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* [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together
@ 2024-08-11 13:09 Max Staudt
  2024-08-14 16:17 ` Roderick Colenbrander
  0 siblings, 1 reply; 8+ messages in thread
From: Max Staudt @ 2024-08-11 13:09 UTC (permalink / raw)
  To: Roderick Colenbrander, Jiri Kosina, Benjamin Tissoires
  Cc: linux-input, linux-kernel, max

Some 3rd party gamepads expect updates to rumble and lightbar together,
and setting one may cancel the other.

Let's maximise compatibility by always sending rumble and lightbar
updates together, even when only one has been scheduled.

Further background reading:

- Apparently the PS4 always sends rumble and lightbar updates together:

  https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2

- 3rd party gamepads may not implement lightbar_blink, and may simply
  ignore updates with 0x07 set, according to:

  https://github.com/Ryochan7/DS4Windows/pull/1839
---
Changes in v1 -> v2:
 - Simplified the code, comment, and commit message.
---
 drivers/hid/hid-playstation.c | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index e7c309cfe3a0..0d90d7ee693c 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
 
 	spin_lock_irqsave(&ds4->base.lock, flags);
 
+	/*
+	 * Some 3rd party gamepads expect updates to rumble and lightbar
+	 * together, and setting one may cancel the other.
+	 *
+	 * Let's maximise compatibility by always sending rumble and lightbar
+	 * updates together, even when only one has been scheduled, resulting
+	 * in:
+	 *
+	 *   ds4->valid_flag0 >= 0x03
+	 *
+	 * Hopefully this will maximise compatibility with third-party pads.
+	 *
+	 * Any further update bits, such as 0x04 for lightbar blinking, will
+	 * be or'd on top of this like before.
+	 */
+	if (ds4->update_rumble || ds4->update_lightbar) {
+		ds4->update_rumble = true; /* 0x01 */
+		ds4->update_lightbar = true; /* 0x02 */
+	}
+
 	if (ds4->update_rumble) {
 		/* Select classic rumble style haptics and enable it. */
 		common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;
-- 
2.39.2


^ permalink raw reply related	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2024-08-19 21:02 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2024-08-11 13:09 [PATCH v2] hid-playstation: DS4: Update rumble and lightbar together Max Staudt
2024-08-14 16:17 ` Roderick Colenbrander
2024-08-14 16:40   ` Max Staudt
2024-08-14 16:53     ` Max Staudt
2024-08-19 18:33   ` Jiri Kosina
2024-08-19 20:37     ` Roderick Colenbrander
2024-08-19 20:46       ` Jiri Kosina
2024-08-19 21:02         ` Max Staudt

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