From: Aaron Webster <awebster@gmail.com>
To: Roderick Colenbrander <roderick.colenbrander@sony.com>,
Jiri Kosina <jikos@kernel.org>,
Benjamin Tissoires <bentiss@kernel.org>
Cc: linux-input@vger.kernel.org, linux-kernel@vger.kernel.org,
Aaron Webster <awebster@gmail.com>
Subject: [PATCH] HID: playstation: Add DualSense Edge extra button support
Date: Mon, 6 Apr 2026 21:40:08 -0700 [thread overview]
Message-ID: <20260407044008.40222-1-awebster@gmail.com> (raw)
The DualSense Edge controller (product ID 0x0df2) has four additional
buttons compared to the standard DualSense: two front function buttons
(Fn1 and Fn2) and two rear paddles (left and right). These are reported
in bits 4-7 of buttons[2] in the input report.
Map them to BTN_TRIGGER_HAPPY1 through BTN_TRIGGER_HAPPY4 so that
userspace applications can use these extra inputs. An is_edge flag
gates the extra button handling based on the product ID.
Signed-off-by: Aaron Webster <awebster@gmail.com>
---
Tested with a DualSense Edge controller (Hardware: 1000208, Firmware:
1000087 type 3, Fw version: 20 131082 6, Sw series: 68, Update version:
0213, build date Jul 4 2025) on Debian 13 (trixie) with kernel
6.12.74+deb13+1-amd64 (x86_64) via Bluetooth.
drivers/hid/hid-playstation.c | 31 +++++++++++++++++++++++++++++++
1 file changed, 31 insertions(+)
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index 3c0db8f93..962159239 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -112,6 +112,12 @@ struct ps_led_info {
#define DS_BUTTONS2_TOUCHPAD BIT(1)
#define DS_BUTTONS2_MIC_MUTE BIT(2)
+/* DualSense Edge extra buttons in buttons[2], bits 4-7. */
+#define DS_EDGE_BUTTONS_FN1 BIT(4)
+#define DS_EDGE_BUTTONS_FN2 BIT(5)
+#define DS_EDGE_BUTTONS_LEFT_PADDLE BIT(6)
+#define DS_EDGE_BUTTONS_RIGHT_PADDLE BIT(7)
+
/* Status fields of DualSense input report. */
#define DS_STATUS0_BATTERY_CAPACITY GENMASK(3, 0)
#define DS_STATUS0_CHARGING GENMASK(7, 4)
@@ -178,6 +184,9 @@ struct dualsense {
struct input_dev *touchpad;
struct input_dev *jack;
+ /* True if this is a DualSense Edge (product 0x0df2). */
+ bool is_edge;
+
/* Update version is used as a feature/capability version. */
u16 update_version;
@@ -1486,6 +1495,18 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+
+ if (ds->is_edge) {
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY1,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_FN1);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY2,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_FN2);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY3,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_LEFT_PADDLE);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY4,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_RIGHT_PADDLE);
+ }
+
input_sync(ds->gamepad);
/*
@@ -1785,6 +1806,7 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21);
} else if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
ds->use_vibration_v2 = true;
+ ds->is_edge = true;
}
ret = ps_devices_list_add(ps_dev);
@@ -1802,6 +1824,15 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
ret = PTR_ERR(ds->gamepad);
goto err;
}
+
+ /* Register DualSense Edge back paddle and Fn buttons. */
+ if (ds->is_edge) {
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY1);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY2);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY3);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY4);
+ }
+
/* Use gamepad input device name as primary device name for e.g. LEDs */
ps_dev->input_dev_name = dev_name(&ds->gamepad->dev);
--
2.47.3
reply other threads:[~2026-04-07 4:40 UTC|newest]
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