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From: Alexander Koskovich <AKoskovich@pm.me>
To: roderick.colenbrander@sony.com, jikos@kernel.org,
	benjamin.tissoires@redhat.com, linux-input@vger.kernel.org,
	linux-kernel@vger.kernel.org
Cc: Alexander Koskovich <akoskovich@pm.me>
Subject: [PATCH 1/1] hid-playstation: Fix button maps for the DualSense Edge controller
Date: Sun, 26 Nov 2023 00:15:49 +0000	[thread overview]
Message-ID: <20231126001544.747151-1-akoskovich@pm.me> (raw)

This brings functionality of the DualSense Edge controller inline
with the stock PS5 controller.

Signed-off-by: Alexander Koskovich <akoskovich@pm.me>
---
 drivers/hid/hid-playstation.c | 60 ++++++++++++++++++++++++++++-------
 1 file changed, 49 insertions(+), 11 deletions(-)

diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index 8ac8f7b8e317..fc42003cc0eb 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -1344,10 +1344,18 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
 
 	input_report_abs(ds->gamepad, ABS_X,  ds_report->x);
 	input_report_abs(ds->gamepad, ABS_Y,  ds_report->y);
-	input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
-	input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
-	input_report_abs(ds->gamepad, ABS_Z,  ds_report->z);
-	input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_abs(ds->gamepad, ABS_RX, ds_report->z);
+		input_report_abs(ds->gamepad, ABS_RY, ds_report->rz);
+		input_report_abs(ds->gamepad, ABS_Z,  ds_report->rx);
+		input_report_abs(ds->gamepad, ABS_RZ, ds_report->ry);
+	} else {
+		input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
+		input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
+		input_report_abs(ds->gamepad, ABS_Z,  ds_report->z);
+		input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+	}
 
 	value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
 	if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping))
@@ -1355,19 +1363,49 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
 	input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
 	input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);
 
-	input_report_key(ds->gamepad, BTN_WEST,   ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
-	input_report_key(ds->gamepad, BTN_SOUTH,  ds_report->buttons[0] & DS_BUTTONS0_CROSS);
-	input_report_key(ds->gamepad, BTN_EAST,   ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
-	input_report_key(ds->gamepad, BTN_NORTH,  ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_key(ds->gamepad, BTN_WEST,
+				ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+		input_report_key(ds->gamepad, BTN_SOUTH,
+				ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+		input_report_key(ds->gamepad, BTN_EAST,
+				ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+		input_report_key(ds->gamepad, BTN_NORTH,
+				ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+	} else {
+		input_report_key(ds->gamepad, BTN_WEST,
+				ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+		input_report_key(ds->gamepad, BTN_SOUTH,
+				ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+		input_report_key(ds->gamepad, BTN_EAST,
+				ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+		input_report_key(ds->gamepad, BTN_NORTH,
+				ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+	}
+
 	input_report_key(ds->gamepad, BTN_TL,     ds_report->buttons[1] & DS_BUTTONS1_L1);
 	input_report_key(ds->gamepad, BTN_TR,     ds_report->buttons[1] & DS_BUTTONS1_R1);
 	input_report_key(ds->gamepad, BTN_TL2,    ds_report->buttons[1] & DS_BUTTONS1_L2);
 	input_report_key(ds->gamepad, BTN_TR2,    ds_report->buttons[1] & DS_BUTTONS1_R2);
 	input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
 	input_report_key(ds->gamepad, BTN_START,  ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
-	input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
-	input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
-	input_report_key(ds->gamepad, BTN_MODE,   ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_key(ds->gamepad, BTN_THUMBL,
+				ds_report->buttons[1] & DS_BUTTONS1_R3);
+		input_report_key(ds->gamepad, BTN_THUMBR,
+				ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+		input_report_key(ds->gamepad, BTN_MODE,
+				ds_report->buttons[1] & DS_BUTTONS1_L3);
+	} else {
+		input_report_key(ds->gamepad, BTN_THUMBL,
+				ds_report->buttons[1] & DS_BUTTONS1_L3);
+		input_report_key(ds->gamepad, BTN_THUMBR,
+				ds_report->buttons[1] & DS_BUTTONS1_R3);
+		input_report_key(ds->gamepad, BTN_MODE,
+				ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+	}
+
 	input_sync(ds->gamepad);
 
 	/*
-- 
2.43.0



             reply	other threads:[~2023-11-26  0:16 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-11-26  0:15 Alexander Koskovich [this message]
2023-11-28  2:16 ` [PATCH 1/1] hid-playstation: Fix button maps for the DualSense Edge controller Rahul Rameshbabu
2023-11-28  2:19   ` Alexander Koskovich
2023-11-28  2:36     ` Roderick Colenbrander
  -- strict thread matches above, loose matches on Subject: below --
2023-11-28  2:34 Rahul Rameshbabu

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