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From: Pavel Machek <pavel@ucw.cz>
To: Roderick Colenbrander <roderick@gaikai.com>
Cc: Jiri Kosina <jikos@kernel.org>,
	Benjamin Tissoires <benjamin.tissoires@redhat.com>,
	linux-input@vger.kernel.org, linux-leds@vger.kernel.org,
	"Daniel J . Ogorchock" <djogorchock@gmail.com>,
	Roderick Colenbrander <roderick.colenbrander@sony.com>
Subject: Re: [PATCH v2 3/3] HID: playstation: expose DualSense player LEDs through LED class.
Date: Fri, 3 Sep 2021 18:17:32 +0200	[thread overview]
Message-ID: <20210903161724.GC2209@bug> (raw)
In-Reply-To: <20210901223037.2964665-4-roderick.colenbrander@sony.com>

Hi!

> The DualSense player LEDs were so far not adjustable from user-space.
> This patch exposes each LED individually through the LED class. Each
> LED uses the new 'player' function resulting in a name like:
> 'inputX:white:player-1' for the first LED.
> 
>  
> +struct ps_led_info {
...
> +	enum led_brightness (*brightness_get)(struct led_classdev *cdev);
> +	void (*brightness_set)(struct led_classdev *cdev, enum led_brightness);
> +};

Do you need these fields? They are constant in the driver...

> +static enum led_brightness dualsense_player_led_get_brightness(struct led_classdev *led)
> +{
> +	struct hid_device *hdev = to_hid_device(led->dev->parent);
> +	struct dualsense *ds = hid_get_drvdata(hdev);
> +
> +	return !!(ds->player_leds_state & BIT(led - ds->player_leds));
> +}

You should not need to implement get if all it does is returning cached state.

> +static void dualsense_player_led_set_brightness(struct led_classdev *led, enum led_brightness value)
> +{
> +	struct hid_device *hdev = to_hid_device(led->dev->parent);
> +	struct dualsense *ds = hid_get_drvdata(hdev);
> +	unsigned long flags;
> +	unsigned int led_index;
> +
> +	spin_lock_irqsave(&ds->base.lock, flags);
> +
> +	led_index = led - ds->player_leds;
> +	if (value == LED_OFF)
> +		ds->player_leds_state &= ~BIT(led_index);
> +	else
> +		ds->player_leds_state |= BIT(led_index);
> +
> +	ds->update_player_leds = true;
> +	spin_unlock_irqrestore(&ds->base.lock, flags);
> +
> +	schedule_work(&ds->output_worker);
> +}

LED core can handle scheduling the work for you. You should use it, in similar
way you handle the RGB led.

Best regards,
									Pavel
-- 
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html

  reply	other threads:[~2021-09-03 16:17 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-09-01 22:30 [PATCH v2 0/3] HID: playstation: add LED support Roderick Colenbrander
2021-09-01 22:30 ` [PATCH v2 1/3] HID: playstation: expose DualSense lightbar through a multi-color LED Roderick Colenbrander
2021-09-03 16:16   ` Pavel Machek
2021-09-01 22:30 ` [PATCH v2 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers Roderick Colenbrander
2021-09-03 16:17   ` Pavel Machek
2021-09-08 10:23     ` Jiri Kosina
2021-09-01 22:30 ` [PATCH v2 3/3] HID: playstation: expose DualSense player LEDs through LED class Roderick Colenbrander
2021-09-03 16:17   ` Pavel Machek [this message]
2021-09-07  5:28     ` Roderick Colenbrander

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