From: Vicki Pfau <vi@endrift.com>
To: Jiri Kosina <jikos@kernel.org>,
Benjamin Tissoires <bentiss@kernel.org>,
linux-input@vger.kernel.org
Cc: Vicki Pfau <vi@endrift.com>
Subject: [PATCH 1/5] HID: steam: Initial 2026 Steam Controller support
Date: Tue, 4 Aug 2026 18:51:02 -0700 [thread overview]
Message-ID: <20260805015116.3884465-2-vi@endrift.com> (raw)
In-Reply-To: <20260805015116.3884465-1-vi@endrift.com>
This brings support for the 2026 Steam Controller, comparably featureful to
the existing support for the Steam Deck.
Signed-off-by: Vicki Pfau <vi@endrift.com>
---
drivers/hid/hid-ids.h | 4 +
drivers/hid/hid-steam.c | 847 +++++++++++++++++++++++++++++++++-------
2 files changed, 712 insertions(+), 139 deletions(-)
diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
index 1059922baaac..b3559e70eec8 100644
--- a/drivers/hid/hid-ids.h
+++ b/drivers/hid/hid-ids.h
@@ -1374,6 +1374,10 @@
#define USB_DEVICE_ID_STEAM_CONTROLLER 0x1102
#define USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS 0x1142
#define USB_DEVICE_ID_STEAM_DECK 0x1205
+#define USB_DEVICE_ID_STEAM_CONTROLLER_IBEX 0x1302
+#define USB_DEVICE_ID_STEAM_CONTROLLER_IBEX_BLE 0x1303
+#define USB_DEVICE_ID_STEAM_CONTROLLER_PROTEUS 0x1304
+#define USB_DEVICE_ID_STEAM_CONTROLLER_NEREID 0x1305
#define USB_VENDOR_ID_STEELSERIES 0x1038
#define USB_DEVICE_ID_STEELSERIES_SRWS1 0x1410
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 6199f67f3c4c..111e57926d04 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -44,6 +44,7 @@
#include <linux/delay.h>
#include <linux/power_supply.h>
#include <linux/unaligned.h>
+#include <linux/usb.h>
#include "hid-ids.h"
MODULE_DESCRIPTION("HID driver for Valve Steam Controller");
@@ -58,6 +59,8 @@ static LIST_HEAD(steam_devices);
#define STEAM_QUIRK_WIRELESS BIT(0)
#define STEAM_QUIRK_DECK BIT(1)
+#define STEAM_QUIRK_IBEX BIT(2)
+#define STEAM_QUIRK_BLE BIT(3)
/* Touch pads are 40 mm in diameter and 65535 units */
#define STEAM_PAD_RESOLUTION 1638
@@ -310,11 +313,83 @@ enum {
TRACKPAD_GESTURE_KEYBOARD,
};
+/* Report identifiers (Ibex only) */
+enum {
+ /* Feature */
+ REPORT_ID_FEATURES_CONTROLLER = 1,
+ REPORT_ID_FEATURES_DONGLE = 2,
+
+ /* Input */
+ REPORT_ID_INPUT = 0x42,
+ REPORT_ID_BATTERY = 0x43,
+ REPORT_ID_INPUT2 = 0x45,
+ REPORT_ID_WIRELESS_EVENT = 0x79,
+
+ /* Output */
+ REPORT_ID_HAPTIC_RUMBLE = 0x80,
+ REPORT_ID_HAPTIC_PULSE = 0x81,
+ REPORT_ID_HAPTIC_COMMAND = 0x82,
+ REPORT_ID_HAPTIC_LFO_TONE = 0x83,
+ REPORT_ID_HAPTIC_LOG_SWEEP = 0x84,
+ REPORT_ID_HAPTIC_SCRIPT = 0x85,
+};
+
+/* Ibex charge state */
+enum {
+ CHARGE_STATE_DISCHARGING = 1,
+ CHARGE_STATE_CHARGING = 2,
+ CHARGE_STATE_CHARGING_DONE = 4,
+};
+
+/* Ibex wireless events */
+enum {
+ WIRELESS_EVENT_DISCONNECT = 1,
+ WIRELESS_EVENT_CONNECT = 2,
+ WIRELESS_EVENT_PAIR = 3,
+};
+
struct steam_controller_attribute {
unsigned char tag;
__le32 value;
} __packed;
+struct steam_ibex_battery_status {
+ u8 charge_state;
+ u8 battery_level;
+ __le16 battery_voltage;
+ __le16 system_voltage;
+ __le16 input_voltage;
+ __le16 battery_current;
+ __le16 input_current;
+ __le16 temperature;
+};
+
+struct steam_ibex_haptic_rumble {
+ u8 type;
+ __le16 intensity;
+ struct {
+ __le16 speed;
+ u8 gain;
+ } __packed left, right;
+} __packed;
+static_assert(sizeof(struct steam_ibex_haptic_rumble) == 9);
+
+struct steam_ibex_haptic_pulse {
+ u8 side;
+ __le16 on_us;
+ __le16 off_us;
+ __le16 repeat_count;
+} __packed;
+static_assert(sizeof(struct steam_ibex_haptic_pulse) == 7);
+
+struct steam_ibex_output_report {
+ u8 id;
+ union {
+ struct steam_ibex_haptic_rumble rumble;
+ struct steam_ibex_haptic_pulse pulse;
+ };
+} __packed;
+
/* Pad identifiers for the deck */
#define STEAM_PAD_LEFT 0
#define STEAM_PAD_RIGHT 1
@@ -338,7 +413,10 @@ struct steam_device {
struct power_supply_desc battery_desc;
struct power_supply __rcu *battery;
u8 battery_charge;
- u16 voltage;
+ u8 battery_status;
+ u16 battery_temp;
+ u16 battery_voltage;
+ u16 battery_current;
struct delayed_work mode_switch;
bool did_mode_switch;
bool gamepad_mode;
@@ -350,12 +428,14 @@ struct steam_device {
unsigned int sensor_update_rate_us;
};
-static int steam_recv_report(struct steam_device *steam,
- u8 *data, int size)
+static int steam_recv_report_id(struct steam_device *steam,
+ u8 *data, int size, u8 report_id)
{
struct hid_report *r;
u8 *buf;
+ unsigned int retries = 50;
int ret;
+ u32 len;
/*
* All reports start with a two byte header.
@@ -364,13 +444,14 @@ static int steam_recv_report(struct steam_device *steam,
if (size < 2)
return -EINVAL;
- r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
+ r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[report_id];
if (!r) {
- hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
+ hid_err(steam->hdev, "No HID_FEATURE_REPORT present for ID %u\n", report_id);
return -EINVAL;
}
- if (hid_report_len(r) < 64)
+ len = hid_report_len(r);
+ if (len < 64)
return -EINVAL;
buf = hid_alloc_report_buf(r, GFP_KERNEL);
@@ -378,21 +459,38 @@ static int steam_recv_report(struct steam_device *steam,
return -ENOMEM;
/*
- * The report ID is always 0, so strip the first byte from the output.
+ * The report ID is consistent, so strip the first byte from the output.
* hid_report_len() is not counting the report ID, so +1 to the length
* or else we get a EOVERFLOW. We are safe from a buffer overflow
* because hid_alloc_report_buf() allocates +7 bytes.
*/
- ret = hid_hw_raw_request(steam->hdev, 0x00,
- buf, hid_report_len(r) + 1,
- HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
+ if (!(steam->quirks & STEAM_QUIRK_IBEX))
+ len += 1;
+
+ /*
+ * Sometimes the wireless controller fails with EPIPE
+ * when sending a feature report.
+ * Doing a HID_REQ_GET_REPORT and waiting for a while
+ * seems to fix that.
+ */
+ do {
+ ret = hid_hw_raw_request(steam->hdev, report_id,
+ buf, len,
+ HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
+ if (ret != -EPIPE)
+ break;
+ msleep(20);
+ } while (--retries);
if (ret > 0) {
/* Remove the report ID from the return buffer */
ret--;
size = min(size, ret);
memcpy(data, buf + 1, size);
}
+
kfree(buf);
+ if (ret < 0)
+ hid_err(steam->hdev, "%s: error %d\n", __func__, ret);
if (ret < 0)
hid_err(steam->hdev, "%s: error %d\n", __func__, ret);
@@ -413,41 +511,60 @@ static int steam_recv_report(struct steam_device *steam,
return size;
}
-static int steam_send_report(struct steam_device *steam,
- u8 *cmd, int size)
+static int steam_recv_report(struct steam_device *steam,
+ u8 *data, int size)
+{
+ u8 report_id;
+
+ if (steam->quirks & STEAM_QUIRK_IBEX)
+ report_id = REPORT_ID_FEATURES_CONTROLLER;
+ else
+ report_id = 0;
+
+ return steam_recv_report_id(steam, data, size, report_id);
+}
+
+static int steam_send_report_id(struct steam_device *steam,
+ u8 *cmd, int size, u8 report_id)
{
struct hid_report *r;
u8 *buf;
unsigned int retries = 50;
int ret;
+ u32 len;
- r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
+ r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[report_id];
if (!r) {
- hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
+ hid_err(steam->hdev, "No HID_FEATURE_REPORT present for ID %u\n", report_id);
return -EINVAL;
}
- if (hid_report_len(r) < 64)
+ len = hid_report_len(r);
+ if (len < 64)
return -EINVAL;
buf = hid_alloc_report_buf(r, GFP_KERNEL);
if (!buf)
return -ENOMEM;
- /* The report ID is always 0 */
+ /* The report ID is always consistent */
+ buf[0] = report_id;
memcpy(buf + 1, cmd, size);
hid_dbg(steam->hdev, "Sending report %*ph\n", size, cmd);
+ if (!(steam->quirks & STEAM_QUIRK_IBEX))
+ len += 1;
+
/*
* Sometimes the wireless controller fails with EPIPE
* when sending a feature report.
- * Doing a HID_REQ_GET_REPORT and waiting for a while
+ * Doing a HID_REQ_SET_REPORT and waiting for a while
* seems to fix that.
*/
do {
- ret = hid_hw_raw_request(steam->hdev, 0,
- buf, max(size, 64) + 1,
+ ret = hid_hw_raw_request(steam->hdev, report_id,
+ buf, max(size + 1, len),
HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
if (ret != -EPIPE)
break;
@@ -461,6 +578,19 @@ static int steam_send_report(struct steam_device *steam,
return ret;
}
+static int steam_send_report(struct steam_device *steam,
+ u8 *cmd, int size)
+{
+ u8 report_id;
+
+ if (steam->quirks & STEAM_QUIRK_IBEX)
+ report_id = REPORT_ID_FEATURES_CONTROLLER;
+ else
+ report_id = 0;
+
+ return steam_send_report_id(steam, cmd, size, report_id);
+}
+
static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
{
return steam_send_report(steam, &cmd, 1);
@@ -473,7 +603,6 @@ static int steam_write_settings(struct steam_device *steam,
u8 reg;
u16 val;
u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
- int ret;
va_list args;
va_start(args, steam);
@@ -489,16 +618,7 @@ static int steam_write_settings(struct steam_device *steam,
}
va_end(args);
- ret = steam_send_report(steam, cmd, 2 + cmd[1]);
- if (ret < 0)
- return ret;
-
- /*
- * Sometimes a lingering report for this command can
- * get read back instead of the last set report if
- * this isn't explicitly queried
- */
- return steam_recv_report(steam, cmd, 2 + cmd[1]);
+ return steam_send_report(steam, cmd, 2 + cmd[1]);
}
static int steam_exchange_report(struct steam_device *steam, u8 *cmd, int csize,
@@ -591,15 +711,32 @@ static int steam_get_attributes(struct steam_device *steam)
return 0;
}
-/*
- * This command requests the wireless adaptor to post an event
- * with the connection status. Useful if this driver is loaded when
- * the controller is already connected.
- */
-static inline int steam_request_conn_status(struct steam_device *steam)
+static int steam_get_conn_status(struct steam_device *steam)
{
+ int ret = 0;
+ u8 cmd[] = {ID_DONGLE_GET_WIRELESS_STATE};
+ u8 reply[3] = {};
+ u8 report_id;
+
+ if (steam->quirks & STEAM_QUIRK_IBEX)
+ report_id = REPORT_ID_FEATURES_DONGLE;
+ else
+ report_id = 0;
+
guard(mutex)(&steam->report_mutex);
- return steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
+ ret = steam_send_report_id(steam, cmd, sizeof(cmd), report_id);
+ if (ret < 0)
+ return ret;
+ ret = steam_recv_report_id(steam, reply, sizeof(reply), report_id);
+ if (ret < 0)
+ return ret;
+ if (reply[0] != ID_DONGLE_GET_WIRELESS_STATE || reply[1] < 1) {
+ hid_err(steam->hdev, "%s: invalid reply (%*ph)\n", __func__,
+ (int)sizeof(reply), reply);
+ return -EIO;
+ }
+
+ return reply[2];
}
/*
@@ -612,24 +749,42 @@ static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
u16 duration, u16 interval, u16 count, u8 gain)
{
int ret;
- u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
/* Left and right are swapped on this report for legacy reasons */
if (pad < STEAM_PAD_BOTH)
pad ^= 1;
- report[2] = pad;
- report[3] = duration & 0xFF;
- report[4] = duration >> 8;
- report[5] = interval & 0xFF;
- report[6] = interval >> 8;
- report[7] = count & 0xFF;
- report[8] = count >> 8;
- report[9] = gain;
+ if (steam->quirks & STEAM_QUIRK_IBEX) {
+ struct steam_ibex_output_report *report =
+ kzalloc(sizeof(struct steam_ibex_output_report), GFP_KERNEL);
+
+ if (!report)
+ return -ENOMEM;
+
+ report->id = REPORT_ID_HAPTIC_PULSE;
+ report->pulse.side = pad;
+ put_unaligned_le16(duration, &report->pulse.on_us);
+ put_unaligned_le16(interval, &report->pulse.off_us);
+ put_unaligned_le16(count, &report->pulse.repeat_count);
+
+ ret = hid_hw_output_report(steam->hdev, (u8 *)report, 8);
+
+ kfree(report);
+ } else {
+ u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8, pad};
+
+ report[3] = duration & 0xFF;
+ report[4] = duration >> 8;
+ report[5] = interval & 0xFF;
+ report[6] = interval >> 8;
+ report[7] = count & 0xFF;
+ report[8] = count >> 8;
+ report[9] = gain;
+
+ guard(mutex)(&steam->report_mutex);
+ ret = steam_send_report(steam, report, 10);
+ }
- mutex_lock(&steam->report_mutex);
- ret = steam_send_report(steam, report, sizeof(report));
- mutex_unlock(&steam->report_mutex);
return ret;
}
@@ -638,20 +793,39 @@ static inline int steam_haptic_rumble(struct steam_device *steam,
u8 left_gain, u8 right_gain)
{
int ret;
- u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
- report[3] = intensity & 0xFF;
- report[4] = intensity >> 8;
- report[5] = left_speed & 0xFF;
- report[6] = left_speed >> 8;
- report[7] = right_speed & 0xFF;
- report[8] = right_speed >> 8;
- report[9] = left_gain;
- report[10] = right_gain;
+ if (steam->quirks & STEAM_QUIRK_IBEX) {
+ struct steam_ibex_output_report *report =
+ kzalloc(sizeof(struct steam_ibex_output_report), GFP_KERNEL);
- mutex_lock(&steam->report_mutex);
- ret = steam_send_report(steam, report, sizeof(report));
- mutex_unlock(&steam->report_mutex);
+ if (!report)
+ return -ENOMEM;
+
+ report->id = REPORT_ID_HAPTIC_RUMBLE;
+ put_unaligned_le16(intensity, &report->rumble.intensity);
+ put_unaligned_le16(left_speed, &report->rumble.left.speed);
+ report->rumble.left.gain = left_gain;
+ put_unaligned_le16(right_speed, &report->rumble.right.speed);
+ report->rumble.right.gain = right_gain;
+
+ ret = hid_hw_output_report(steam->hdev, (u8 *)report, 10);
+
+ kfree(report);
+ } else {
+ u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
+
+ report[3] = intensity & 0xFF;
+ report[4] = intensity >> 8;
+ report[5] = left_speed & 0xFF;
+ report[6] = left_speed >> 8;
+ report[7] = right_speed & 0xFF;
+ report[8] = right_speed >> 8;
+ report[9] = left_gain;
+ report[10] = right_gain;
+
+ guard(mutex)(&steam->report_mutex);
+ ret = steam_send_report(steam, report, sizeof(report));
+ }
return ret;
}
@@ -713,20 +887,18 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
/* disable esc, enter, cursor */
steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
- if (steam->quirks & STEAM_QUIRK_DECK) {
+ if (steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX))
steam_write_settings(steam,
- SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
- SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
- SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
- SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
- SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
+ /* disable lizard mode */
+ SETTING_LIZARD_MODE, 0,
+ /* disable watchdog that tests if Steam is active */
+ SETTING_STEAM_WATCHDOG_ENABLE, 0,
0);
- } else {
+ else
steam_write_settings(steam,
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
0);
- }
}
mutex_unlock(&steam->report_mutex);
}
@@ -742,7 +914,7 @@ static int steam_input_open(struct input_dev *dev)
* Controller. On the Steam Deck, this is toggled manually by holding
* the options button instead, handled by steam_mode_switch_cb.
*/
- if (!(steam->quirks & STEAM_QUIRK_DECK)) {
+ if (!(steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX))) {
spin_lock_irqsave(&steam->lock, flags);
set_lizard_mode = !steam->client_opened && lizard_mode;
spin_unlock_irqrestore(&steam->lock, flags);
@@ -759,7 +931,7 @@ static void steam_input_close(struct input_dev *dev)
unsigned long flags;
bool set_lizard_mode;
- if (!(steam->quirks & STEAM_QUIRK_DECK)) {
+ if (!(steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX))) {
spin_lock_irqsave(&steam->lock, flags);
set_lizard_mode = !steam->client_opened && lizard_mode;
spin_unlock_irqrestore(&steam->lock, flags);
@@ -817,25 +989,40 @@ static int steam_battery_get_property(struct power_supply *psy,
{
struct steam_device *steam = power_supply_get_drvdata(psy);
unsigned long flags;
- s16 volts;
+ u16 volts;
+ u16 curr;
+ u16 temp;
u8 batt;
+ u8 status;
int ret = 0;
spin_lock_irqsave(&steam->lock, flags);
- volts = steam->voltage;
+ volts = steam->battery_voltage;
+ curr = steam->battery_current;
batt = steam->battery_charge;
+ temp = steam->battery_temp;
+ status = steam->battery_status;
spin_unlock_irqrestore(&steam->lock, flags);
switch (psp) {
case POWER_SUPPLY_PROP_PRESENT:
val->intval = 1;
break;
+ case POWER_SUPPLY_PROP_STATUS:
+ val->intval = status;
+ break;
case POWER_SUPPLY_PROP_SCOPE:
val->intval = POWER_SUPPLY_SCOPE_DEVICE;
break;
case POWER_SUPPLY_PROP_VOLTAGE_NOW:
val->intval = volts * 1000; /* mV -> uV */
break;
+ case POWER_SUPPLY_PROP_CURRENT_NOW:
+ val->intval = curr * 1000; /* mA -> uA */
+ break;
+ case POWER_SUPPLY_PROP_TEMP:
+ val->intval = temp / 100; /* thousandths °C -> tenths °C */
+ break;
case POWER_SUPPLY_PROP_CAPACITY:
val->intval = batt;
break;
@@ -846,6 +1033,16 @@ static int steam_battery_get_property(struct power_supply *psy,
return ret;
}
+static enum power_supply_property steam_ibex_battery_props[] = {
+ POWER_SUPPLY_PROP_PRESENT,
+ POWER_SUPPLY_PROP_STATUS,
+ POWER_SUPPLY_PROP_SCOPE,
+ POWER_SUPPLY_PROP_VOLTAGE_NOW,
+ POWER_SUPPLY_PROP_CURRENT_NOW,
+ POWER_SUPPLY_PROP_CAPACITY,
+ POWER_SUPPLY_PROP_TEMP,
+};
+
static int steam_battery_register(struct steam_device *steam)
{
struct power_supply *battery;
@@ -854,19 +1051,35 @@ static int steam_battery_register(struct steam_device *steam)
int ret;
steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
- steam->battery_desc.properties = steam_battery_props;
- steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
+ if (steam->quirks & STEAM_QUIRK_IBEX) {
+ steam->battery_desc.properties = steam_ibex_battery_props;
+ steam->battery_desc.num_properties = ARRAY_SIZE(steam_ibex_battery_props);
+ /*
+ * Ibex needs a shorter name as it has a temperature and the
+ * thermal zone name length limit is 20 characters. It's more
+ * ambiguous sounding, so let's only use it when needed.
+ */
+ steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
+ GFP_KERNEL, "steam-%s",
+ steam->serial_no);
+ } else {
+ steam->battery_desc.properties = steam_battery_props;
+ steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
+ steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
+ GFP_KERNEL, "steam-controller-%s-battery",
+ steam->serial_no);
+ }
steam->battery_desc.get_property = steam_battery_get_property;
- steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
- GFP_KERNEL, "steam-controller-%s-battery",
- steam->serial_no);
if (!steam->battery_desc.name)
return -ENOMEM;
/* avoid the warning of 0% battery while waiting for the first info */
spin_lock_irqsave(&steam->lock, flags);
- steam->voltage = 3000;
+ steam->battery_voltage = 3000;
steam->battery_charge = 100;
+ steam->battery_current = 0;
+ steam->battery_temp = 200;
+ steam->battery_status = POWER_SUPPLY_STATUS_UNKNOWN;
spin_unlock_irqrestore(&steam->lock, flags);
battery = power_supply_register(&steam->hdev->dev,
@@ -938,7 +1151,7 @@ static int steam_input_register(struct steam_device *steam)
input_set_capability(input, EV_KEY, BTN_THUMB2);
input_set_capability(input, EV_KEY, BTN_GRIPL);
input_set_capability(input, EV_KEY, BTN_GRIPR);
- if (steam->quirks & STEAM_QUIRK_DECK) {
+ if (steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX)) {
input_set_capability(input, EV_KEY, BTN_BASE);
input_set_capability(input, EV_KEY, BTN_GRIPL2);
input_set_capability(input, EV_KEY, BTN_GRIPR2);
@@ -952,7 +1165,7 @@ static int steam_input_register(struct steam_device *steam)
input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
STEAM_PAD_FUZZ, 0);
- if (steam->quirks & STEAM_QUIRK_DECK) {
+ if (steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX)) {
input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
@@ -992,7 +1205,7 @@ static int steam_input_register(struct steam_device *steam)
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
#ifdef CONFIG_STEAM_FF
- if (steam->quirks & STEAM_QUIRK_DECK) {
+ if (steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX)) {
input_set_capability(input, EV_FF, FF_RUMBLE);
ret = input_ff_create_memless(input, NULL, steam_play_effect);
if (ret)
@@ -1017,6 +1230,7 @@ static int steam_sensors_register(struct steam_device *steam)
struct hid_device *hdev = steam->hdev;
struct input_dev *sensors;
int ret;
+ bool needs_open_close;
rcu_read_lock();
sensors = rcu_dereference(steam->sensors);
@@ -1032,7 +1246,27 @@ static int steam_sensors_register(struct steam_device *steam)
input_set_drvdata(sensors, steam);
sensors->dev.parent = &hdev->dev;
- if (!(steam->quirks & STEAM_QUIRK_DECK)) {
+
+ /*
+ * The open/close calls are needed in these specific cases:
+ *
+ * - Steam Controller (2015): Always
+ * - Steam Deck: Never
+ * - Steam Controller (2026): Only when wireless/BLE
+ */
+ if (steam->quirks & STEAM_QUIRK_DECK)
+ needs_open_close = false;
+ else if (steam->quirks & (STEAM_QUIRK_WIRELESS | STEAM_QUIRK_BLE))
+ /* Both wireless Steam Controller setups */
+ needs_open_close = true;
+ else if (steam->quirks & STEAM_QUIRK_IBEX)
+ /* Wired Steam Controller (2026) */
+ needs_open_close = false;
+ else
+ /* Wired Steam Controller (2015) */
+ needs_open_close = true;
+
+ if (needs_open_close) {
sensors->open = steam_sensor_open;
sensors->close = steam_sensor_close;
}
@@ -1139,9 +1373,6 @@ static void steam_battery_unregister(struct steam_device *steam)
static int steam_register(struct steam_device *steam)
{
int ret;
- unsigned long client_opened;
- unsigned long flags;
- bool do_add;
/*
* This function can be called several times in a row with the
@@ -1149,51 +1380,42 @@ static int steam_register(struct steam_device *steam)
* another client send a get_connection_status command, for example.
* The battery and serial number are set just once per device.
*/
- if (!steam->serial_no[0]) {
- /*
- * Unlikely, but getting the serial could fail, and it is not so
- * important, so make up a serial number and go on.
- */
- if (steam_get_serial(steam) < 0)
- strscpy(steam->serial_no, "XXXXXXXXXX",
- sizeof(steam->serial_no));
-
- ret = steam_get_attributes(steam);
- if (ret < 0)
- hid_err(steam->hdev,
- "%s:steam_get_attributes failed with error %d\n",
- __func__, ret);
+ if (steam->serial_no[0])
+ return 0;
- hid_info(steam->hdev, "Steam Controller '%s' connected",
- steam->serial_no);
+ /*
+ * Unlikely, but getting the serial could fail, and it is not so
+ * important, so make up a serial number and go on.
+ */
+ if (steam_get_serial(steam) < 0)
+ strscpy(steam->serial_no, "XXXXXXXXXX",
+ sizeof(steam->serial_no));
- /* ignore battery errors, we can live without it */
- if (steam->quirks & STEAM_QUIRK_WIRELESS)
- steam_battery_register(steam);
+ ret = steam_get_attributes(steam);
+ if (ret < 0)
+ hid_err(steam->hdev,
+ "%s:steam_get_attributes failed with error %d\n",
+ __func__, ret);
- do_add = true;
- }
+ hid_info(steam->hdev, "Steam Controller '%s' connected",
+ steam->serial_no);
- spin_lock_irqsave(&steam->lock, flags);
- client_opened = steam->client_opened;
- spin_unlock_irqrestore(&steam->lock, flags);
+ /* ignore battery errors, we can live without it */
+ if (steam->quirks & (STEAM_QUIRK_WIRELESS | STEAM_QUIRK_IBEX))
+ steam_battery_register(steam);
- if (!client_opened) {
- steam_set_lizard_mode(steam, lizard_mode);
- ret = steam_input_register(steam);
- if (ret != 0)
- goto steam_register_input_fail;
- ret = steam_sensors_register(steam);
- if (ret != 0)
- goto steam_register_sensors_fail;
- }
+ steam_set_lizard_mode(steam, lizard_mode);
+ ret = steam_input_register(steam);
+ if (ret != 0)
+ goto steam_register_input_fail;
+ ret = steam_sensors_register(steam);
+ if (ret != 0)
+ goto steam_register_sensors_fail;
- if (do_add) {
- mutex_lock(&steam_devices_lock);
- if (list_empty(&steam->list))
- list_add(&steam->list, &steam_devices);
- mutex_unlock(&steam_devices_lock);
- }
+ mutex_lock(&steam_devices_lock);
+ if (list_empty(&steam->list))
+ list_add(&steam->list, &steam_devices);
+ mutex_unlock(&steam_devices_lock);
return 0;
steam_register_sensors_fail:
@@ -1276,21 +1498,46 @@ static void steam_mode_switch_cb(struct work_struct *work)
}
}
-static bool steam_is_valve_interface(struct hid_device *hdev)
+static bool steam_is_valve_interface(struct hid_device *hdev, int quirks)
{
struct hid_report_enum *rep_enum;
/*
- * The wired device creates 3 interfaces:
+ * The 2015 wired controller creates 3 interfaces:
* 0: emulated mouse.
* 1: emulated keyboard.
* 2: the real game pad.
- * The wireless device creates 5 interfaces:
+ * The 2015 wireless adapter creates 5 interfaces:
* 0: emulated keyboard.
- * 1-4: slots where up to 4 real game pads will be connected to.
- * We know which one is the real gamepad interface because they are the
- * only ones with a feature report.
+ * 1-4: slots where up to 4 real controllers will be connected to.
+ * The Steam Deck creates 5 interfaces:
+ * 0: emulated mouse.
+ * 1: emulated keyboard.
+ * 2: the real game pad.
+ * 3-4: internal device comms (not HID).
+ * The 2026 wired controller creates 1 unified interface.
+ * The 2026 wireless puck creates 7 interfaces:
+ * 0-1: internal device comms (not HID).
+ * 2-5: slots where up to 4 real controllers will be connected to.
+ * 6: basic pogo pin interface.
+ *
+ * We know which one is the real controller interface for the pre-2026
+ * controllers because they are the only ones with a feature report.
+ *
+ * The puck's pogo pin interface should be ignored as it's stripped
+ * down. It has one collection with usage page FF00 with usage ID 2.
*/
+ if (quirks & STEAM_QUIRK_IBEX) {
+ /* There is only one BLE HID interface */
+ if (quirks & STEAM_QUIRK_BLE)
+ return true;
+
+ if (hdev->maxcollection < 1)
+ return true;
+
+ return hdev->collection[0].usage != 0xFF000002;
+ }
+
rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
return !list_empty(&rep_enum->report_list);
}
@@ -1350,6 +1597,14 @@ static int steam_client_ll_raw_request(struct hid_device *hdev,
report_type, reqtype);
}
+static int steam_client_ll_output_report(struct hid_device *hdev,
+ u8 *buf, size_t count)
+{
+ struct steam_device *steam = hdev->driver_data;
+
+ return hid_hw_output_report(steam->hdev, buf, count);
+}
+
static const struct hid_ll_driver steam_client_ll_driver = {
.parse = steam_client_ll_parse,
.start = steam_client_ll_start,
@@ -1357,6 +1612,7 @@ static const struct hid_ll_driver steam_client_ll_driver = {
.open = steam_client_ll_open,
.close = steam_client_ll_close,
.raw_request = steam_client_ll_raw_request,
+ .output_report = steam_client_ll_output_report,
};
static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
@@ -1411,7 +1667,7 @@ static int steam_probe(struct hid_device *hdev,
* The non-valve interfaces (mouse and keyboard emulation) are
* connected without changes.
*/
- if (!steam_is_valve_interface(hdev))
+ if (!steam_is_valve_interface(hdev, id->driver_data))
return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
@@ -1450,14 +1706,21 @@ static int steam_probe(struct hid_device *hdev,
goto err_hw_stop;
}
+ steam->connected = true;
+
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
/* If using a wireless adaptor ask for connection status */
steam->connected = false;
- steam_request_conn_status(steam);
- } else {
- /* A wired connection is always present */
- steam->connected = true;
+ ret = steam_get_conn_status(steam);
+ if (ret < 0)
+ hid_err(hdev,
+ "%s:steam_get_conn_status failed with error %d\n",
+ __func__, ret);
+ else if (ret == WIRELESS_EVENT_CONNECT)
+ steam->connected = true;
+ }
+ if (steam->connected) {
ret = steam_register(steam);
if (ret) {
hid_err(hdev,
@@ -1968,7 +2231,7 @@ static void steam_do_battery_event(struct steam_device *steam,
battery = rcu_dereference(steam->battery);
if (likely(battery)) {
spin_lock_irqsave(&steam->lock, flags);
- steam->voltage = volts;
+ steam->battery_voltage = volts;
steam->battery_charge = batt;
spin_unlock_irqrestore(&steam->lock, flags);
power_supply_changed(battery);
@@ -1976,6 +2239,216 @@ static void steam_do_battery_event(struct steam_device *steam,
rcu_read_unlock();
}
+/*
+ * The size for this message payload is 53 in REPORT_ID_INPUT and 45 in REPORT_ID_INPUT2.
+ * The values are:
+ * (* values only in REPORT_ID_INPUT)
+ * Offset| Type | Mapped to |Meaning
+ * -------+-------+-----------+--------------------------
+ * 1 | u8 | -- | sequence number
+ * 2-5 | u32 | see below | buttons
+ * 6-7 | s16 | ABS_HAT2Y | left trigger (uncalibrated)
+ * 8-9 | s16 | ABS_HAT2X | right trigger (uncalibrated)
+ * 10-11 | s16 | ABS_X | left joystick X
+ * 12-13 | s16 | ABS_Y | left joystick Y
+ * 14-15 | s16 | ABS_RX | right joystick X
+ * 16-17 | s16 | ABS_RY | right joystick Y
+ * 18-19 | s16 | ABS_HAT0X | left-pad X value
+ * 20-21 | s16 | ABS_HAT0Y | left-pad Y value
+ * 22-23 | u16 | -- | left pad pressure
+ * 24-25 | s16 | ABS_HAT1X | right-pad X value
+ * 26-27 | s16 | ABS_HAT1Y | right-pad Y value
+ * 28-29 | u16 | -- | right pad pressure
+ * 30-33 | u32 | IMU MSC_TIMESTAMP | IMU timestamp
+ * 34-35 | s16 | IMU ABS_X | accelerometer X value
+ * 36-37 | s16 | IMU ABS_Z | accelerometer Y value
+ * 38-39 | s16 | IMU ABS_Y | accelerometer Z value
+ * 40-41 | s16 | IMU ABS_RX | gyro X value
+ * 42-43 | s16 | IMU ABS_RZ | gyro Y value
+ * 44-45 | s16 | IMU ABS_RY | gyro Z value
+ * 46-47 | s16 | -- | * quaternion W value
+ * 48-49 | s16 | -- | * quaternion X value
+ * 50-51 | s16 | -- | * quaternion Y value
+ * 52-53 | s16 | -- | * quaternion Z value
+ *
+ * The buttons are:
+ * Bit | Mapped to | Description
+ * ------+------------+--------------------------------
+ * 2.0 | BTN_A | button A
+ * 2.1 | BTN_B | button B
+ * 2.2 | BTN_X | button X
+ * 2.3 | BTN_Y | button Y
+ * 2.4 | BTN_BASE | quick access button
+ * 2.5 | BTN_THUMBR | right joystick clicked
+ * 2.6 | BTN_START | menu
+ * 2.7 | BTN_GRIPR | right top grip button
+ * 3.0 | BTN_GRIPR2 | right bottom grip button
+ * 3.1 | BTN_TR | right shoulder
+ * 3.2 | BTN_DPAD_DOWN | left-pad down
+ * 3.3 | BTN_DPAD_RIGHT | left-pad right
+ * 3.4 | BTN_DPAD_LEFT | left-pad left
+ * 3.5 | BTN_DPAD_UP | left-pad up
+ * 3.6 | BTN_SELECT | view
+ * 3.7 | BTN_THUMBL | left joystick clicked
+ * 4.0 | BTN_MODE | steam logo
+ * 4.1 | BTN_GRIPL | left top grip button
+ * 4.2 | BTN_GRIPL2 | left bottom grip button
+ * 4.3 | BTN_TL | left shoulder
+ * 4.4 | -- | right joystick touched
+ * 4.5 | -- | right pad touched
+ * 4.6 | BTN_THUMB2 | right pad pressed
+ * 4.7 | BTN_TR2 | right trigger fully pressed
+ * 5.0 | -- | left joystick touched
+ * 5.1 | -- | left pad touched
+ * 5.2 | BTN_THUMB | left pad pressed
+ * 5.3 | BTN_TL2 | left trigger fully pressed
+ * 5.4 | -- | right grip touch
+ * 5.5 | -- | left grip touch
+ * 5.6 | -- | unmapped
+ * 5.7 | -- | unmapped
+ */
+
+static const struct steam_button_mapping steam_ibex_button_mappings[] = {
+ { BTN_A, 2, 0 },
+ { BTN_B, 2, 1 },
+ { BTN_X, 2, 2 },
+ { BTN_Y, 2, 3 },
+ { BTN_BASE, 2, 4 },
+ { BTN_THUMBR, 2, 5 },
+ { BTN_START, 2, 6 },
+ { BTN_GRIPR, 2, 7 },
+ { BTN_GRIPR2, 3, 0 },
+ { BTN_TR, 3, 1 },
+ { BTN_DPAD_DOWN, 3, 2 },
+ { BTN_DPAD_RIGHT, 3, 3 },
+ { BTN_DPAD_LEFT, 3, 4 },
+ { BTN_DPAD_UP, 3, 5 },
+ { BTN_SELECT, 3, 6 },
+ { BTN_THUMBL, 3, 7 },
+ { BTN_MODE, 4, 0 },
+ { BTN_GRIPL, 4, 1 },
+ { BTN_GRIPL2, 4, 2 },
+ { BTN_TL, 4, 3 },
+ { BTN_THUMB2, 4, 6 },
+ { BTN_TR2, 4, 7 },
+ { BTN_THUMB, 5, 2 },
+ { BTN_TL2, 5, 3 },
+ { /* sentinel */ },
+};
+
+static const struct steam_axis_mapping steam_ibex_axis_mappings[] = {
+ { ABS_X, 1, 10 },
+ { ABS_Y, -1, 12 },
+ { ABS_RX, 1, 14 },
+ { ABS_RY, -1, 16 },
+ { ABS_HAT2Y, 1, 6 },
+ { ABS_HAT2X, 1, 8 },
+ { /* sentinel */ },
+};
+
+static const struct steam_axis_mapping steam_ibex_imu_mappings[] = {
+ { ABS_X, 1, 34 },
+ { ABS_Z, -1, 36 },
+ { ABS_Y, 1, 38 },
+ { ABS_RX, 1, 40 },
+ { ABS_RZ, -1, 42 },
+ { ABS_RY, 1, 44 },
+ { /* sentinel */ },
+};
+
+static void steam_do_ibex_input_event(struct steam_device *steam,
+ struct input_dev *input, const u8 *data)
+{
+ bool start_pressed;
+ bool lpad_touched, rpad_touched;
+
+ start_pressed = data[2] & BIT(6);
+
+ if (!start_pressed && steam->did_mode_switch) {
+ steam->did_mode_switch = false;
+ cancel_delayed_work(&steam->mode_switch);
+ } else if (!steam->client_opened && start_pressed && !steam->did_mode_switch) {
+ steam->did_mode_switch = true;
+ schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
+ }
+
+ if (!steam->gamepad_mode && lizard_mode)
+ return;
+
+ lpad_touched = data[5] & BIT(1);
+ rpad_touched = data[4] & BIT(5);
+
+ if (lpad_touched) {
+ input_report_abs(input, ABS_HAT0X, steam_le16(data + 18));
+ input_report_abs(input, ABS_HAT0Y, steam_le16(data + 20));
+ } else {
+ input_report_abs(input, ABS_HAT0X, 0);
+ input_report_abs(input, ABS_HAT0Y, 0);
+ }
+
+ if (rpad_touched) {
+ input_report_abs(input, ABS_HAT1X, steam_le16(data + 24));
+ input_report_abs(input, ABS_HAT1Y, steam_le16(data + 26));
+ } else {
+ input_report_abs(input, ABS_HAT1X, 0);
+ input_report_abs(input, ABS_HAT1Y, 0);
+ }
+ steam_map_buttons(input, steam_ibex_button_mappings, data);
+ steam_map_axes(input, steam_ibex_axis_mappings, data);
+
+ input_sync(input);
+}
+
+static void steam_do_ibex_sensors_event(struct steam_device *steam,
+ struct input_dev *sensors, const u8 *data)
+{
+ u32 timestamp;
+
+ if (!steam->gamepad_mode && lizard_mode)
+ return;
+
+ timestamp = (u32) get_unaligned_le32((__le32 *)&data[30]);
+ input_event(sensors, EV_MSC, MSC_TIMESTAMP, timestamp);
+ steam_map_axes(sensors, steam_ibex_imu_mappings, data);
+
+ input_sync(sensors);
+}
+
+static void steam_do_ibex_battery_event(struct steam_device *steam,
+ struct power_supply *battery,
+ const struct steam_ibex_battery_status *data)
+{
+ unsigned long flags;
+
+ /* Creating the battery may have failed */
+ guard(rcu)();
+ battery = rcu_dereference(steam->battery);
+ if (!likely(battery))
+ return;
+
+ spin_lock_irqsave(&steam->lock, flags);
+ steam->battery_voltage = get_unaligned_le16(&data->battery_voltage);
+ steam->battery_current = get_unaligned_le16(&data->battery_current);
+ steam->battery_temp = get_unaligned_le16(&data->temperature);
+ steam->battery_charge = data->battery_level;
+ switch (data->charge_state) {
+ case CHARGE_STATE_CHARGING:
+ steam->battery_status = POWER_SUPPLY_STATUS_CHARGING;
+ break;
+ case CHARGE_STATE_DISCHARGING:
+ steam->battery_status = POWER_SUPPLY_STATUS_DISCHARGING;
+ break;
+ case CHARGE_STATE_CHARGING_DONE:
+ steam->battery_status = POWER_SUPPLY_STATUS_FULL;
+ break;
+ default:
+ steam->battery_status = POWER_SUPPLY_STATUS_UNKNOWN;
+ break;
+ }
+ spin_unlock_irqrestore(&steam->lock, flags);
+ power_supply_changed(battery);
+}
+
static int steam_raw_event(struct hid_device *hdev,
struct hid_report *report, u8 *data,
int size)
@@ -1989,8 +2462,84 @@ static int steam_raw_event(struct hid_device *hdev,
return 0;
if (steam->client_opened)
- hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
- data, size, 0);
+ hid_input_report(steam->client_hdev, report->type, data, size, 0);
+
+ /* Ibex uses a different report format */
+ if (steam->quirks & STEAM_QUIRK_IBEX) {
+ if (report->type != HID_INPUT_REPORT)
+ return 0;
+
+ switch (report->id) {
+ case REPORT_ID_INPUT:
+ if (size != 54)
+ return 0;
+ if (steam->client_opened)
+ return 0;
+ rcu_read_lock();
+ input = rcu_dereference(steam->input);
+ if (likely(input)) {
+ steam_do_ibex_input_event(steam, input, data);
+ } else {
+ dbg_hid("%s: input data without connect event\n",
+ __func__);
+ steam_do_connect_event(steam, true);
+ }
+ sensors = rcu_dereference(steam->sensors);
+ if (likely(sensors))
+ steam_do_ibex_sensors_event(steam, sensors, data);
+ rcu_read_unlock();
+ break;
+ case REPORT_ID_INPUT2:
+ if (size != 46)
+ return 0;
+ if (steam->client_opened)
+ return 0;
+ rcu_read_lock();
+ input = rcu_dereference(steam->input);
+ if (likely(input)) {
+ steam_do_ibex_input_event(steam, input, data);
+ } else {
+ dbg_hid("%s: input data without connect event\n",
+ __func__);
+ steam_do_connect_event(steam, true);
+ }
+ sensors = rcu_dereference(steam->sensors);
+ if (likely(sensors))
+ steam_do_ibex_sensors_event(steam, sensors, data);
+ rcu_read_unlock();
+ break;
+ case REPORT_ID_BATTERY:
+ if (size != 15)
+ return 0;
+ rcu_read_lock();
+ battery = rcu_dereference(steam->battery);
+ if (likely(battery)) {
+ steam_do_ibex_battery_event(steam, battery,
+ (const struct steam_ibex_battery_status *)&data[1]);
+ } else {
+ dbg_hid("%s: battery data without connect event\n",
+ __func__);
+ steam_do_connect_event(steam, true);
+ }
+ rcu_read_unlock();
+ break;
+ case REPORT_ID_WIRELESS_EVENT:
+ if (size != 2)
+ return 0;
+ switch (data[1]) {
+ case WIRELESS_EVENT_DISCONNECT:
+ steam_do_connect_event(steam, false);
+ break;
+ case WIRELESS_EVENT_CONNECT:
+ steam_do_connect_event(steam, true);
+ break;
+ }
+ break;
+ }
+
+ return 0;
+ }
+
/*
* All messages are size=64, all values little-endian.
* The format is:
@@ -2113,6 +2662,26 @@ static const struct hid_device_id steam_controllers[] = {
USB_DEVICE_ID_STEAM_DECK),
.driver_data = STEAM_QUIRK_DECK
},
+ { /* Steam Controller (2026) wired */
+ HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
+ USB_DEVICE_ID_STEAM_CONTROLLER_IBEX),
+ .driver_data = STEAM_QUIRK_IBEX
+ },
+ { /* Steam Controller (2026) BLE */
+ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_VALVE,
+ USB_DEVICE_ID_STEAM_CONTROLLER_IBEX_BLE),
+ .driver_data = STEAM_QUIRK_IBEX | STEAM_QUIRK_BLE
+ },
+ { /* Steam Controller (2026) Puck */
+ HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
+ USB_DEVICE_ID_STEAM_CONTROLLER_PROTEUS),
+ .driver_data = STEAM_QUIRK_IBEX | STEAM_QUIRK_WIRELESS
+ },
+ { /* Steam Controller (2026) Steam Machine internal receiver */
+ HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
+ USB_DEVICE_ID_STEAM_CONTROLLER_NEREID),
+ .driver_data = STEAM_QUIRK_IBEX | STEAM_QUIRK_WIRELESS
+ },
{}
};
--
2.54.0
next prev parent reply other threads:[~2026-08-05 1:52 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-08-05 1:51 [PATCH 0/5] HID: steam: Add 2026 Steam Controller support Vicki Pfau
2026-08-05 1:51 ` Vicki Pfau [this message]
2026-08-05 2:13 ` [PATCH 1/5] HID: steam: Initial " sashiko-bot
2026-08-05 1:51 ` [PATCH 2/5] HID: steam: Fix wording of connect/disconnect logs Vicki Pfau
2026-08-05 2:02 ` sashiko-bot
2026-08-05 1:51 ` [PATCH 3/5] HID: steam: Don't set feature reports when disconnecting Vicki Pfau
2026-08-05 1:51 ` [PATCH 4/5] HID: steam: Clean up locking Vicki Pfau
2026-08-05 2:16 ` sashiko-bot
2026-08-05 1:51 ` [PATCH 5/5] HID: steam: Zero out inputs when disabling gamepad mode Vicki Pfau
2026-08-05 2:09 ` sashiko-bot
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