From mboxrd@z Thu Jan 1 00:00:00 1970 From: One Thousand Gnomes Subject: Re: [PATCH 1/2] SOUND: kill gameport bits Date: Wed, 20 Aug 2014 13:20:14 +0100 Message-ID: <20140820132014.5acc35f4@alan.etchedpixels.co.uk> References: <20140820024638.GA25240@rhlx01.hs-esslingen.de> <20140820051815.GA1109@core.coreip.homeip.net> <20140820063951.GA6791@suse.cz> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Return-path: Received: from 251.110.2.81.in-addr.arpa ([81.2.110.251]:50970 "EHLO lxorguk.ukuu.org.uk" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1752267AbaHTMUb (ORCPT ); Wed, 20 Aug 2014 08:20:31 -0400 In-Reply-To: <20140820063951.GA6791@suse.cz> Sender: linux-input-owner@vger.kernel.org List-Id: linux-input@vger.kernel.org To: Vojtech Pavlik Cc: Dmitry Torokhov , Andreas Mohr , linux-input@vger.kernel.org, linux-kernel@vger.kernel.org, Jiri Kosina , Takashi Iwai > It wouldn't be hard to fix: That code was developed when the timing > infrastructure in the kernel was non-existent, making use of it today > would make things a lot easier. You can also use pm_qos on most machines to stop PM messing it up. Ugly but works. Alan