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* [PATCH] HID: pidff: Use correct effect type in effect update
@ 2026-06-09 16:00 Oleg Makarenko
  2026-06-09 16:21 ` sashiko-bot
  0 siblings, 1 reply; 2+ messages in thread
From: Oleg Makarenko @ 2026-06-09 16:00 UTC (permalink / raw)
  To: jikos, bentiss
  Cc: Oleg Makarenko, stable, Oliver Roundtree, Ryno Kotzé,
	Tomasz Pakuła, Anssi Hannula, Dmitry Torokhov, linux-input,
	linux-usb, linux-kernel

When updating an existing effect, the effect type from the last created
effect was sent to the device instead of the updated one.
This caused incorrect reports when a game creates multiple different
effects and updates only one that is not the last created.

Fixes FFB in multiple games that create multiple simultaneous effects
(Forza Horizon 5/6).

Fixes: 224ee88fe395 ("Input: add force feedback driver for PID devices")
Cc: <stable@vger.kernel.org>
Tested-by: Oliver Roundtree <oroundtree1@gmail.com>
Co-developed-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Oleg Makarenko <oleg@makarenk.ooo>
---
 drivers/hid/usbhid/hid-pidff.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/hid/usbhid/hid-pidff.c b/drivers/hid/usbhid/hid-pidff.c
index c45f182d0448..5f4395f7c645 100644
--- a/drivers/hid/usbhid/hid-pidff.c
+++ b/drivers/hid/usbhid/hid-pidff.c
@@ -522,7 +522,7 @@ static void pidff_set_effect_report(struct pidff_device *pidff,
 	pidff->set_effect[PID_EFFECT_BLOCK_INDEX].value[0] =
 		pidff->block_load[PID_EFFECT_BLOCK_INDEX].value[0];
 	pidff->set_effect_type->value[0] =
-		pidff->create_new_effect_type->value[0];
+		pidff_get_effect_type_id(pidff, effect);
 
 	pidff_set_duration(&pidff->set_effect[PID_DURATION],
 			   effect->replay.length);
-- 
2.54.0


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2026-06-09 16:21 ` sashiko-bot

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