From: sashiko-bot@kernel.org
To: "Guillaume Casal" <guillaume.casal.42@gmail.com>
Cc: dmitry.torokhov@gmail.com, linux-input@vger.kernel.org
Subject: Re: [PATCH v3 1/4] input: Add FF_TRIGGER_RUMBLE effect type
Date: Fri, 31 Jul 2026 07:57:47 +0000 [thread overview]
Message-ID: <20260731075747.9E60F1F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260731054159.1982164-2-guillaume.casal.42@gmail.com>
Thank you for your contribution! Sashiko AI review found 3 potential issue(s) to consider:
New issues:
- [Medium] The memoryless force-feedback core (`ff-memless.c`) lacks support for the newly added `FF_TRIGGER_RUMBLE` effect, causing trigger rumble effects to be silently discarded.
- [Low] The `FF_TRIGGER_RUMBLE` effect is missing from the HID debug subsystem's string mapping array.
Pre-existing issues:
- [High] Pre-existing 4-byte kernel stack memory leak to userspace in 32-bit compat EVIOCSFF ioctl via partially uninitialized struct ff_effect.
--
--- Patch [1]: [PATCH v3 1/4] input: Add FF_TRIGGER_RUMBLE effect type ---
commit 3d2db8431a4c26c55eb87cf71c1052fd6e1eefd5
Author: Guillaume Casal <guillaume.casal.42@gmail.com>
input: Add FF_TRIGGER_RUMBLE effect type
Some gamepads carry rumble motors behind their triggers, in addition to
the ones in the grips that FF_RUMBLE drives: Xbox controllers call them
impulse triggers, and handhelds such as the ASUS ROG Xbox Ally X have
them too. The force feedback API cannot reach those motors.
[ ... ]
Based on an earlier attempt by Daniel Bomar:
https://lore.kernel.org/lkml/20220410220449.5071-1-dbdaniel42@gmail.com/
> diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h
> index 6aa703fcfcfb7..e63d19d9a093d 100644
> --- a/include/uapi/linux/input.h
> +++ b/include/uapi/linux/input.h
[ ... ]
> @@ -483,6 +501,7 @@ struct ff_effect {
> struct ff_periodic_effect periodic;
> struct ff_condition_effect condition[2]; /* One for each axis */
> struct ff_rumble_effect rumble;
> + struct ff_trigger_rumble_effect trigger_rumble;
[Severity: High]
This is a pre-existing issue and was not introduced by this patch, but does
adding to this union highlight a potential kernel stack memory leak when
struct ff_effect is used in the 32-bit compat EVIOCSFF ioctl?
When evdev_do_ioctl() in drivers/input/evdev.c declares the struct on
the stack without zero-initializing it:
drivers/input/evdev.c:evdev_do_ioctl() {
struct ff_effect effect;
...
case EVIOC_MASK_SIZE(EVIOCSFF):
if (input_ff_effect_from_user(p, size, &effect))
Does the compat handler in drivers/input/input-compat.c leave the last
4 bytes of the 48-byte struct uninitialized by only copying 44 bytes?
drivers/input/input-compat.c:input_ff_effect_from_user() {
compat_effect = (struct ff_effect_compat *)effect;
if (copy_from_user(compat_effect, buffer,
sizeof(struct ff_effect_compat)))
If the evdev device is backed by uinput, can those uninitialized stack
bytes then be copied to the 64-bit uinput daemon?
drivers/input/misc/uinput.c:uinput_ff_upload_to_user() {
if (copy_to_user(buffer, ff_up, sizeof(struct uinput_ff_upload)))
> struct ff_haptic_effect haptic;
> } u;
> };
> @@ -491,6 +510,7 @@ struct ff_effect {
> * Force feedback effect types
> */
>
> +#define FF_TRIGGER_RUMBLE 0x4e
[Severity: Medium]
Does the memoryless force-feedback core need to be updated to support
this new effect?
Looking at ml_combine_effects() in drivers/input/ff-memless.c, it
appears FF_TRIGGER_RUMBLE will fall through to the default case and log
an error instead of populating the combined effect magnitudes:
drivers/input/ff-memless.c:ml_combine_effects() {
switch (new->type) {
case FF_CONSTANT:
...
default:
pr_err("invalid type in ml_combine_effects()\n");
[Severity: Low]
Should this new effect type also be added to the string mapping array in
the HID debug subsystem?
Looking at drivers/hid/hid-debug.c, debugfs reads will fail to display
the string name for FF_TRIGGER_RUMBLE without it:
drivers/hid/hid-debug.c:
static const char *force[FF_CNT] = {
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260731054159.1982164-1-guillaume.casal.42@gmail.com?part=1
next prev parent reply other threads:[~2026-07-31 7:57 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-30 9:53 [PATCH 0/3] input: force feedback for trigger rumble motors Guillaume Casal
2026-07-30 9:53 ` [PATCH 1/3] input: uapi: Add trigger_left and trigger_right to ff_rumble_effect struct Guillaume Casal
2026-07-30 10:04 ` sashiko-bot
2026-07-30 9:53 ` [PATCH 2/3] input: ff-memless: Add trigger left/right in ml_combine_effects Guillaume Casal
2026-07-30 10:24 ` sashiko-bot
2026-07-30 9:53 ` [PATCH 3/3] input: Add FF_TRIGGER_RUMBLE capability bit Guillaume Casal
2026-07-30 10:39 ` sashiko-bot
2026-07-30 13:40 ` [PATCH v2 0/4] input: force feedback for trigger rumble motors Guillaume Casal
2026-07-30 13:40 ` [PATCH v2 1/4] input: Add FF_TRIGGER_RUMBLE effect type Guillaume Casal
2026-07-30 13:53 ` sashiko-bot
2026-07-30 13:40 ` [PATCH v2 2/4] input: ff-memless: Handle FF_TRIGGER_RUMBLE Guillaume Casal
2026-07-30 13:40 ` [PATCH v2 3/4] HID: debug: Add FF_TRIGGER_RUMBLE name Guillaume Casal
2026-07-30 13:40 ` [PATCH v2 4/4] Documentation: input: Document FF_TRIGGER_RUMBLE Guillaume Casal
2026-07-31 5:41 ` [PATCH v3 0/4] input: force feedback for trigger rumble motors Guillaume Casal
2026-07-31 5:41 ` [PATCH v3 1/4] input: Add FF_TRIGGER_RUMBLE effect type Guillaume Casal
2026-07-31 7:57 ` sashiko-bot [this message]
2026-07-31 5:41 ` [PATCH v3 2/4] input: ff-memless: Handle FF_TRIGGER_RUMBLE Guillaume Casal
2026-07-31 5:41 ` [PATCH v3 3/4] HID: debug: Add FF_TRIGGER_RUMBLE name Guillaume Casal
2026-07-31 5:41 ` [PATCH v3 4/4] Documentation: input: Document FF_TRIGGER_RUMBLE Guillaume Casal
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