From mboxrd@z Thu Jan 1 00:00:00 1970 From: Jiri Slaby Subject: FF layer restrictions [Was: [PATCH 1/1] Input: add sensable phantom driver] Date: Tue, 13 Mar 2007 23:16:46 +0100 Message-ID: <45F722CE.9000602@gmail.com> References: <2460126662758025813@fi.muni.cz> <45EEEAA3.50009@gmail.com> <4af2d03a0703130919nb4893b1ja9ec795dcf4bf53c@mail.gmail.com> <38b3b7c0703131450v2646e63fj2be4b9dda7f928c0@mail.gmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <38b3b7c0703131450v2646e63fj2be4b9dda7f928c0@mail.gmail.com> Sender: owner-linux-input@atrey.karlin.mff.cuni.cz List-Help: List-Owner: List-Post: List-Unsubscribe: To: johann deneux Cc: Dmitry Torokhov , Linux kernel mailing list , linux-input@atrey.karlin.mff.cuni.cz, Anssi Hannula List-Id: linux-input@vger.kernel.org Why did you remove all Cced people? Anyway I filtered some of them out johann deneux napsal(a): > You are right, the direction in ff_effect is meant to be an angle. > A dirty solution would be to use the 16 bits as two 8-bits angles. Or That would be a problem as I need 3x 16bits. > maybe we should change the API. I don't think there are many > applications using force feedback yet, so maybe that should be ok? > > If we change the API, we should remove the assumption that a device has > at most two axes to render effects. We could for instance have a > magnitude argument for each axis which is capable of rendering effects. > That might be necessary even for more common gaming devices like racing > wheels: One can think pedals could also be capable of force feedback > some day, not just the steering wheel. I can do that, but in that case, I need to know how people (especially those input one) want me to do... regards, -- http://www.fi.muni.cz/~xslaby/ Jiri Slaby faculty of informatics, masaryk university, brno, cz e-mail: jirislaby gmail com, gpg pubkey fingerprint: B674 9967 0407 CE62 ACC8 22A0 32CC 55C3 39D4 7A7E