From mboxrd@z Thu Jan 1 00:00:00 1970 From: Dmitry Torokhov Subject: Re: [PATCH] input: ff-memless: don't schedule already playing effect to play again Date: Tue, 4 Mar 2014 09:07:32 -0800 Message-ID: <20140304170731.GA30486@core.coreip.homeip.net> References: <1393760143-5986-1-git-send-email-felix.rueegg@gmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Return-path: Received: from mail-pb0-f50.google.com ([209.85.160.50]:54962 "EHLO mail-pb0-f50.google.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1754918AbaCDRHg (ORCPT ); Tue, 4 Mar 2014 12:07:36 -0500 Content-Disposition: inline In-Reply-To: <1393760143-5986-1-git-send-email-felix.rueegg@gmail.com> Sender: linux-input-owner@vger.kernel.org List-Id: linux-input@vger.kernel.org To: Felix Rueegg Cc: linux-input@vger.kernel.org, linux-kernel@vger.kernel.org Hi Felix, On Sun, Mar 02, 2014 at 12:35:43PM +0100, Felix Rueegg wrote: > When an effect with zero replay length, zero replay delay > and zero envelope attack length is uploaded, it is played and then scheduled to play > again one timer tick later. This triggers a warning (URB submitted while > active) in combination with the xpad driver. > > Skipping the rescheduling of this effect fixes the issue. Won't the same issue happen if we happen to schedule a different effect that would start at "now" time? We should not be "dropping" the new effect, at least not in core. It looks to me xpad.c needs [more] love. > > Signed-off-by: Felix Rueegg > --- > drivers/input/ff-memless.c | 7 +++++-- > 1 file changed, 5 insertions(+), 2 deletions(-) > > diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c > index 74c0d8c..2e06948 100644 > --- a/drivers/input/ff-memless.c > +++ b/drivers/input/ff-memless.c > @@ -139,10 +139,13 @@ static void ml_schedule_timer(struct ml_device *ml) > if (!test_bit(FF_EFFECT_STARTED, &state->flags)) > continue; > > - if (test_bit(FF_EFFECT_PLAYING, &state->flags)) > + if (test_bit(FF_EFFECT_PLAYING, &state->flags)) { > next_at = calculate_next_time(state); > - else > + if (next_at == now) > + continue; > + } else { > next_at = state->play_at; > + } > > if (time_before_eq(now, next_at) && > (++events == 1 || time_before(next_at, earliest))) > -- > 1.9.0 > Thanks. -- Dmitry