* Re: X-Box one controller causes Xpad to crash [NEW INFO] [not found] <56588978.9030300@gmail.com> @ 2015-11-27 17:34 ` Dmitry Torokhov [not found] ` <5658971E.4040703@gmail.com> 0 siblings, 1 reply; 3+ messages in thread From: Dmitry Torokhov @ 2015-11-27 17:34 UTC (permalink / raw) To: Jonathan Beilharz; +Cc: pavel, linux-input Hi Jonathan, On Fri, Nov 27, 2015 at 05:48:56PM +0100, Jonathan Beilharz wrote: > Still haven't got it on the mailing list... Also can't find any info > on how to add new stuff. I already had sent an email sometime ago > but since then I found out more. Hmm, not sure why your email do not reach the list, it does not require subscription for posting... > > [1.] One line summary of the problem: > X-Box one controller causes Xpad to crash > > [2.] Full description of the problem/report: > Plugging in the so called "Xbox one (converted forces)" controller > crashes the Xpad module. > Important part of dmesg: > "BUG: unable to handle kernel NULL pointer dereference at 000000000000004e" > "RIP [<ffffffffc02c952a>] xpad_probe+0x37a/0x9eb [xpad]" > You need the following commit from mainline: 39a7a88872df98f0c3c50fe278fd1a1f597afd95 - Input: xpad - add Covert Forces edition of the Xbox One controller There was a report that while it fixes the crash the controller is not really working, so I'd like to hear about your results. Thanks. -- Dmitry ^ permalink raw reply [flat|nested] 3+ messages in thread
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* Re: X-Box one controller causes Xpad to crash [NEW INFO] [not found] ` <20151127180809.GD27040@dtor-ws> @ 2015-11-28 16:35 ` Jonathan Beilharz 2015-12-01 14:42 ` Jonathan Beilharz 0 siblings, 1 reply; 3+ messages in thread From: Jonathan Beilharz @ 2015-11-28 16:35 UTC (permalink / raw) To: Dmitry Torokhov; +Cc: pavel, linux-input On 27.11.2015 19:08, Dmitry Torokhov wrote: > On Fri, Nov 27, 2015 at 06:47:10PM +0100, Jonathan Beilharz wrote: >> On 27.11.2015 18:34, Dmitry Torokhov wrote: >>> Hi Jonathan, >>> >>> On Fri, Nov 27, 2015 at 05:48:56PM +0100, Jonathan Beilharz wrote: >>>> Still haven't got it on the mailing list... Also can't find any info >>>> on how to add new stuff. I already had sent an email sometime ago >>>> but since then I found out more. >>> Hmm, not sure why your email do not reach the list, it does not require >>> subscription for posting... >>> >>>> [1.] One line summary of the problem: >>>> X-Box one controller causes Xpad to crash >>>> >>>> [2.] Full description of the problem/report: >>>> Plugging in the so called "Xbox one (converted forces)" controller >>>> crashes the Xpad module. >>>> Important part of dmesg: >>>> "BUG: unable to handle kernel NULL pointer dereference at 000000000000004e" >>>> "RIP [<ffffffffc02c952a>] xpad_probe+0x37a/0x9eb [xpad]" >>>> >>> You need the following commit from mainline: >>> >>> 39a7a88872df98f0c3c50fe278fd1a1f597afd95 - Input: xpad - add Covert >>> Forces edition of the Xbox One controller >>> >>> There was a report that while it fixes the crash the controller is not >>> really working, so I'd like to hear about your results. >>> >>> Thanks. >>> >> Thanks for answering. >> >> But shouldn't the commit be included in the "Linux version >> 4.3.0-040300-generic (kernel@gomeisa) (gcc version 5.2.1 20151010 >> (Ubuntu 5.2.1-22ubuntu2) ) #201511020949 SMP Mon Nov 2 14:50:44 UTC >> 2015" I tested with? > No, it was in the pull request I sent for 4.4-rc1. > >> If not should I build the latest mainline kernel? > That would be great. > > Thanks. > So I now was able to boot the new kernel fully (also onto desktop). The patch fixes the crash and also the module gets successfully loaded dynamically. But as you said earlier it isn't "working". jscal/jstest tell me the right amount of axes and buttons. But it doesn't matter if I calibrate the controller or not. Everything stays the same. I can move everything as much as I want but nothing changes in jstest. Thanks for looking into this. ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: X-Box one controller causes Xpad to crash [NEW INFO] 2015-11-28 16:35 ` Jonathan Beilharz @ 2015-12-01 14:42 ` Jonathan Beilharz 0 siblings, 0 replies; 3+ messages in thread From: Jonathan Beilharz @ 2015-12-01 14:42 UTC (permalink / raw) To: Dmitry Torokhov; +Cc: pavel, linux-input On 28.11.2015 17:35, Jonathan Beilharz wrote: > On 27.11.2015 19:08, Dmitry Torokhov wrote: >> On Fri, Nov 27, 2015 at 06:47:10PM +0100, Jonathan Beilharz wrote: >>> On 27.11.2015 18:34, Dmitry Torokhov wrote: >>>> Hi Jonathan, >>>> >>>> On Fri, Nov 27, 2015 at 05:48:56PM +0100, Jonathan Beilharz wrote: >>>>> Still haven't got it on the mailing list... Also can't find any info >>>>> on how to add new stuff. I already had sent an email sometime ago >>>>> but since then I found out more. >>>> Hmm, not sure why your email do not reach the list, it does not >>>> require >>>> subscription for posting... >>>> >>>>> [1.] One line summary of the problem: >>>>> X-Box one controller causes Xpad to crash >>>>> >>>>> [2.] Full description of the problem/report: >>>>> Plugging in the so called "Xbox one (converted forces)" controller >>>>> crashes the Xpad module. >>>>> Important part of dmesg: >>>>> "BUG: unable to handle kernel NULL pointer dereference at >>>>> 000000000000004e" >>>>> "RIP [<ffffffffc02c952a>] xpad_probe+0x37a/0x9eb [xpad]" >>>>> >>>> You need the following commit from mainline: >>>> >>>> 39a7a88872df98f0c3c50fe278fd1a1f597afd95 - Input: xpad - add Covert >>>> Forces edition of the Xbox One controller >>>> >>>> There was a report that while it fixes the crash the controller is not >>>> really working, so I'd like to hear about your results. >>>> >>>> Thanks. >>>> >>> Thanks for answering. >>> >>> But shouldn't the commit be included in the "Linux version >>> 4.3.0-040300-generic (kernel@gomeisa) (gcc version 5.2.1 20151010 >>> (Ubuntu 5.2.1-22ubuntu2) ) #201511020949 SMP Mon Nov 2 14:50:44 UTC >>> 2015" I tested with? >> No, it was in the pull request I sent for 4.4-rc1. >> >>> If not should I build the latest mainline kernel? >> That would be great. >> >> Thanks. >> > > So I now was able to boot the new kernel fully (also onto desktop). > > The patch fixes the crash and also the module gets successfully loaded > dynamically. > > But as you said earlier it isn't "working". jscal/jstest tell me the > right amount of axes and buttons. But it doesn't matter if I calibrate > the controller or not. Everything stays the same. I can move > everything as much as I want but nothing changes in jstest. > > Thanks for looking into this. Should I open up a new "Thread" for this? I'm still new to lkml ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2015-12-01 14:43 UTC | newest] Thread overview: 3+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- [not found] <56588978.9030300@gmail.com> 2015-11-27 17:34 ` X-Box one controller causes Xpad to crash [NEW INFO] Dmitry Torokhov [not found] ` <5658971E.4040703@gmail.com> [not found] ` <20151127180809.GD27040@dtor-ws> 2015-11-28 16:35 ` Jonathan Beilharz 2015-12-01 14:42 ` Jonathan Beilharz
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