From: sashiko-bot@kernel.org
To: "Vicki Pfau" <vi@endrift.com>
Cc: dmitry.torokhov@gmail.com, linux-input@vger.kernel.org
Subject: Re: [PATCH v15 2/4] HID: nintendo: Add rumble support for Switch 2 controllers
Date: Fri, 02 Oct 2026 09:14:25 +0000 [thread overview]
Message-ID: <20261002091426.227C61F00893@smtp.kernel.org> (raw)
In-Reply-To: <20261002002929.1578115-3-vi@endrift.com>
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
- [High] hid: nintendo: Infinite catch-up loop in switch2_rumble_work
- [High] hid: nintendo: AB-BA Deadlock in switch2_init_input error path
--
commit f2f111d17b13153234806561e2b816ddf7f4e353
Author: Vicki Pfau <vi@endrift.com>
HID: nintendo: Add rumble support for Switch 2 controllers
This commit introduces rumble support for Nintendo Switch 2 controllers,
handling both HD Rumble (linear resonant actuators) and eccentric rotating
mass haptics. It manages rumble states using a delayed workqueue to stream
reports.
> diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
> index 81d0a25d9846b..c185ad4a27c97 100644
> --- a/drivers/hid/hid-nintendo.c
> +++ b/drivers/hid/hid-nintendo.c
[ ... ]
> @@ -3251,6 +3305,128 @@ static void switch2_kref_put(struct kref *refcount)
[ ... ]
> +static void switch2_rumble_work(struct work_struct *work)
> +{
> + struct switch2_controller *ns2 = container_of(to_delayed_work(work),
> + struct switch2_controller, rumble_work);
[ ... ]
> + if (active) {
> + unsigned long interval = msecs_to_jiffies(4);
> + uint64_t current_jiffies = get_jiffies_64();
> +
> + if (!ns2->last_rumble_work)
> + ns2->last_rumble_work = current_jiffies;
> + else
> + ns2->last_rumble_work += interval;
> +
> + /* Reschedule a little early to make sure the buffer never underruns */
> + interval -= msecs_to_jiffies(2);
> + if (ns2->last_rumble_work + interval >= current_jiffies)
> + schedule_delayed_work(&ns2->rumble_work,
> + ns2->last_rumble_work + interval - current_jiffies);
> + else
> + schedule_delayed_work(&ns2->rumble_work, 0);
[Severity: High]
Could this create an unbounded catch-up loop under load or after a suspend?
If switch2_rumble_work is delayed (for example, by lock contention or a
suspend/resume cycle) and falls significantly behind current_jiffies, it
reschedules itself with a 0 delay while only advancing last_rumble_work
by 4ms. If the execution of the work itself takes longer than 4ms,
current_jiffies will grow faster than last_rumble_work can catch up.
Can this lead to a situation where the worker spins constantly, pegging a
CPU core and flooding the controller with stale rumble packets?
> + } else {
> + ns2->last_rumble_work = 0;
> + }
> +
> + mutex_lock(&ns2->lock);
> + if (!ns2->hdev) {
> + cancel_delayed_work(&ns2->rumble_work);
> + } else {
> + ret = hid_hw_output_report(ns2->hdev, ns2->rumble_buffer, 64);
[ ... ]
> @@ -3374,6 +3550,26 @@ static int switch2_init_input(struct switch2_controller *ns2)
[ ... ]
> +#if IS_ENABLED(CONFIG_NINTENDO_FF)
> + ns2->rumble_buffer = devm_kzalloc(&input->dev, 64, GFP_KERNEL);
> + if (!ns2->rumble_buffer) {
> + input_free_device(input);
> + return -ENOMEM;
> + }
> + ret = devm_delayed_work_autocancel(&input->dev, &ns2->rumble_work, switch2_rumble_work);
[ ... ]
> + ns2->leds = devm_kcalloc(&input->dev, JC_NUM_LEDS, sizeof(*ns2->leds), GFP_KERNEL);
> + if (!ns2->leds) {
> + hid_err(ns2->hdev, "Failed to allocate LEDs\n");
> + input_unregister_device(input);
> + return -ENOMEM;
> + }
[Severity: High]
Does this error path introduce an AB-BA deadlock with the rumble worker?
switch2_receive_command() acquires ns2->lock before calling
switch2_init_input(). Because the input device is registered before this
allocation, userspace can immediately open the evdev node and issue a rumble
effect, queuing switch2_rumble_work.
If devm_kcalloc() fails, it calls input_unregister_device(input). Since
userspace might have already closed the node, dropping the last reference
triggers synchronous devm cleanup (because the work is registered via
devm_delayed_work_autocancel). This cleanup will invoke
cancel_delayed_work_sync(&ns2->rumble_work) while this thread still holds
ns2->lock.
However, switch2_rumble_work() needs to acquire ns2->lock to complete, as
seen in the earlier snippet. Can this result in a permanent deadlock?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20261002002929.1578115-1-vi@endrift.com?part=2
next prev parent reply other threads:[~2026-10-02 9:14 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-10-02 0:29 [PATCH v15 0/4] HID: nintendo: Add preliminary Switch 2 controller driver Vicki Pfau
2026-10-02 0:29 ` [PATCH v15 1/4] " Vicki Pfau
2026-10-02 9:14 ` sashiko-bot
2026-10-02 0:29 ` [PATCH v15 2/4] HID: nintendo: Add rumble support for Switch 2 controllers Vicki Pfau
2026-10-02 9:14 ` sashiko-bot [this message]
2026-10-02 0:29 ` [PATCH v15 3/4] HID: nintendo: Add unified report format support Vicki Pfau
2026-10-02 0:29 ` [PATCH v15 4/4] HID: nintendo: Patch NYXI Hyperion 3 descriptor Vicki Pfau
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