* [PATCH] HID: fix incorrect handling of devices with high button count
@ 2012-10-29 13:29 Ingo Ruhnke
2012-10-31 6:36 ` Dmitry Torokhov
0 siblings, 1 reply; 3+ messages in thread
From: Ingo Ruhnke @ 2012-10-29 13:29 UTC (permalink / raw)
To: linux-input
Button names for USB gamepads are currently assigned incorrectly, as
the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
devices with more then 16 buttons bleeds over into button names
reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
problems further down the line as the device are now no longer
detected as joystick. This patch fixes that by assigning buttons
outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
joysticks).
Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
as currently the first button over 16 is assigned to
BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
---
drivers/hid/hid-input.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index d917c0d..10248cf 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
if (code <= 0xf)
code += BTN_JOYSTICK;
else
- code += BTN_TRIGGER_HAPPY;
+ code += BTN_TRIGGER_HAPPY - 0x10;
+ break;
+ case HID_GD_GAMEPAD:
+ if (code <= 0xf)
+ code += BTN_GAMEPAD;
+ else
+ code += BTN_TRIGGER_HAPPY - 0x10;
break;
- case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
default:
switch (field->physical) {
case HID_GD_MOUSE:
--
1.7.10.4
^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [PATCH] HID: fix incorrect handling of devices with high button count
2012-10-29 13:29 [PATCH] HID: fix incorrect handling of devices with high button count Ingo Ruhnke
@ 2012-10-31 6:36 ` Dmitry Torokhov
2012-10-31 15:03 ` Jiri Kosina
0 siblings, 1 reply; 3+ messages in thread
From: Dmitry Torokhov @ 2012-10-31 6:36 UTC (permalink / raw)
To: Ingo Ruhnke, Jiri Kosina; +Cc: linux-input
On Mon, Oct 29, 2012 at 02:29:30PM +0100, Ingo Ruhnke wrote:
> Button names for USB gamepads are currently assigned incorrectly, as
> the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
> devices with more then 16 buttons bleeds over into button names
> reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
> problems further down the line as the device are now no longer
> detected as joystick. This patch fixes that by assigning buttons
> outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
> joysticks).
>
> Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
> as currently the first button over 16 is assigned to
> BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
>
> Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
Makes sense.
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
> ---
> drivers/hid/hid-input.c | 9 +++++++--
> 1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
> index d917c0d..10248cf 100644
> --- a/drivers/hid/hid-input.c
> +++ b/drivers/hid/hid-input.c
> @@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
> if (code <= 0xf)
> code += BTN_JOYSTICK;
> else
> - code += BTN_TRIGGER_HAPPY;
> + code += BTN_TRIGGER_HAPPY - 0x10;
> + break;
> + case HID_GD_GAMEPAD:
> + if (code <= 0xf)
> + code += BTN_GAMEPAD;
> + else
> + code += BTN_TRIGGER_HAPPY - 0x10;
> break;
> - case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
> default:
> switch (field->physical) {
> case HID_GD_MOUSE:
> --
> 1.7.10.4
>
> --
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> More majordomo info at http://vger.kernel.org/majordomo-info.html
--
Dmitry
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: [PATCH] HID: fix incorrect handling of devices with high button count
2012-10-31 6:36 ` Dmitry Torokhov
@ 2012-10-31 15:03 ` Jiri Kosina
0 siblings, 0 replies; 3+ messages in thread
From: Jiri Kosina @ 2012-10-31 15:03 UTC (permalink / raw)
To: Dmitry Torokhov; +Cc: Ingo Ruhnke, Jiri Kosina, linux-input
yOn Tue, 30 Oct 2012, Dmitry Torokhov wrote:
> On Mon, Oct 29, 2012 at 02:29:30PM +0100, Ingo Ruhnke wrote:
> > Button names for USB gamepads are currently assigned incorrectly, as
> > the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
> > devices with more then 16 buttons bleeds over into button names
> > reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
> > problems further down the line as the device are now no longer
> > detected as joystick. This patch fixes that by assigning buttons
> > outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
> > joysticks).
> >
> > Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
> > as currently the first button over 16 is assigned to
> > BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
> >
> > Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
>
> Makes sense.
>
> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Good catch indeed. Applied, thanks!
--
Jiri Kosina
SUSE Labs
^ permalink raw reply [flat|nested] 3+ messages in thread
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2012-10-31 6:36 ` Dmitry Torokhov
2012-10-31 15:03 ` Jiri Kosina
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