From: Roland Bosa <rbosa@logitech.com>
To: simon@mungewell.org
Cc: "Michal Malý" <madcatxster@devoid-pointer.net>,
"Dmitry Torokhov" <dmitry.torokhov@gmail.com>,
linux-input@vger.kernel.org, linux-kernel@vger.kernel.org,
jkosina@suse.cz, elias.vds@gmail.com, anssi.hannula@iki.fi
Subject: Re: [PATCH v4 01/24] input: Add ff-memless-next module
Date: Tue, 20 May 2014 15:04:52 -0700 [thread overview]
Message-ID: <537BD184.9090608@logitech.com> (raw)
In-Reply-To: <8c45868c3cd4333d1098bdbc0fa83a2e.squirrel@mungewell.org>
On 05/20/2014 12:39 PM, simon@mungewell.org wrote:
> hopefully bring Linux into scope for force-feedback of AAA game quality.
^ That's my objective too.
> Mostly this has come from a small group of people reverse engineering the
> Logitech wheels, which leads to the 'tailor-made' situation. But we'd like
> the systems/interfaces to be device agnostic.
I'm sure we can consolidate the support into fewer files.
> As you how you can help...? As Michal said having a contact at Logitech to
> whom we can ask technical questions (off list) would probably be the
> greatest help. This would clear up any assumptions we have made, and help
> with decisions going forward.
Please don't hesitate to contact me. ;-)
> It may also be the case that Logitech is working with studios/game
> designers to improve controller performance. If any information can be
> feed 'forward' to improve the Linux driver, that would be useful too.
IMO, there are two types of games. The "arcade" ones, which have a set
of 'canned' force effects, which play whenever an event happens in game.
And the "simulation" ones, which base the game on a physics engine. The
latter can redirect some variables of their engine to the input layer
and typically drive a constant force and maybe a spring/damper too.
For the first type, you might want to keep a centering spring active all
the time. Maybe you want to tweak the gain in the game settings. Maybe
there's a gain for the centering and one for the special effects. The
canned effects are mostly periodics with varying waveform, duration,
amplitude and envelope. That's about it.
For the second type, you don't want a centering spring. You typically
will drive a constant force effect with the engine, with some sprinkled
damping and maybe a slight spring here and there.
I would personally put more weight and effort to get the second type
properly implemented. The players of those games demand more realism and
they need the subtle force changes to drive better than the competition.
That means having a FF driver that can deal with many force updates per
second without choking and a consistent, reproducible force output at
the device, maybe even similar across varying devices. This translates
into a decoupled design for accepting force updates and sending USB
updates, as well as a device-specific layer to "calibrate" and "unify"
the force responses across different models.
Does this make sense?
thanks
roland
next prev parent reply other threads:[~2014-05-20 22:04 UTC|newest]
Thread overview: 60+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-04-26 15:01 [PATCH v4 00/24] input: Introduce ff-memless-next as an improved replacement for ff-memless Michal Malý
2014-04-26 15:02 ` [PATCH v4 01/24] input: Add ff-memless-next module Michal Malý
2014-05-14 6:38 ` Dmitry Torokhov
2014-05-14 8:35 ` Michal Malý
2014-05-14 11:26 ` Elias Vanderstuyft
2014-05-14 15:11 ` simon
2014-05-14 17:58 ` Dmitry Torokhov
2014-05-14 18:05 ` Dmitry Torokhov
2014-05-14 19:38 ` Michal Malý
2014-05-20 9:27 ` Michal Malý
2014-05-20 18:32 ` Roland Bosa
2014-05-20 19:00 ` Michal Malý
2014-05-20 21:38 ` Roland Bosa
2014-05-21 14:53 ` Elias Vanderstuyft
[not found] ` <537D28E3.3000401@logitech.com>
2014-05-21 22:42 ` simon
2014-05-20 19:39 ` simon
2014-05-20 22:04 ` Roland Bosa [this message]
2014-05-20 23:30 ` simon
2014-05-21 1:17 ` Roland Bosa
2014-05-21 2:13 ` Michal Malý
2014-05-21 10:17 ` Nestor Lopez Casado
2014-05-21 14:08 ` Elias Vanderstuyft
2014-05-21 13:35 ` Elias Vanderstuyft
2014-05-21 14:22 ` Elias Vanderstuyft
2014-05-21 14:05 ` Elias Vanderstuyft
2014-05-20 20:16 ` simon
2014-05-20 20:58 ` Michal Malý
2014-05-20 21:26 ` Elias Vanderstuyft
2014-05-22 9:48 ` Elias Vanderstuyft
2014-05-20 23:45 ` simon
2014-05-21 0:08 ` Michal Malý
2014-05-14 18:14 ` Dmitry Torokhov
2014-05-14 19:40 ` Michal Malý
2014-04-26 15:02 ` [PATCH v4 02/24] input: Port arizona-haptics to ff-memless-next Michal Malý
2014-04-26 15:02 ` [PATCH v4 03/24] input: Port twl4030-vibra " Michal Malý
2014-04-26 15:02 ` [PATCH v4 04/24] input: Port twl6040-vibra " Michal Malý
2014-04-26 15:02 ` [PATCH v4 05/24] input: Port max8997_haptic " Michal Malý
2014-04-26 15:02 ` [PATCH v4 06/24] input: Port pm8xxx-vibrator " Michal Malý
2014-04-26 15:02 ` [PATCH v4 07/24] hid: Port hid-axff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 08/24] hid: Port hid-emsff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 09/24] hid: Port hid-dr " Michal Malý
2014-04-26 15:02 ` [PATCH v4 10/24] hid: Port hid-gaff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 11/24] hid: Port hid-holtekff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 12/24] hid: Port hid-lgff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 13/24] hid: Port hid-lg3ff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 14/24] hid: Port hid-pl " Michal Malý
2014-04-26 15:02 ` [PATCH v4 15/24] hid: Port hid-sjoy " Michal Malý
2014-04-26 15:02 ` [PATCH v4 16/24] hid: Port hid-sony " Michal Malý
2014-04-26 15:02 ` [PATCH v4 17/24] hid: Port hid-tmff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 18/24] hid: Port hid-wiimote-modules " Michal Malý
2014-04-26 15:02 ` [PATCH v4 19/24] hid: Port hid-zpff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 20/24] input: Port gamecon " Michal Malý
2014-04-26 15:02 ` [PATCH v4 21/24] input: Port xpad " Michal Malý
2014-04-26 15:02 ` [PATCH v4 22/24] hid: Port hid-lg2ff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 23/24] hid: Port hid-lg4ff " Michal Malý
2014-04-29 16:05 ` simon
2014-04-26 15:02 ` [PATCH v4 24/24] input: Replace ff-memless with ff-memless-next Michal Malý
2014-04-29 15:59 ` [PATCH v4 00/24] input: Introduce ff-memless-next as an improved replacement for ff-memless simon
2014-05-12 9:14 ` Jiri Kosina
2014-05-12 9:26 ` Michal Malý
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=537BD184.9090608@logitech.com \
--to=rbosa@logitech.com \
--cc=anssi.hannula@iki.fi \
--cc=dmitry.torokhov@gmail.com \
--cc=elias.vds@gmail.com \
--cc=jkosina@suse.cz \
--cc=linux-input@vger.kernel.org \
--cc=linux-kernel@vger.kernel.org \
--cc=madcatxster@devoid-pointer.net \
--cc=simon@mungewell.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).