Re: [PATCH] kbuild: fix scripts/headers.sh to see the correct Kbuild path

Masahiro Yamada
2015-01-13T05:24:25Z

Hi Sam,

IIRC, you mentioned scripts/headers.sh is pointless
and should be removed from the code base.

If so, this patch of mine has no point.
Could you consider removing scripts/headers.sh ?

Best Regards
Masahiro Yamada

On Wed, 3 Dec 2014 15:52:15 +0900
Masahiro Yamada <yamada.m@jp.panasonic.com> wrote:

> The exported headers were moved to "uapi" directories.
> We should check the existence of arch/*/include/uapi/asm/Kbuild.
>
> Signed-off-by: Masahiro Yamada <yamada.m@jp.panasonic.com>
> ---
>
> scripts/headers.sh | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/scripts/headers.sh b/scripts/headers.sh
> index 95ece06..b164336 100755
> --- a/scripts/headers.sh
> +++ b/scripts/headers.sh
> @@ -6,7 +6,7 @@ set -e
>
> do_command()
> {
> - if [ -f ${srctree}/arch/$2/include/asm/Kbuild ]; then
> + if [ -f ${srctree}/arch/$2/include/uapi/asm/Kbuild ]; then
> make ARCH=$2 KBUILD_HEADERS=$1 headers_$1
> else
> printf "Ignoring arch: %s\n" ${arch}
> --
> 1.9.1
>
> --
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