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From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com>,
	Jiri Kosina <jkosina@suse.cz>,
	David Herrmann <dh.herrmann@gmail.com>,
	Henrik Rydberg <rydberg@euromail.se>,
	Antonio Ospite <ospite@studenti.unina.it>,
	simon@mungewell.org, case@corpsmoderne.net,
	linux-input@vger.kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH 1/3] Only process ABS_MT_SLOT where there are slots available
Date: Wed, 20 Nov 2013 20:56:21 -0800	[thread overview]
Message-ID: <20131121045620.GA4702@core.coreip.homeip.net> (raw)
In-Reply-To: <1384983141-31019-2-git-send-email-benjamin.tissoires@redhat.com>

Hi Benjamin, Antonio,

On Wed, Nov 20, 2013 at 04:32:19PM -0500, Benjamin Tissoires wrote:
> From: Antonio Ospite <ospite@studenti.unina.it>
> 
> This fixes the case when a non-multitouch device happens to have a HID
> code equal to ABS_MT_SLOT, like the Sony Sixaxis has for the left dpad
> analog control.
> 
> Updated to latest tree by Benjamin Tissoires.

I do not think this is a proper way to address the issue. Generic HID
driver should not encroach onto multitouch ABS range and either stop
mapping absolute axis or map them properly.

Thanks.

-- 
Dmitry

  parent reply	other threads:[~2013-11-21  4:56 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-11-20 21:32 [PATCH 0/3] Fixes for multitouch / generic gamepads interaction Benjamin Tissoires
2013-11-20 21:32 ` [PATCH 1/3] Only process ABS_MT_SLOT where there are slots available Benjamin Tissoires
2013-11-21  1:45   ` simon
2013-11-21  4:56   ` Dmitry Torokhov [this message]
2013-11-21 10:25     ` Antonio Ospite
2013-11-21 15:53     ` Benjamin Tissoires
2013-11-20 21:32 ` [PATCH 2/3] input: Introduce INPUT_PROP_MT Benjamin Tissoires
2013-11-21  4:57   ` Dmitry Torokhov
2013-11-20 21:32 ` [PATCH 3/3] input: reintroduce filtering of mt axis when the device is not multitouch Benjamin Tissoires
2013-11-21 12:38 ` [PATCH 0/3] Fixes for multitouch / generic gamepads interaction Henrik Rydberg

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