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From: David Herrmann <dh.herrmann@gmail.com>
To: linux-input@vger.kernel.org
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>,
	Jiri Kosina <jkosina@suse.cz>,
	Peter Hutterer <peter.hutterer@who-t.net>,
	Benjamin Tissoires <benjamin.tissoires@gmail.com>,
	David Herrmann <dh.herrmann@gmail.com>
Subject: [PATCH 03/13] Input: remove ambigious gamepad comment
Date: Fri,  1 Nov 2013 21:16:14 +0100	[thread overview]
Message-ID: <1383336984-26601-4-git-send-email-dh.herrmann@gmail.com> (raw)
In-Reply-To: <1383336984-26601-1-git-send-email-dh.herrmann@gmail.com>

If only a single trigger combination is present on a device, either can be
reported. If the side of the trigger (left/right) cannot be decided (eg.,
if it's centered), then choose any side. User-space automatically notices
that only a single trigger is reported and thus doesn't care how it is
reported.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
---
 Documentation/input/gamepad.txt | 2 --
 1 file changed, 2 deletions(-)

diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
index 8002c89..c40b109 100644
--- a/Documentation/input/gamepad.txt
+++ b/Documentation/input/gamepad.txt
@@ -136,8 +136,6 @@ Triggers:
   Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL
   or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or
   ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL).
-  If only one trigger-button combination is present (upper+lower), they are
-  reported as "right" triggers (BTN_TR/ABS_HAT1X).
 
 Menu-Pad:
   Menu buttons are always digital and are mapped according to their location
-- 
1.8.4.1


  parent reply	other threads:[~2013-11-01 20:16 UTC|newest]

Thread overview: 20+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-11-01 20:16 [PATCH 00/13] Input/HID: Bits and Pieces David Herrmann
2013-11-01 20:16 ` [PATCH 01/13] Input: uinput: add full absinfo support David Herrmann
2013-11-01 20:16 ` [PATCH 02/13] Input: introduce ABS_MAX2/CNT2 and friends David Herrmann
2013-11-05 22:29   ` David Herrmann
2013-11-01 20:16 ` David Herrmann [this message]
2013-11-01 20:16 ` [PATCH 04/13] Input: add motion-tracking ABS_* bits and docs David Herrmann
2013-11-15 10:11   ` Antonio Ospite
2013-11-15 10:17     ` David Herrmann
2013-11-16 17:53       ` Antonio Ospite
2013-11-16 18:07         ` David Herrmann
2013-11-01 20:16 ` [PATCH 05/13] HID: wiimote: add hid_wiimote.legacy parameter David Herrmann
2013-11-01 20:16 ` [PATCH 06/13] HID: wiimote: adjust button-mapping to gamepad rules David Herrmann
2013-11-01 20:16 ` [PATCH 07/13] HID: wiimote: map nunchuk as real gamepad David Herrmann
2013-11-01 20:16 ` [PATCH 08/13] HID: wiimote: map classic controller as gamepad David Herrmann
2013-11-01 20:16 ` [PATCH 09/13] HID: wiimote: use ABS_ACCEL_* for accelerometer David Herrmann
2013-11-01 20:16 ` [PATCH 10/13] HID: wiimote: use ABS_GYRO_* bits for MP David Herrmann
2013-11-01 20:16 ` [PATCH 11/13] Input: introduce BTN/ABS bits for drums and guitars David Herrmann
2013-11-01 20:16 ` [PATCH 12/13] HID: wiimote: add support for Guitar-Hero drums David Herrmann
2013-11-01 20:16 ` [PATCH 13/13] HID: wiimote: add support for Guitar-Hero guitars David Herrmann
2013-11-04 13:04 ` [PATCH 00/13] Input/HID: Bits and Pieces Jiri Kosina

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