From: sashiko-bot@kernel.org
To: "Vicki Pfau" <vi@endrift.com>
Cc: dmitry.torokhov@gmail.com, linux-input@vger.kernel.org
Subject: Re: [PATCH v4 4/6] HID: steam: Don't set feature reports when disconnecting
Date: Fri, 07 Aug 2026 23:48:15 +0000 [thread overview]
Message-ID: <20260807234816.47EC31F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260807232339.2799205-5-vi@endrift.com>
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
Pre-existing issues:
- [High] Use-after-free of `steam->client_hdev` in `steam_raw_event` due to lockless state read and improper teardown order.
- [High] Use-after-free of the `steam` object due to delayed works being scheduled after they are cancelled in `steam_remove`.
--
--- Patch [4]: [PATCH v4 4/6] HID: steam: Don't set feature reports when disconnecting ---
commit a4f986bc6df63f014c012a55b0b8e0ff17917cf8
Author: Vicki Pfau <vi@endrift.com>
HID: steam: Don't set feature reports when disconnecting
This commit updates the driver to fail silently when setting feature reports
fails with -ENODEV during device disconnect. It prevents expected errors
from flooding the kernel log when lizard mode and IMU mode are reset.
> diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
> index 8d3ef523682bd..d95296b28f92b 100644
> --- a/drivers/hid/hid-steam.c
> +++ b/drivers/hid/hid-steam.c
[ ... ]
> @@ -570,7 +574,11 @@ static int steam_send_report_id(struct steam_device *steam,
> } while (--retries);
>
> kfree(buf);
> - if (ret < 0)
> + /*
> + * Don't log if the failure is -ENODEV, as this
> + * can happen normally on disconnect.
> + */
> + if (ret < 0 && ret != -ENODEV)
> hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
> ret, size, cmd);
> return ret;
[Severity: High]
This isn't a bug introduced by this patch, but while reviewing the disconnect
handling, is it possible for the interrupt handler to access freed memory?
Looking at steam_remove(), the client device is destroyed before the
client_opened flag is cleared and before hardware interrupts are stopped:
drivers/hid/hid-steam.c:steam_remove() {
...
hid_destroy_device(steam->client_hdev);
spin_lock_irqsave(&steam->lock, flags);
steam->client_opened = 0;
...
}
If a USB report arrives in this window, could steam_raw_event() locklessly
read steam->client_opened (which still evaluates to true) and call
hid_input_report() on the already freed steam->client_hdev?
drivers/hid/hid-steam.c:steam_raw_event() {
...
if (steam->client_opened)
hid_input_report(steam->client_hdev, report->type, data, size, 0);
...
}
[Severity: High]
This is also a pre-existing issue, but does steam_remove() leave a window
where cancelled works can be re-queued?
In steam_remove(), the works are cancelled and the device is unregistered
before hardware interrupts are finally stopped via hid_hw_stop():
drivers/hid/hid-steam.c:steam_remove() {
...
cancel_work_sync(&steam->work_connect);
...
steam_unregister(steam);
hid_hw_stop(hdev);
...
}
Because hardware interrupts can remain active in this window, incoming HID
events can still trigger steam_raw_event(). If a user presses the start
button in this window, could steam_do_deck_input_event() queue the
mode_switch delayed work?
drivers/hid/hid-steam.c:steam_do_deck_input_event() {
...
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
...
}
Similarly, could incoming wireless events trigger steam_do_connect_event()
and queue work_connect after it was already cancelled?
drivers/hid/hid-steam.c:steam_do_connect_event() {
...
if (changed && schedule_work(&steam->work_connect) == 0)
...
}
Once steam_remove() returns, the steam struct is freed via devres. Could
these pending works then execute on the freed steam object, causing a
use-after-free?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260807232339.2799205-1-vi@endrift.com?part=4
next prev parent reply other threads:[~2026-08-07 23:48 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-08-07 23:23 [PATCH v4 0/6] HID: steam: Add 2026 Steam Controller support Vicki Pfau
2026-08-07 23:23 ` [PATCH v4 1/6] HID: steam: Refactor registration Vicki Pfau
2026-08-07 23:36 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 2/6] HID: steam: Initial 2026 Steam Controller support Vicki Pfau
2026-08-07 23:59 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 3/6] HID: steam: Fix wording of connect/disconnect logs Vicki Pfau
2026-08-07 23:23 ` [PATCH v4 4/6] HID: steam: Don't set feature reports when disconnecting Vicki Pfau
2026-08-07 23:48 ` sashiko-bot [this message]
2026-08-07 23:23 ` [PATCH v4 5/6] HID: steam: Clean up locking Vicki Pfau
2026-08-07 23:53 ` sashiko-bot
2026-08-07 23:23 ` [PATCH v4 6/6] HID: steam: Zero out inputs when disabling gamepad mode Vicki Pfau
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