0x2c1
@@ -870,12 +878,26 @@ struct input_keymap_entry {
#define ABS_GYRO_Y 0x44 /* Gyroscope Y axis */
#define ABS_GYRO_Z 0x45 /* Gyroscope Z axis */
+/* Drums and guitars (mostly toys) */
+#define ABS_TOM_FAR_LEFT 0x50
+#define ABS_TOM_LEFT 0x51
+#define ABS_TOM_RIGHT 0x52
+#define ABS_TOM_FAR_RIGHT 0x53
+#define ABS_CYMBAL_FAR_LEFT 0x54
+#define ABS_CYMBAL_LEFT 0x55
+#define ABS_CYMBAL_RIGHT 0x56
+#define ABS_CYMBAL_FAR_RIGHT 0x57
+#define ABS_BASS 0x58
+#define ABS_HI_HAT 0x59
+#define ABS_FRET_BOARD 0x5a /* Guitar fret board, vertical pos */
+#define ABS_WHAMMY_BAR 0x5b /* Guitar whammy bar (or vibrato) */
+
/*
* Due to API restrictions the legacy evdev API only supports ABS values up to
* ABS_MAX/CNT. Use the extended *ABS2 ioctls to operate on any ABS values in
* between ABS_MAX and ABS_MAX2.
*/
-#define ABS_MAX2 0x4f
+#define ABS_MAX2 0x5f
#define ABS_CNT2 (ABS_MAX2+1)
/*
--
1.8.4.1
next prev parent reply other threads:[~2013-11-01 20:17 UTC|newest]
Thread overview: 20+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-11-01 20:16 [PATCH 00/13] Input/HID: Bits and Pieces David Herrmann
2013-11-01 20:16 ` [PATCH 01/13] Input: uinput: add full absinfo support David Herrmann
2013-11-01 20:16 ` [PATCH 02/13] Input: introduce ABS_MAX2/CNT2 and friends David Herrmann
2013-11-05 22:29 ` David Herrmann
2013-11-01 20:16 ` [PATCH 03/13] Input: remove ambigious gamepad comment David Herrmann
2013-11-01 20:16 ` [PATCH 04/13] Input: add motion-tracking ABS_* bits and docs David Herrmann
2013-11-15 10:11 ` Antonio Ospite
2013-11-15 10:17 ` David Herrmann
2013-11-16 17:53 ` Antonio Ospite
2013-11-16 18:07 ` David Herrmann
2013-11-01 20:16 ` [PATCH 05/13] HID: wiimote: add hid_wiimote.legacy parameter David Herrmann
2013-11-01 20:16 ` [PATCH 06/13] HID: wiimote: adjust button-mapping to gamepad rules David Herrmann
2013-11-01 20:16 ` [PATCH 07/13] HID: wiimote: map nunchuk as real gamepad David Herrmann
2013-11-01 20:16 ` [PATCH 08/13] HID: wiimote: map classic controller as gamepad David Herrmann
2013-11-01 20:16 ` [PATCH 09/13] HID: wiimote: use ABS_ACCEL_* for accelerometer David Herrmann
2013-11-01 20:16 ` [PATCH 10/13] HID: wiimote: use ABS_GYRO_* bits for MP David Herrmann
2013-11-01 20:16 ` David Herrmann [this message]
2013-11-01 20:16 ` [PATCH 12/13] HID: wiimote: add support for Guitar-Hero drums David Herrmann
2013-11-01 20:16 ` [PATCH 13/13] HID: wiimote: add support for Guitar-Hero guitars David Herrmann
2013-11-04 13:04 ` [PATCH 00/13] Input/HID: Bits and Pieces Jiri Kosina
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=1383336984-26601-12-git-send-email-dh.herrmann@gmail.com \
--to=dh.herrmann@gmail.com \
--cc=benjamin.tissoires@gmail.com \
--cc=dmitry.torokhov@gmail.com \
--cc=jkosina@suse.cz \
--cc=linux-input@vger.kernel.org \
--cc=peter.hutterer@who-t.net \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).