From mboxrd@z Thu Jan 1 00:00:00 1970 From: SF Markus Elfring Subject: Re: Input-gameport: Add the macro "pr_fmt" for module "joydump" Date: Sat, 24 Sep 2016 20:45:27 +0200 Message-ID: References: <3345f7c1-b823-a819-aabf-5b4990068075@users.sourceforge.net> <20160924164108.GB40187@dtor-ws> <1474736592.23838.8.camel@perches.com> <40016728-7a21-df83-f6a3-d936c928ed30@users.sourceforge.net> <1474740063.23838.18.camel@perches.com> Mime-Version: 1.0 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <1474740063.23838.18.camel@perches.com> Sender: linux-kernel-owner@vger.kernel.org To: Joe Perches Cc: Dmitry Torokhov , linux-input@vger.kernel.org, LKML , kernel-janitors@vger.kernel.org, Julia Lawall List-Id: linux-input@vger.kernel.org > When a chorus of voices says to you that you are wasting > their time, perhaps you listen to their song. I am listening to some degree. - I guess that I am making some decisions and conclusions in a way that you would prefer to be different. I know that my update suggestions won't be liked by all contributors. > It seems to me your patch proposals have a relatively high > unapplied patch percentage I agree here. - This impression can occur for a while. I find that this situation is hardly avoidable according to my evolving number of update suggestions. In which time frames do you look for the corresponding software development process? > and there is an increase in the number of upstream maintainers that ignore you. It's a pity. - I hope that the corresponding software development can still be continued in constructive ways. > Yes, the overall number of patches should be minimized when > the suggested patches are highly related. I have got a special opinion about patch squashing. But I can consider it also for this update step when a corresponding consensus could be achieved between contributors. Regards, Markus