* [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
@ 2024-08-11 13:09 Max Staudt
2024-08-14 16:17 ` Roderick Colenbrander
0 siblings, 1 reply; 8+ messages in thread
From: Max Staudt @ 2024-08-11 13:09 UTC (permalink / raw)
To: Roderick Colenbrander, Jiri Kosina, Benjamin Tissoires
Cc: linux-input, linux-kernel, max
Some 3rd party gamepads expect updates to rumble and lightbar together,
and setting one may cancel the other.
Let's maximise compatibility by always sending rumble and lightbar
updates together, even when only one has been scheduled.
Further background reading:
- Apparently the PS4 always sends rumble and lightbar updates together:
https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2
- 3rd party gamepads may not implement lightbar_blink, and may simply
ignore updates with 0x07 set, according to:
https://github.com/Ryochan7/DS4Windows/pull/1839
---
Changes in v1 -> v2:
- Simplified the code, comment, and commit message.
---
drivers/hid/hid-playstation.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index e7c309cfe3a0..0d90d7ee693c 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
spin_lock_irqsave(&ds4->base.lock, flags);
+ /*
+ * Some 3rd party gamepads expect updates to rumble and lightbar
+ * together, and setting one may cancel the other.
+ *
+ * Let's maximise compatibility by always sending rumble and lightbar
+ * updates together, even when only one has been scheduled, resulting
+ * in:
+ *
+ * ds4->valid_flag0 >= 0x03
+ *
+ * Hopefully this will maximise compatibility with third-party pads.
+ *
+ * Any further update bits, such as 0x04 for lightbar blinking, will
+ * be or'd on top of this like before.
+ */
+ if (ds4->update_rumble || ds4->update_lightbar) {
+ ds4->update_rumble = true; /* 0x01 */
+ ds4->update_lightbar = true; /* 0x02 */
+ }
+
if (ds4->update_rumble) {
/* Select classic rumble style haptics and enable it. */
common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;
--
2.39.2
^ permalink raw reply related [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-11 13:09 [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together Max Staudt
@ 2024-08-14 16:17 ` Roderick Colenbrander
2024-08-14 16:40 ` Max Staudt
2024-08-19 18:33 ` Jiri Kosina
0 siblings, 2 replies; 8+ messages in thread
From: Roderick Colenbrander @ 2024-08-14 16:17 UTC (permalink / raw)
To: Max Staudt
Cc: Roderick Colenbrander, Jiri Kosina, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
Hi Max,
That looks like a reasonable workaround. I think it would be fine to
add. We will try to support that with Android as well.
Thanks,
Roderick
On Sun, Aug 11, 2024 at 6:15 AM Max Staudt <max@enpas.org> wrote:
>
> Some 3rd party gamepads expect updates to rumble and lightbar together,
> and setting one may cancel the other.
>
> Let's maximise compatibility by always sending rumble and lightbar
> updates together, even when only one has been scheduled.
>
> Further background reading:
>
> - Apparently the PS4 always sends rumble and lightbar updates together:
>
> https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2
>
> - 3rd party gamepads may not implement lightbar_blink, and may simply
> ignore updates with 0x07 set, according to:
>
> https://github.com/Ryochan7/DS4Windows/pull/1839
> ---
> Changes in v1 -> v2:
> - Simplified the code, comment, and commit message.
> ---
> drivers/hid/hid-playstation.c | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
> index e7c309cfe3a0..0d90d7ee693c 100644
> --- a/drivers/hid/hid-playstation.c
> +++ b/drivers/hid/hid-playstation.c
> @@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
>
> spin_lock_irqsave(&ds4->base.lock, flags);
>
> + /*
> + * Some 3rd party gamepads expect updates to rumble and lightbar
> + * together, and setting one may cancel the other.
> + *
> + * Let's maximise compatibility by always sending rumble and lightbar
> + * updates together, even when only one has been scheduled, resulting
> + * in:
> + *
> + * ds4->valid_flag0 >= 0x03
> + *
> + * Hopefully this will maximise compatibility with third-party pads.
> + *
> + * Any further update bits, such as 0x04 for lightbar blinking, will
> + * be or'd on top of this like before.
> + */
> + if (ds4->update_rumble || ds4->update_lightbar) {
> + ds4->update_rumble = true; /* 0x01 */
> + ds4->update_lightbar = true; /* 0x02 */
> + }
> +
> if (ds4->update_rumble) {
> /* Select classic rumble style haptics and enable it. */
> common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;
> --
> 2.39.2
>
>
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-14 16:17 ` Roderick Colenbrander
@ 2024-08-14 16:40 ` Max Staudt
2024-08-14 16:53 ` Max Staudt
2024-08-19 18:33 ` Jiri Kosina
1 sibling, 1 reply; 8+ messages in thread
From: Max Staudt @ 2024-08-14 16:40 UTC (permalink / raw)
To: Roderick Colenbrander
Cc: Roderick Colenbrander, Jiri Kosina, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
Great, thank you!
Then I guess the previous patch was just too hard to understand. Lesson
learned, I'll try to be clearer next time :)
On another note, I've dumped hid->rdesc for my controller which shows
this problem. It is different from my Sony DS4 2.0 controllers, which
all have the same descriptor. Do you prefer to guard this hack by a
quirk, which activates on, say, a CRC32 match of the HID descriptor?
Thank you, and sorry for the extended back and forth!
Max
On 8/15/24 01:17, Roderick Colenbrander wrote:
> Hi Max,
>
> That looks like a reasonable workaround. I think it would be fine to
> add. We will try to support that with Android as well.
>
> Thanks,
> Roderick
>
> On Sun, Aug 11, 2024 at 6:15 AM Max Staudt <max@enpas.org> wrote:
>>
>> Some 3rd party gamepads expect updates to rumble and lightbar together,
>> and setting one may cancel the other.
>>
>> Let's maximise compatibility by always sending rumble and lightbar
>> updates together, even when only one has been scheduled.
>>
>> Further background reading:
>>
>> - Apparently the PS4 always sends rumble and lightbar updates together:
>>
>> https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2
>>
>> - 3rd party gamepads may not implement lightbar_blink, and may simply
>> ignore updates with 0x07 set, according to:
>>
>> https://github.com/Ryochan7/DS4Windows/pull/1839
>> ---
>> Changes in v1 -> v2:
>> - Simplified the code, comment, and commit message.
>> ---
>> drivers/hid/hid-playstation.c | 20 ++++++++++++++++++++
>> 1 file changed, 20 insertions(+)
>>
>> diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
>> index e7c309cfe3a0..0d90d7ee693c 100644
>> --- a/drivers/hid/hid-playstation.c
>> +++ b/drivers/hid/hid-playstation.c
>> @@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
>>
>> spin_lock_irqsave(&ds4->base.lock, flags);
>>
>> + /*
>> + * Some 3rd party gamepads expect updates to rumble and lightbar
>> + * together, and setting one may cancel the other.
>> + *
>> + * Let's maximise compatibility by always sending rumble and lightbar
>> + * updates together, even when only one has been scheduled, resulting
>> + * in:
>> + *
>> + * ds4->valid_flag0 >= 0x03
>> + *
>> + * Hopefully this will maximise compatibility with third-party pads.
>> + *
>> + * Any further update bits, such as 0x04 for lightbar blinking, will
>> + * be or'd on top of this like before.
>> + */
>> + if (ds4->update_rumble || ds4->update_lightbar) {
>> + ds4->update_rumble = true; /* 0x01 */
>> + ds4->update_lightbar = true; /* 0x02 */
>> + }
>> +
>> if (ds4->update_rumble) {
>> /* Select classic rumble style haptics and enable it. */
>> common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;
>> --
>> 2.39.2
>>
>>
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-14 16:40 ` Max Staudt
@ 2024-08-14 16:53 ` Max Staudt
0 siblings, 0 replies; 8+ messages in thread
From: Max Staudt @ 2024-08-14 16:53 UTC (permalink / raw)
To: Roderick Colenbrander
Cc: Roderick Colenbrander, Jiri Kosina, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
On 8/15/24 01:40, Max Staudt wrote:
> On another note, I've dumped hid->rdesc for my controller which shows
> this problem. It is different from my Sony DS4 2.0 controllers, which
> all have the same descriptor. Do you prefer to guard this hack by a
> quirk, which activates on, say, a CRC32 match of the HID descriptor?
Since I forgot to write this in my last email:
Thank you for pushing me to look harder for a difference by which I
could tell the controllers apart. I didn't know about hid->rdesc before,
and therefore missed this opportunity. Sorry about that!
Max
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-14 16:17 ` Roderick Colenbrander
2024-08-14 16:40 ` Max Staudt
@ 2024-08-19 18:33 ` Jiri Kosina
2024-08-19 20:37 ` Roderick Colenbrander
1 sibling, 1 reply; 8+ messages in thread
From: Jiri Kosina @ 2024-08-19 18:33 UTC (permalink / raw)
To: Roderick Colenbrander
Cc: Max Staudt, Roderick Colenbrander, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
On Wed, 14 Aug 2024, Roderick Colenbrander wrote:
> Hi Max,
>
> That looks like a reasonable workaround. I think it would be fine to
> add. We will try to support that with Android as well.
Roderick, can I take this as your Acked-by:?
Thanks,
--
Jiri Kosina
SUSE Labs
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-19 18:33 ` Jiri Kosina
@ 2024-08-19 20:37 ` Roderick Colenbrander
2024-08-19 20:46 ` Jiri Kosina
0 siblings, 1 reply; 8+ messages in thread
From: Roderick Colenbrander @ 2024-08-19 20:37 UTC (permalink / raw)
To: Jiri Kosina
Cc: Max Staudt, Roderick Colenbrander, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
On Mon, Aug 19, 2024 at 11:33 AM Jiri Kosina <jikos@kernel.org> wrote:
>
> On Wed, 14 Aug 2024, Roderick Colenbrander wrote:
>
> > Hi Max,
> >
> > That looks like a reasonable workaround. I think it would be fine to
> > add. We will try to support that with Android as well.
>
> Roderick, can I take this as your Acked-by:?
Consider it Acked-by.
> Thanks,
>
> --
> Jiri Kosina
> SUSE Labs
>
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-19 20:37 ` Roderick Colenbrander
@ 2024-08-19 20:46 ` Jiri Kosina
2024-08-19 21:02 ` Max Staudt
0 siblings, 1 reply; 8+ messages in thread
From: Jiri Kosina @ 2024-08-19 20:46 UTC (permalink / raw)
To: Roderick Colenbrander
Cc: Max Staudt, Roderick Colenbrander, Benjamin Tissoires,
linux-input, linux-kernel, nathaniel.lewis
On Mon, 19 Aug 2024, Roderick Colenbrander wrote:
> > > Hi Max,
> > >
> > > That looks like a reasonable workaround. I think it would be fine to
> > > add. We will try to support that with Android as well.
> >
> > Roderick, can I take this as your Acked-by:?
>
> Consider it Acked-by.
Thanks. I was ->.<- this close to applying it, but apparently it's missing
Max's signoff ...
--
Jiri Kosina
SUSE Labs
^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
2024-08-19 20:46 ` Jiri Kosina
@ 2024-08-19 21:02 ` Max Staudt
0 siblings, 0 replies; 8+ messages in thread
From: Max Staudt @ 2024-08-19 21:02 UTC (permalink / raw)
To: Jiri Kosina, Roderick Colenbrander
Cc: Roderick Colenbrander, Benjamin Tissoires, linux-input,
linux-kernel, nathaniel.lewis
On 8/19/24 22:46, Jiri Kosina wrote:
> On Mon, 19 Aug 2024, Roderick Colenbrander wrote:
>
>>>> Hi Max,
>>>>
>>>> That looks like a reasonable workaround. I think it would be fine to
>>>> add. We will try to support that with Android as well.
>>>
>>> Roderick, can I take this as your Acked-by:?
>>
>> Consider it Acked-by.
>
> Thanks. I was ->.<- this close to applying it, but apparently it's missing
> Max's signoff ...
Indeed it does, sorry.
I just got my hands on a few more controllers - let me send a PATCHv3
with the new findings :)
Sorry again for the back and forth, and for not finding earlier that
there may indeed be a pattern by which to tell controllers apart.
While most controllers copy the original HID descriptor exactly, the
controllers that need this patch seem to have something unique. I just
didn't think this would possibly be the case before.
Max
^ permalink raw reply [flat|nested] 8+ messages in thread
end of thread, other threads:[~2024-08-19 21:02 UTC | newest]
Thread overview: 8+ messages (download: mbox.gz follow: Atom feed
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2024-08-11 13:09 [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together Max Staudt
2024-08-14 16:17 ` Roderick Colenbrander
2024-08-14 16:40 ` Max Staudt
2024-08-14 16:53 ` Max Staudt
2024-08-19 18:33 ` Jiri Kosina
2024-08-19 20:37 ` Roderick Colenbrander
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2024-08-19 21:02 ` Max Staudt
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