* [PATCH v2] xpad: Add rumble support for Xbox One controller
@ 2015-04-14 21:51 Ming-ting Yao Wei
2015-04-15 0:00 ` Dmitry Torokhov
0 siblings, 1 reply; 2+ messages in thread
From: Ming-ting Yao Wei @ 2015-04-14 21:51 UTC (permalink / raw)
To: Dmitry Torokhov; +Cc: Ming-ting Yao Wei, linux-input
This adds rumble support for Xbox One controller by sending continuous rumble
command. Trigger button rumbling does not yet implemented.
Signed-off-by: Ming-ting Yao Wei <mwei@lxde.org>
---
drivers/input/joystick/xpad.c | 21 ++++++++++++++++++++-
1 file changed, 20 insertions(+), 1 deletion(-)
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index 3aa2f3f..61c7611 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
@@ -31,12 +31,14 @@
* - the iForce driver drivers/char/joystick/iforce.c
* - the skeleton-driver drivers/usb/usb-skeleton.c
* - Xbox 360 information http://www.free60.org/wiki/Gamepad
+ * - Xbox One information https://github.com/quantus/xbox-one-controller-protocol
*
* Thanks to:
* - ITO Takayuki for providing essential xpad information on his website
* - Vojtech Pavlik - iforce driver / input subsystem
* - Greg Kroah-Hartman - usb-skeleton driver
* - XBOX Linux project - extra USB id's
+ * - Pekka Pöyry (quantus) - Xbox One controller reverse engineering
*
* TODO:
* - fine tune axes (especially trigger axes)
@@ -828,6 +830,23 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
+ case XTYPE_XBOXONE:
+ xpad->odata[0] = 0x09; /* activate rumble */
+ xpad->odata[1] = 0x08;
+ xpad->odata[2] = 0x00;
+ xpad->odata[3] = 0x08; /* continuous effect */
+ xpad->odata[4] = 0x00; /* simple rumble mode */
+ xpad->odata[5] = 0x03; /* L and R actuator only */
+ xpad->odata[6] = 0x00; /* TODO: LT actuator */
+ xpad->odata[7] = 0x00; /* TODO: RT actuator */
+ xpad->odata[8] = strong / 256; /* left actuator */
+ xpad->odata[9] = weak / 256; /* right actuator */
+ xpad->odata[10] = 0x80; /* length of pulse */
+ xpad->odata[11] = 0x00; /* stop period of pulse */
+ xpad->irq_out->transfer_buffer_length = 12;
+
+ return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
+
default:
dev_dbg(&xpad->dev->dev,
"%s - rumble command sent to unsupported xpad type: %d\n",
@@ -841,7 +860,7 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
static int xpad_init_ff(struct usb_xpad *xpad)
{
- if (xpad->xtype == XTYPE_UNKNOWN || xpad->xtype == XTYPE_XBOXONE)
+ if (xpad->xtype == XTYPE_UNKNOWN)
return 0;
input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);
--
2.3.2 (Apple Git-55)
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^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH v2] xpad: Add rumble support for Xbox One controller
2015-04-14 21:51 [PATCH v2] xpad: Add rumble support for Xbox One controller Ming-ting Yao Wei
@ 2015-04-15 0:00 ` Dmitry Torokhov
0 siblings, 0 replies; 2+ messages in thread
From: Dmitry Torokhov @ 2015-04-15 0:00 UTC (permalink / raw)
To: Ming-ting Yao Wei; +Cc: linux-input
On Wed, Apr 15, 2015 at 05:51:01AM +0800, Ming-ting Yao Wei wrote:
> This adds rumble support for Xbox One controller by sending continuous rumble
> command. Trigger button rumbling does not yet implemented.
>
> Signed-off-by: Ming-ting Yao Wei <mwei@lxde.org>
>
Applied, thank you.
> ---
> drivers/input/joystick/xpad.c | 21 ++++++++++++++++++++-
> 1 file changed, 20 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> index 3aa2f3f..61c7611 100644
> --- a/drivers/input/joystick/xpad.c
> +++ b/drivers/input/joystick/xpad.c
> @@ -31,12 +31,14 @@
> * - the iForce driver drivers/char/joystick/iforce.c
> * - the skeleton-driver drivers/usb/usb-skeleton.c
> * - Xbox 360 information http://www.free60.org/wiki/Gamepad
> + * - Xbox One information https://github.com/quantus/xbox-one-controller-protocol
> *
> * Thanks to:
> * - ITO Takayuki for providing essential xpad information on his website
> * - Vojtech Pavlik - iforce driver / input subsystem
> * - Greg Kroah-Hartman - usb-skeleton driver
> * - XBOX Linux project - extra USB id's
> + * - Pekka Pöyry (quantus) - Xbox One controller reverse engineering
> *
> * TODO:
> * - fine tune axes (especially trigger axes)
> @@ -828,6 +830,23 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
>
> return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
>
> + case XTYPE_XBOXONE:
> + xpad->odata[0] = 0x09; /* activate rumble */
> + xpad->odata[1] = 0x08;
> + xpad->odata[2] = 0x00;
> + xpad->odata[3] = 0x08; /* continuous effect */
> + xpad->odata[4] = 0x00; /* simple rumble mode */
> + xpad->odata[5] = 0x03; /* L and R actuator only */
> + xpad->odata[6] = 0x00; /* TODO: LT actuator */
> + xpad->odata[7] = 0x00; /* TODO: RT actuator */
> + xpad->odata[8] = strong / 256; /* left actuator */
> + xpad->odata[9] = weak / 256; /* right actuator */
> + xpad->odata[10] = 0x80; /* length of pulse */
> + xpad->odata[11] = 0x00; /* stop period of pulse */
> + xpad->irq_out->transfer_buffer_length = 12;
> +
> + return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
> +
> default:
> dev_dbg(&xpad->dev->dev,
> "%s - rumble command sent to unsupported xpad type: %d\n",
> @@ -841,7 +860,7 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
>
> static int xpad_init_ff(struct usb_xpad *xpad)
> {
> - if (xpad->xtype == XTYPE_UNKNOWN || xpad->xtype == XTYPE_XBOXONE)
> + if (xpad->xtype == XTYPE_UNKNOWN)
> return 0;
>
> input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);
> --
> 2.3.2 (Apple Git-55)
>
--
Dmitry
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