From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To: Richard Walmsley <richwalm@gmail.com>
Cc: linux-input@vger.kernel.org
Subject: Re: [PATCH] input: DragonRise Inc. game controller force feedback support
Date: Sat, 28 Feb 2009 14:15:50 -0800 [thread overview]
Message-ID: <20090228141046.ZZRA012@mailhub.coreip.homeip.net> (raw)
In-Reply-To: <167575d80902261744h3d133416g1afeb5b68d760cbf@mail.gmail.com>
Hi Richard,
On Fri, Feb 27, 2009 at 02:44:11PM +1300, Richard Walmsley wrote:
> Adds force feedback support for USB DragonRise Inc. game controllers.
> These devices are mass produced in China and distributed under several vendors.
>
Looks pretty good, however it shoudl go through Jiri Kosina (CCed).
> +
> +static int drff_init(struct hid_device *hid)
> +{
> + struct drff_device *drff;
> + struct hid_report *report;
> + struct hid_input *hidinput = list_entry(hid->inputs.next,
> + struct hid_input, list);
list_first_entry()?
> + struct list_head *report_list =
> + &hid->report_enum[HID_OUTPUT_REPORT].report_list;
> + struct list_head *report_ptr = report_list;
> + struct input_dev *dev = hidinput->input;
> + int error;
> +
> + if (list_empty(report_list)) {
> + dev_err(&hid->dev, "no output reports found\n");
> + return -ENODEV;
> + }
> +
> + report_ptr = report_ptr->next;
> +
> + report = list_entry(report_ptr, struct hid_report, list);
You might want to simply use list_first_entry() for this.
--
Dmitry
next prev parent reply other threads:[~2009-02-28 22:16 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-02-27 1:44 [PATCH] input: DragonRise Inc. game controller force feedback support Richard Walmsley
2009-02-28 22:15 ` Dmitry Torokhov [this message]
2009-03-03 3:47 ` Richard Walmsley
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