From mboxrd@z Thu Jan 1 00:00:00 1970 From: SF Markus Elfring Subject: Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" Date: Sat, 24 Sep 2016 18:55:41 +0200 Message-ID: References: <3345f7c1-b823-a819-aabf-5b4990068075@users.sourceforge.net> <20160924164108.GB40187@dtor-ws> Mime-Version: 1.0 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <20160924164108.GB40187@dtor-ws> Sender: linux-kernel-owner@vger.kernel.org To: Dmitry Torokhov Cc: linux-input@vger.kernel.org, LKML , kernel-janitors@vger.kernel.org, Julia Lawall List-Id: linux-input@vger.kernel.org >> +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt >> + > > Why did you split it off from the patch where you attempt to use it? I chose a special patch granularity once again. > What good does this change do on its own? I find that it is a preparation. - If this addition could not be accepted, the following update step would also be discussed under an other perspective, wouldn't it? Regards, Markus