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From: "Daniel J. Ogorchock" <djogorchock@gmail.com>
To: linux-input@vger.kernel.org
Cc: thunderbird2k@gmail.com, blaws05@gmail.com,
	benjamin.tissoires@redhat.com, jikos@kernel.org,
	Roderick.Colenbrander@sony.com, svv@google.com,
	s.jegen@gmail.com, carmueller@gmail.com,
	pgriffais@valvesoftware.com, hadess@hadess.net,
	pobrn@protonmail.com, lee.jones@linaro.org,
	"Daniel J. Ogorchock" <djogorchock@gmail.com>
Subject: [PATCH v16 16/16] HID: nintendo: prevent needless queueing of the rumble worker
Date: Sat, 11 Sep 2021 13:36:39 -0400	[thread overview]
Message-ID: <20210911173639.5688-17-djogorchock@gmail.com> (raw)
In-Reply-To: <20210911173639.5688-1-djogorchock@gmail.com>

This patch adds a check for if the rumble queue ringbuffer is empty
prior to queuing the rumble workqueue. If the current rumble setting is
using a non-zero amplitude though, it will queue the worker anyway. This
is because the controller will automatically disable the rumble effect
if it isn't "refreshed".

This change improves bluetooth communication reliability with the
controller, since it reduces the amount of traffic.

Note that we still send a few periodic zero packets to avoid scenarios
where the controller fails to process the zero amplitude packet. Without
sending a few to be sure, the rumble could get stuck on until the
controller times out.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 18 +++++++++++++++++-
 1 file changed, 17 insertions(+), 1 deletion(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index ae3cd8ca9fa78..c4270499fc6f3 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -400,6 +400,7 @@ struct joycon_input_report {
 static const u16 JC_RUMBLE_DFLT_LOW_FREQ = 160;
 static const u16 JC_RUMBLE_DFLT_HIGH_FREQ = 320;
 static const u16 JC_RUMBLE_PERIOD_MS = 50;
+static const unsigned short JC_RUMBLE_ZERO_AMP_PKT_CNT = 5;
 
 static const char * const joycon_player_led_names[] = {
 	LED_FUNCTION_PLAYER1,
@@ -464,6 +465,7 @@ struct joycon_ctlr {
 	u16 rumble_lh_freq;
 	u16 rumble_rl_freq;
 	u16 rumble_rh_freq;
+	unsigned short rumble_zero_countdown;
 
 	/* imu */
 	struct input_dev *imu_input;
@@ -1218,8 +1220,19 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 
 	spin_lock_irqsave(&ctlr->lock, flags);
 	if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report &&
-	    (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS)
+	    (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS &&
+	    (ctlr->rumble_queue_head != ctlr->rumble_queue_tail ||
+	     ctlr->rumble_zero_countdown > 0)) {
+		/*
+		 * When this value reaches 0, we know we've sent multiple
+		 * packets to the controller instructing it to disable rumble.
+		 * We can safely stop sending periodic rumble packets until the
+		 * next ff effect.
+		 */
+		if (ctlr->rumble_zero_countdown > 0)
+			ctlr->rumble_zero_countdown--;
 		queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);
+	}
 
 	/* Parse the battery status */
 	tmp = rep->bat_con;
@@ -1513,6 +1526,9 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l,
 	freq_r_high = ctlr->rumble_rh_freq;
 	freq_l_low = ctlr->rumble_ll_freq;
 	freq_l_high = ctlr->rumble_lh_freq;
+	/* limit number of silent rumble packets to reduce traffic */
+	if (amp_l != 0 || amp_r != 0)
+		ctlr->rumble_zero_countdown = JC_RUMBLE_ZERO_AMP_PKT_CNT;
 	spin_unlock_irqrestore(&ctlr->lock, flags);
 
 	/* right joy-con */
-- 
2.33.0


  parent reply	other threads:[~2021-09-11 17:37 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-09-11 17:36 [PATCH v16 00/16] HID: nintendo Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 01/16] HID: nintendo: add nintendo switch controller driver Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 02/16] HID: nintendo: add player led support Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 03/16] HID: nintendo: add power supply support Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 04/16] HID: nintendo: add home led support Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 05/16] HID: nintendo: add rumble support Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 06/16] HID: nintendo: improve subcommand reliability Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 07/16] HID: nintendo: send subcommands after receiving input report Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 08/16] HID: nintendo: reduce device removal subcommand errors Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 09/16] HID: nintendo: patch hw version for userspace HID mappings Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 10/16] HID: nintendo: set controller uniq to MAC Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 11/16] HID: nintendo: add support for charging grip Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 12/16] HID: nintendo: add support for reading user calibration Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 13/16] HID: nintendo: add IMU support Daniel J. Ogorchock
2021-09-14 13:26   ` Jiri Kosina
2021-10-18 16:21     ` Dmitry Torokhov
2021-09-11 17:36 ` [PATCH v16 14/16] HID: nintendo: improve rumble performance and stability Daniel J. Ogorchock
2021-09-11 17:36 ` [PATCH v16 15/16] HID: nintendo: ratelimit subcommands and rumble Daniel J. Ogorchock
2021-09-11 17:36 ` Daniel J. Ogorchock [this message]
2021-10-19  8:54 ` [PATCH v16 00/16] HID: nintendo Jiri Kosina
2021-10-19  9:44   ` Jiri Kosina
2021-10-19 10:19     ` Benjamin Tissoires
2021-10-19 16:41       ` Daniel Ogorchock
2021-10-27  8:08     ` Jiri Kosina

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