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* [PATCH] HID: nintendo: add WQ_PERCPU to alloc_workqueue users
@ 2025-11-07 13:24 Marco Crivellari
  2025-11-07 17:03 ` Jiri Kosina
  0 siblings, 1 reply; 3+ messages in thread
From: Marco Crivellari @ 2025-11-07 13:24 UTC (permalink / raw)
  To: linux-kernel, linux-input
  Cc: Tejun Heo, Lai Jiangshan, Frederic Weisbecker,
	Sebastian Andrzej Siewior, Marco Crivellari, Michal Hocko,
	Daniel J . Ogorchock, Jiri Kosina, Benjamin Tissoires

Currently if a user enqueues a work item using schedule_delayed_work() the
used wq is "system_wq" (per-cpu wq) while queue_delayed_work() use
WORK_CPU_UNBOUND (used when a cpu is not specified). The same applies to
schedule_work() that is using system_wq and queue_work(), that makes use
again of WORK_CPU_UNBOUND.
This lack of consistency cannot be addressed without refactoring the API.

alloc_workqueue() treats all queues as per-CPU by default, while unbound
workqueues must opt-in via WQ_UNBOUND.

This default is suboptimal: most workloads benefit from unbound queues,
allowing the scheduler to place worker threads where they’re needed and
reducing noise when CPUs are isolated.

This continues the effort to refactor workqueue APIs, which began with
the introduction of new workqueues and a new alloc_workqueue flag in:

commit 128ea9f6ccfb ("workqueue: Add system_percpu_wq and system_dfl_wq")
commit 930c2ea566af ("workqueue: Add new WQ_PERCPU flag")

This change adds a new WQ_PERCPU flag to explicitly request
alloc_workqueue() to be per-cpu when WQ_UNBOUND has not been specified.

With the introduction of the WQ_PERCPU flag (equivalent to !WQ_UNBOUND),
any alloc_workqueue() caller that doesn’t explicitly specify WQ_UNBOUND
must now use WQ_PERCPU.

Once migration is complete, WQ_UNBOUND can be removed and unbound will
become the implicit default.

Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Marco Crivellari <marco.crivellari@suse.com>
---
 drivers/hid/hid-nintendo.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index c2849a541f65..bb088a066dd0 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -2648,7 +2648,8 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	init_waitqueue_head(&ctlr->wait);
 	spin_lock_init(&ctlr->lock);
 	ctlr->rumble_queue = alloc_workqueue("hid-nintendo-rumble_wq",
-					     WQ_FREEZABLE | WQ_MEM_RECLAIM, 0);
+					     WQ_FREEZABLE | WQ_MEM_RECLAIM | WQ_PERCPU,
+					     0);
 	if (!ctlr->rumble_queue) {
 		ret = -ENOMEM;
 		goto err;
-- 
2.51.1


^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH] HID: nintendo: add WQ_PERCPU to alloc_workqueue users
  2025-11-07 13:24 [PATCH] HID: nintendo: add WQ_PERCPU to alloc_workqueue users Marco Crivellari
@ 2025-11-07 17:03 ` Jiri Kosina
  2025-11-07 17:04   ` Marco Crivellari
  0 siblings, 1 reply; 3+ messages in thread
From: Jiri Kosina @ 2025-11-07 17:03 UTC (permalink / raw)
  To: Marco Crivellari
  Cc: linux-kernel, linux-input, Tejun Heo, Lai Jiangshan,
	Frederic Weisbecker, Sebastian Andrzej Siewior, Michal Hocko,
	Daniel J . Ogorchock, Benjamin Tissoires

On Fri, 7 Nov 2025, Marco Crivellari wrote:

> Currently if a user enqueues a work item using schedule_delayed_work() the
> used wq is "system_wq" (per-cpu wq) while queue_delayed_work() use
> WORK_CPU_UNBOUND (used when a cpu is not specified). The same applies to
> schedule_work() that is using system_wq and queue_work(), that makes use
> again of WORK_CPU_UNBOUND.
> This lack of consistency cannot be addressed without refactoring the API.
> 
> alloc_workqueue() treats all queues as per-CPU by default, while unbound
> workqueues must opt-in via WQ_UNBOUND.
> 
> This default is suboptimal: most workloads benefit from unbound queues,
> allowing the scheduler to place worker threads where they’re needed and
> reducing noise when CPUs are isolated.
> 
> This continues the effort to refactor workqueue APIs, which began with
> the introduction of new workqueues and a new alloc_workqueue flag in:
> 
> commit 128ea9f6ccfb ("workqueue: Add system_percpu_wq and system_dfl_wq")
> commit 930c2ea566af ("workqueue: Add new WQ_PERCPU flag")
> 
> This change adds a new WQ_PERCPU flag to explicitly request
> alloc_workqueue() to be per-cpu when WQ_UNBOUND has not been specified.
> 
> With the introduction of the WQ_PERCPU flag (equivalent to !WQ_UNBOUND),
> any alloc_workqueue() caller that doesn’t explicitly specify WQ_UNBOUND
> must now use WQ_PERCPU.
> 
> Once migration is complete, WQ_UNBOUND can be removed and unbound will
> become the implicit default.
> 
> Suggested-by: Tejun Heo <tj@kernel.org>
> Signed-off-by: Marco Crivellari <marco.crivellari@suse.com>

Applied to hid.git#for-6.19/nintendo, thanks Marco.

-- 
Jiri Kosina
SUSE Labs


^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [PATCH] HID: nintendo: add WQ_PERCPU to alloc_workqueue users
  2025-11-07 17:03 ` Jiri Kosina
@ 2025-11-07 17:04   ` Marco Crivellari
  0 siblings, 0 replies; 3+ messages in thread
From: Marco Crivellari @ 2025-11-07 17:04 UTC (permalink / raw)
  To: Jiri Kosina
  Cc: linux-kernel, linux-input, Tejun Heo, Lai Jiangshan,
	Frederic Weisbecker, Sebastian Andrzej Siewior, Michal Hocko,
	Daniel J . Ogorchock, Benjamin Tissoires

On Fri, Nov 7, 2025 at 6:03 PM Jiri Kosina <jikos@kernel.org> wrote:
>[...]
> Applied to hid.git#for-6.19/nintendo, thanks Marco.

Many thanks, Jiri!


-- 

Marco Crivellari

L3 Support Engineer, Technology & Product

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2025-11-07 17:04 UTC | newest]

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2025-11-07 13:24 [PATCH] HID: nintendo: add WQ_PERCPU to alloc_workqueue users Marco Crivellari
2025-11-07 17:03 ` Jiri Kosina
2025-11-07 17:04   ` Marco Crivellari

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