From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To: Andreas Mohr <andi@lisas.de>
Cc: Takashi Iwai <tiwai@suse.de>,
linux-input@vger.kernel.org, linux-kernel@vger.kernel.org,
Vojtech Pavlik <vojtech@suse.cz>, Jiri Kosina <jkosina@suse.cz>
Subject: Re: [PATCH 1/2] SOUND: kill gameport bits
Date: Wed, 20 Aug 2014 07:48:05 -0700 [thread overview]
Message-ID: <20140820144746.GA18099@core.coreip.homeip.net> (raw)
In-Reply-To: <20140820142719.GA15319@rhlx01.hs-esslingen.de>
On Wed, Aug 20, 2014 at 04:27:19PM +0200, Andreas Mohr wrote:
> > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular
> > > > choice for longer times) would be affected by Cpufreq...
> > > > And there are no details on how exactly cpufreq is a problem or how this
> > > > timing issue could be fixed...
> > >
> > > If you take a look at gameport_measure_speed() in gameport.c you will see that
> > > it counts cycles for timing, which obviously does not work that well when CPU
> > > frequency changes.
> > >
> > > The bugs have been opened in bugzilla/reported on lists ages ago but nobody
> > > stepped up to fix that.
>
> He probably meant one issue filed about this problem here:
> "Direct use of tsc: Analog joystick doesn't work properly with CPU
> frequency scaling activated"
> https://bugzilla.kernel.org/show_bug.cgi?id=12297
> right?
Right. There is also about a3d joystick not workign and I think a few others.
>
> > Hm, can't we just use the standard ktime for measuring the time diff?
> > And, I guess only few programs care the speed parameter.
>
> For clocksource matters, I've got an initial patch for Azt3328 which
> adds its 1MHz timer as a clocksource, which probably means that on this
> hardware the gameport would be accurate for both digital and non-digital
> modes (not that that would help much for machines without this soundcard
> which also don't sport a high-res timer...).
>
> Since I've got some more patches waiting for some gameport compatible
> soundcard devices, I should be able to take this opportunity to retest
> gameport support, too...
> And since there's in fact my VIA system which has my second azt3328 in
> its single-slot PCI and which in fact probably is a cpufreq system,
> I might be able to work on fixing the cpufreq timer issue (but if
> Vojtech managed to golden his offer to work on a fix to this issue, I
> would be far from unhappy :).
>
>
>
> BTW, I think I spotted a bug in the gameport removal commit (one driver
> did an if (!joystick) ... where the subsequent line was removed as well
> even though logically it quite likely shouldn't).
>
>
> From my POV it would be much more favourable to do this relatively simple(??)
> timer fix rather than removing an entire subsystem since it's partially(?)
> broken.
Fair enough. If you send me patches that fixes issues then I do not see any
problem with it staying in. Vojtech also promised to dig out his old hardware.
Thanks.
--
Dmitry
next prev parent reply other threads:[~2014-08-20 14:48 UTC|newest]
Thread overview: 23+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-08-20 2:46 [PATCH 1/2] SOUND: kill gameport bits Andreas Mohr
2014-08-20 5:18 ` Dmitry Torokhov
2014-08-20 5:50 ` Andreas Mohr
2014-08-20 6:09 ` Takashi Iwai
2014-08-20 6:31 ` Dmitry Torokhov
2014-08-20 7:05 ` Takashi Iwai
2014-08-20 12:15 ` Takashi Iwai
2014-08-20 14:49 ` Dmitry Torokhov
2014-08-21 7:16 ` Geert Uytterhoeven
2014-08-20 12:29 ` One Thousand Gnomes
2014-08-20 12:53 ` Geert Uytterhoeven
2014-08-21 11:29 ` Takashi Iwai
2014-08-24 5:07 ` Andreas Mohr
2014-08-25 7:13 ` Takashi Iwai
2014-08-28 20:03 ` Clemens Ladisch
2014-08-28 21:11 ` Vojtech Pavlik
2024-08-05 21:29 ` Dmitry Torokhov
2014-08-20 14:27 ` Andreas Mohr
2014-08-20 14:48 ` Dmitry Torokhov [this message]
2014-08-20 6:39 ` Vojtech Pavlik
2014-08-20 12:20 ` One Thousand Gnomes
-- strict thread matches above, loose matches on Subject: below --
2014-08-19 16:41 Dmitry Torokhov
2014-08-20 7:33 ` Clemens Ladisch
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